/**************************************************************************************** * NAME: MeritNode.h * * OVERVIEW * * Helper classes : node with merit value array * * * Copyright (C) Microsoft Corporation, 1998 - 1999 . All Rights Reserved. * * History: * 1/28/98 Created by Byao (using ATL wizard) * *****************************************************************************************/ /**************************************************************************************** * CLASS: CMeritNodeArray * * OVERVIEW * * A template class that implements an array of nodes with merit value. * This can facilitate the manipulation for policy nodes. The sort is * assumed to be in ascending order * * History: * 2/9/98 Created by Byao * * Comment: 1) The implementation is based on ATL implementation of CSimpleArray * 2) class T must implement SetMerit() and operator ">" * *****************************************************************************************/ template class CMeritNodeArray { public: T* m_aT; int m_nSize; // Construction/destruction CMeritNodeArray() : m_aT(NULL), m_nSize(0) { } ~CMeritNodeArray() { RemoveAll(); } // Operations int GetSize() const { return m_nSize; } // // add an item into the array while keeping the internal order // BOOL NormalizeMerit(T t) { // the right position in the array for(int i = 0; i < m_nSize; i++) { m_aT[i]->SetMerit(i+1); } return TRUE; } // // add an item into the array while keeping the internal order // BOOL Add(T t) { int i, j; T* aT = NULL; if ( !m_aT) { aT = (T*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(T) ); } else { aT = (T*)HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m_aT, (m_nSize + 1) * sizeof(T)); } if(aT == NULL) return FALSE; m_aT = aT; m_nSize++; // // search for the right position to insert this item // Please note: class T needs to implement the operator ">" // if (t->GetMerit()) { // The new node already has a merit value: then search for // the right position in the array for(i = 0; i < m_nSize-1; i++) { if(m_aT[i]->GetMerit() > t->GetMerit()) break; } // // we've found the right spot, now we move the items downward, // so we can have a space to insert the new items // for (j = m_nSize-1; j > i ; j--) { m_aT[j] = m_aT[j-1]; } } else { // new node: insert at the end i = m_nSize-1; } // // now insert the item at the spot // SetAtIndex(i, t); return TRUE; } // // remove an item from the array, while keeping the internal order // BOOL Remove(T t) { int nIndex = Find(t); if(nIndex == -1) return FALSE; if(nIndex != (m_nSize - 1)) { for (int i=nIndex; iSetMerit(i+1); } } T* aT = (T*)HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m_aT, (m_nSize - 1) * sizeof(T)); if(aT != NULL || m_nSize == 1) m_aT = aT; m_nSize--; return TRUE; } // // remove all the nodes from the array // void RemoveAll() { if(m_nSize > 0) { HeapFree(GetProcessHeap(), 0, m_aT); m_aT = NULL; m_nSize = 0; } } // // Move up the child one spot // BOOL MoveUp(T t) { int nIndex = Find(t); T temp; if(nIndex == -1) { // the item "t" not found in the array return FALSE; } if (nIndex == 0) { // "t" is at the top of the array -- do nothing return TRUE; } // // exchange "t" and the one on top of "t". // temp = m_aT[nIndex-1]; m_aT[nIndex-1] = m_aT[nIndex]; m_aT[nIndex] = temp; m_aT[nIndex-1]->SetMerit(nIndex); m_aT[nIndex]->SetMerit(nIndex+1); return TRUE; } // // move down the child one spot // BOOL MoveDown(T t) { int nIndex = Find(t); T temp; if(nIndex == -1) { // the item "t" not found in the array return FALSE; } if (nIndex == m_nSize-1) { // "t" is at the bottom of the array -- do nothing return TRUE; } // // exchange "t" and the one below "t". // temp = m_aT[nIndex+1]; m_aT[nIndex+1] = m_aT[nIndex]; m_aT[nIndex] = temp; m_aT[nIndex+1]->SetMerit(nIndex+2); m_aT[nIndex]->SetMerit(nIndex+1); return TRUE; } T& operator[] (int nIndex) const { _ASSERTE(nIndex >= 0 && nIndex < m_nSize); return m_aT[nIndex]; } T* GetData() const { return m_aT; } // // insert the node at position nIndex // void SetAtIndex(int nIndex, T& t) { _ASSERTE(nIndex >= 0 && nIndex < m_nSize); m_aT[nIndex] = t; if ( !t->GetMerit() ) { // assign merit value only if it doesn't have one t->SetMerit(nIndex+1); } } int Find(T& t) const { for(int i = 0; i < m_nSize; i++) { if(m_aT[i] == t) return i; } return -1; // not found } };