/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Microsoft Corporation // // SYNOPSIS // // Declares // /////////////////////////////////////////////////////////////////////////////// #ifndef CLIENTSTRIE_H #define CLIENTSTRIE_H #pragma once #include "atlbase.h" #include "iasradius.h" #include typedef ULONG32 uint32_t; // Represents an IPv4 subnet. Note that we can model an individual IP host as a // subnet with a mask 32-bits wide. class SubNet { public: SubNet() throw (); // 'width' is the width in bits of the subnet mask. If 'width' is greater // than 32, it is treated as if it were exactly 32. explicit SubNet(uint32_t ipAddress, uint32_t width = 32) throw (); // Use compiler generated versions. // ~SubNet() throw (); // SubNet(const SubNet&); // SubNet& operator=(const SubNet&); uint32_t IpAddress() const throw (); uint32_t SubNetMask() const throw (); // Returns the first bit after the subnet mask. uint32_t FirstUniqueBit(uint32_t ipAddress) const throw (); uint32_t FirstUniqueBit(const SubNet& subnet) const throw (); // Returns true if the argument is a member of the subnet. bool HasMember(uint32_t ipAddress) const throw (); bool HasMember(const SubNet& subnet) const throw (); // Returns the smallest subnet that contains both 'this' and 'subnet'. SubNet SmallestContainingSubNet(const SubNet& subnet) const throw (); private: uint32_t address; uint32_t subNetMask; uint32_t firstUniqueBitMask; }; class ClientNode; // This class is an auto_ptr for ClientNode. I had to implement this because // the std::auto_ptr used in Whistler doesn't comply to the standard. Once we // have a compliant std::auto_ptr, this class can be replaced with a typedef. class ClientNodePtr { public: ClientNodePtr(ClientNode* node = 0) throw (); ~ClientNodePtr() throw (); ClientNodePtr(ClientNodePtr& original) throw (); ClientNodePtr& operator=(ClientNodePtr& rhs) throw (); ClientNode& operator*() const throw (); ClientNode* operator->() const throw (); ClientNode* get() const throw (); void reset(ClientNode* node = 0) throw (); private: ClientNode* p; }; // A node in the binary trie used to store clients. class ClientNode { public: // Used to express the relationship between two nodes. enum Relationship { child, parent, brother, self }; const SubNet& Key() const throw (); IIasClient* Value() const throw (); // Returns the child node (if any) that contains 'ipAddress' assuming that // this node contains 'ipAddress'. const ClientNode* WhichChild(uint32_t ipAddress) const throw (); // Returns the branch from this node to follow when looking for 'node'. ClientNodePtr& WhichBranch(const ClientNode& node) throw (); // Returns the relationship between 'this' and 'node'. Relationship RelationshipTo(const ClientNode& node) const throw (); // Sets 'node' as a child of 'this'. This function takes ownership of 'node' // and silently overwrites any existing child on the branch. void SetChild(ClientNodePtr& node) throw (); // Create a new ClientNode. static ClientNodePtr CreateInstance( const SubNet& subnet, IIasClient* client = 0 ) throw (); // Create new ClientNode that is a parent to both 'this' and 'node'. ClientNodePtr CreateParent(const ClientNode& node) const; // Dump a branch of the trie to an ostream. Useful for debugging. static void Write( const ClientNodePtr& branch, std::ostream& output, size_t startingIndent = 0 ); private: // The constructor and destructor are private since other classes should // only use ClientNodePtr. ClientNode(const SubNet& subnet, IIasClient* client) throw (); ~ClientNode() throw (); friend class ClientNodePtr; SubNet key; // 'value' is mutable because it can change without affecting the structure // of the trie. mutable CComPtr value; ClientNodePtr zero; ClientNodePtr one; // Not implemented. ClientNode(const ClientNode&); ClientNode& operator=(const ClientNode&); }; // A binary trie storing ClientNodes and supporting efficient longest-prefix // matching. class ClientTrie { public: ClientTrie() throw (); // Use compiler-generated version. // ~ClientTrie() throw (); // Clear all entries from the trie. void Clear() throw (); // Find the client (if any) with the longest prefix match. The returned // pointer has not been AddRef'ed. IIasClient* Find(uint32_t ipAddress) const throw (); // Insert a new client into the trie. void Insert(const SubNet& subnet, IIasClient* client); // Dump the trie to an ostream. Useful for debugging. void Write(std::ostream& output) const; private: void Insert(ClientNodePtr& node, ClientNodePtr& newEntry); ClientNodePtr root; // Not implemented ClientTrie(const ClientTrie&); ClientTrie& operator=(const ClientTrie&); }; // Useful debugging functions. std::ostream& operator<<(std::ostream& output, const SubNet& subnet); std::ostream& operator<<(std::ostream& output, const ClientTrie& tree); inline SubNet::SubNet() throw () : address(0), subNetMask(0), firstUniqueBitMask(0) { } inline uint32_t SubNet::IpAddress() const throw () { return address; } inline uint32_t SubNet::SubNetMask() const throw () { return subNetMask; } inline uint32_t SubNet::FirstUniqueBit(uint32_t ipAddress) const throw () { return ipAddress & firstUniqueBitMask; } inline uint32_t SubNet::FirstUniqueBit(const SubNet& subnet) const throw () { return FirstUniqueBit(subnet.address); } inline bool SubNet::HasMember(uint32_t ipAddress) const throw () { return (ipAddress & subNetMask) == address; } inline bool SubNet::HasMember(const SubNet& subnet) const throw () { return HasMember(subnet.address); } inline ClientNodePtr::ClientNodePtr(ClientNode* node) throw () : p(node) { } inline ClientNodePtr::~ClientNodePtr() throw () { delete p; } inline ClientNodePtr::ClientNodePtr(ClientNodePtr& original) throw () : p(original.p) { original.p = 0; } inline ClientNode& ClientNodePtr::operator*() const throw () { return *p; } inline ClientNode* ClientNodePtr::operator->() const throw () { return p; } inline ClientNode* ClientNodePtr::get() const throw () { return p; } inline void ClientNodePtr::reset(ClientNode* node) throw () { if (node != p) { delete p; p = node; } } inline const SubNet& ClientNode::Key() const throw () { return key; } inline IIasClient* ClientNode::Value() const throw () { return value; } inline const ClientNode* ClientNode::WhichChild( uint32_t ipAddress ) const throw () { return (key.FirstUniqueBit(ipAddress) ? one : zero).get(); } inline ClientNodePtr& ClientNode::WhichBranch(const ClientNode& node) throw () { return key.FirstUniqueBit(node.key) ? one : zero; } inline ClientNodePtr ClientNode::CreateParent(const ClientNode& node) const { return CreateInstance(key.SmallestContainingSubNet(node.key), 0); } inline ClientTrie::ClientTrie() throw () { } inline void ClientTrie::Clear() throw () { root.reset(); } #endif // CLIENTSTRIE_H