/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1997, Microsoft Corp. All rights reserved. // // FILE // // Dispatcher.cpp // // SYNOPSIS // // This file implements the class Dispatcher. // // MODIFICATION HISTORY // // 07/31/1997 Original version. // 12/04/1997 Check return value of _beginthreadex. // 02/24/1998 Initialize COM run-time for all threads. // 04/16/1998 Block in Finalize until all the threads have returned. // 05/20/1998 GetQueuedCompletionStatus signature changed. // 08/07/1998 Wait on thread handle to ensure all threads have exited. // /////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::initialize // /////////////////////////////////////////////////////////////////////////////// BOOL Dispatcher::initialize(DWORD dwMaxThreads, DWORD dwMaxIdle) throw () { // Initialize the various parameters. numThreads = 0; maxThreads = dwMaxThreads; available = 0; maxIdle = dwMaxIdle; // If maxThreads == 0, then we compute a suitable default. if (maxThreads == 0) { // Threads defaults to 64 times the number of processors. SYSTEM_INFO sinf; ::GetSystemInfo(&sinf); maxThreads = sinf.dwNumberOfProcessors * 64; } // Initialize the handles. hPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0); if (hPort == NULL) { return FALSE; } hEmpty = CreateEvent(NULL, TRUE, TRUE, NULL); if (hEmpty == NULL) { CloseHandle(hPort); hPort = NULL; return FALSE; } hLastOut = NULL; return TRUE; } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::finalize // /////////////////////////////////////////////////////////////////////////////// void Dispatcher::finalize() { Lock(); // Block any new threads from being created. maxThreads = 0; // How many threads are still in the pool? DWORD remaining = numThreads; Unlock(); // Post a null request for each existing thread. while (remaining--) { PostQueuedCompletionStatus(hPort, 0, 0, NULL); } // Wait until the pool is empty. WaitForSingleObject(hEmpty, INFINITE); if (hLastOut != NULL) { // Wait for the last thread to exit. WaitForSingleObject(hLastOut, INFINITE); } ////////// // Clean-up the handles. ////////// CloseHandle(hLastOut); hLastOut = NULL; CloseHandle(hEmpty); hEmpty = NULL; CloseHandle(hPort); hPort = NULL; } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::Dispatch // // DESCRIPTION // // This is the main loop for all the threads in the pool. // /////////////////////////////////////////////////////////////////////////////// inline void Dispatcher::fillRequests() throw () { DWORD dwNumBytes; ULONG_PTR ulKey; PIAS_CALLBACK pRequest; ////////// // Loop until we either timeout or get a null request. ////////// next: BOOL success = GetQueuedCompletionStatus(hPort, &dwNumBytes, &ulKey, (OVERLAPPED**)&pRequest, maxIdle); if (pRequest) { pRequest->CallbackRoutine(pRequest); Lock(); ++available; Unlock(); goto next; } Lock(); // We never want to timeout a thread while there's a backlog. if (available <= 0 && success == FALSE && GetLastError() == WAIT_TIMEOUT) { Unlock(); goto next; } // Save the current value of 'last out' and replace it with our handle. HANDLE previousThread = hLastOut; hLastOut = NULL; DuplicateHandle( NtCurrentProcess(), NtCurrentThread(), NtCurrentProcess(), &hLastOut, 0, FALSE, DUPLICATE_SAME_ACCESS ); // We're removing a thread from the pool, so update our state. --available; --numThreads; // If there are no threads left, set the 'empty' event. if (numThreads == 0) { SetEvent(hEmpty); } Unlock(); // Wait until the previous thread exits. This guarantees that when the // 'last out' thread exits, all threads have exited. WaitForSingleObject(previousThread, INFINITE); CloseHandle(previousThread); } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::RequestThread // /////////////////////////////////////////////////////////////////////////////// BOOL Dispatcher::requestThread(PIAS_CALLBACK OnStart) throw () { Lock(); // If there are no threads available AND we're below our limit, // create a new thread. if (--available < 0 && numThreads < maxThreads) { unsigned nThreadID; HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, startRoutine, (void*)this, 0, &nThreadID); if (hThread) { // We don't need the thread handle. CloseHandle(hThread); // We added a thread to the pool, so update our state. if (numThreads == 0) { ResetEvent(hEmpty); } ++numThreads; ++available; } } Unlock(); ////////// // Post it to the I/O Completion Port. ////////// return PostQueuedCompletionStatus(hPort, 0, 0, (OVERLAPPED*)OnStart); } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::setMaxNumberOfThreads // /////////////////////////////////////////////////////////////////////////////// DWORD Dispatcher::setMaxNumberOfThreads(DWORD dwMaxThreads) throw () { Lock(); DWORD oldval = maxThreads; maxThreads = dwMaxThreads; Unlock(); return oldval; } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::setMaxThreadIdle // /////////////////////////////////////////////////////////////////////////////// DWORD Dispatcher::setMaxThreadIdle(DWORD dwMilliseconds) { Lock(); DWORD oldval = maxIdle; maxIdle = dwMilliseconds; Unlock(); return oldval; } /////////////////////////////////////////////////////////////////////////////// // // METHOD // // Dispatcher::StartRoutine // /////////////////////////////////////////////////////////////////////////////// unsigned __stdcall Dispatcher::startRoutine(void* pArg) throw () { ((Dispatcher*)pArg)->fillRequests(); return 0; }