/**********************************************************************/ /** Microsoft Windows NT **/ /** Copyright(c) Microsoft Corp., 1993 **/ /**********************************************************************/ /* debug.h This file contains a number of debug-dependent definitions. FILE HISTORY: KeithMo 20-Sep-1993 Created. MohsinA, 20-Nov-96. Robust, added dangling else fix. */ #ifndef _DEBUG_H_ #define _DEBUG_H_ #ifdef DBG_PRINT #include #endif // DBG_PRINT #ifdef DEBUG #define DBG_MEMALLOC_VERIFY 0x0BEEFCAFE typedef struct { LIST_ENTRY Linkage; // to keep linked list of allocated blocks DWORD Verify; // our signature DWORD ReqSize; // original size as requested by caller DWORD Owner[4]; // stack trace 4 deep (of ret.addrs) } DbgMemBlkHdr; LIST_ENTRY DbgMemList; ULONG DbgLeakCheck; // // Debug output control flags. // #define VXD_DEBUG_INIT 0x00000001L #define VXD_DEBUG_SOCKET 0x00000002L #define VXD_DEBUG_MISC 0x00000004L #define VXD_DEBUG_BIND 0x00000008L #define VXD_DEBUG_ACCEPT 0x00000010L #define VXD_DEBUG_CONNECT 0x00000020L #define VXD_DEBUG_LISTEN 0x00000040L #define VXD_DEBUG_RECV 0x00000080L #define VXD_DEBUG_SEND 0x00000100L #define VXD_DEBUG_SOCKOPT 0x00000200L #define VXD_DEBUG_CONFIG 0x00000400L #define VXD_DEBUG_CONNECT_EVENT 0x00000800L #define VXD_DEBUG_DISCONNECT_EVENT 0x00001000L #define VXD_DEBUG_ERROR_EVENT 0x00002000L #define VXD_DEBUG_RECV_EVENT 0x00004000L #define VXD_DEBUG_RECV_DATAGRAM_EVENT 0x00008000L #define VXD_DEBUG_RECV_EXPEDITED_EVENT 0x00010000L // #define VXD_DEBUG_ 0x00020000L // #define VXD_DEBUG_ 0x00040000L // #define VXD_DEBUG_ 0x00080000L // #define VXD_DEBUG_ 0x00100000L // #define VXD_DEBUG_ 0x00200000L // #define VXD_DEBUG_ 0x00400000L // #define VXD_DEBUG_ 0x00800000L // #define VXD_DEBUG_ 0x01000000L // #define VXD_DEBUG_ 0x02000000L // #define VXD_DEBUG_ 0x04000000L // #define VXD_DEBUG_ 0x08000000L // #define VXD_DEBUG_ 0x10000000L // #define VXD_DEBUG_ 0x20000000L // #define VXD_DEBUG_ 0x40000000L #define VXD_DEBUG_OUTPUT_TO_DEBUGGER 0x80000000L // // Assert & require. // void VxdAssert( void * pAssertion, void * pFileName, unsigned long nLineNumber ); #define VXD_ASSERT(exp) \ if( !(exp) ){ VxdAssert( #exp, __FILE__, __LINE__ ); }else{} #define VXD_REQUIRE VXD_ASSERT #define DEBUG_BREAK _asm int 3 #else // !DEBUG ========================================================= // // Null assert & require. // #define VXD_ASSERT(exp) /* Nothing */ #define VXD_REQUIRE(exp) ((void)(exp)) #define DEBUG_BREAK /* Nothing */ #endif // DEBUG #endif // _DEBUG_H_