/*==========================================================================; * * Copyright (C) 1994-1995 Microsoft Corporation. All Rights Reserved. * * File: dplayi.h * Content: DirectPlay data structures * History: * Date By Reason * ==== == ====== * 1/96 andyco created it * 1/26/96 andyco list data structures * 4/10/96 andyco removed dpmess.h * 4/23/96 andyco added ipx support * 4/25/96 andyco messages now have blobs (sockaddr's) instead of dwReserveds * 8/10/96 kipo update max message size to be (2^20) - 1 * 8/15/96 andyco added local data * 8/30/96 andyco clean it up b4 you shut it down! added globaldata. * 9/3/96 andyco bagosockets * 12/18/96 andyco de-threading - use a fixed # of prealloced threads. * cruised the enum socket / thread - use the system * socket / thread instead. updated global struct. * 2/7/97 andyco moved all per IDirectPlay globals into globaldata * 3/17/97 kipo GetServerAddress() now returns an error so that we can * return DPERR_USERCANCEL from the EnumSessions dialog * 3/25/97 andyco dec debug lock counter b4 dropping lock! * 4/11/97 andyco added saddrControlSocket * 5/12/97 kipo added ADDR_BUFFER_SIZE constant and removed unused variables * 5/15/97 andyco added ipx spare thread to global data - used when nameserver * migrates to this host to make sure that old system receive * thread shuts down * 6/22/97 kipo include wsnwlink.h * 7/11/97 andyco added support for ws2 + async reply thread * 8/25/97 sohailm added DEFAULT_RECEIVE_BUFFERSIZE * 12/5/97 andyco voice support * 01/5/97 sohailm added fd big set related definitions and macros (#15244). * 1/20/98 myronth #ifdef'd out voice support * 1/27/98 sohailm added firewall support * 2/13/98 aarono added async support * 2/18/98 a-peterz Comment byte order mess-up with SERVER_xxx_PORT constants * 3/3/98 aarono Bug#19188 remove accept thread * 12/15/98 aarono make async enum run async **************************************************************************/ #ifndef __DPSP_INCLUDED__ #define __DPSP_INCLUDED__ #include "windows.h" #include "windowsx.h" #include "wsipx.h" #include "wsnwlink.h" #include "dplaysp.h" #include "bilink.h" #include "fpm.h" #ifdef DPLAY_VOICE_SUPPORT #include "nmvoice.h" #endif // DPLAY_VOICE_SUPPORT #include "dpf.h" #include "dputils.h" #include "memalloc.h" #include "resource.h" #include #include #include // to turn off SendEx support, comment this flag out. #define SENDEX 1 // use ddraw's assert code (see orion\misc\dpf.h) #define ASSERT DDASSERT typedef WORD PORT; typedef UINT SOCKERR; // server ports // Oops! We forgot to convert these constants to net byte order in the code so we // are really using port 47624 (0xBA08) instead of 2234 (0x08BA) // We are living with the mistake. #define SERVER_STREAM_PORT 2234 #define SERVER_DGRAM_PORT 2234 // range of ports used by sp (these are properly converted in the code) #define DPSP_MIN_PORT 2300 #define DPSP_MAX_PORT 2400 #define DPSP_NUM_PORTS ((DPSP_MAX_PORT - DPSP_MIN_PORT)+1) #define SPMESSAGEHEADERLEN (sizeof(DWORD)) #define DEFAULT_RECEIVE_BUFFERSIZE (4*1024) // default receive buffer size per connection // token means this message was received from a remote // dplay. #define TOKEN 0xFAB00000 // helper_token means this message was forwarded by our server helper (host) #define HELPER_TOKEN 0xCAB00000 // server_token means this message is exchanged with dplaysvr (needed to distinguish // messages from a remote dpwsockx) #define SERVER_TOKEN 0xBAB00000 // tells receiver to reuse the connection for replies (needed to support fullduplex // connections) #define REUSE_TOKEN 0xAAB00000 // masks #define TOKEN_MASK 0xFFF00000 #define SIZE_MASK (~TOKEN_MASK) // maxmessagelen = 2^20 (need 12 bits for token) #define SPMAXMESSAGELEN ( 1048576 - 1) #define VALID_SP_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == TOKEN ? TRUE : FALSE) #define VALID_HELPER_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == HELPER_TOKEN ? TRUE : FALSE) #define VALID_REUSE_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == REUSE_TOKEN ? TRUE : FALSE) #define VALID_SERVER_MESSAGE(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK) == SERVER_TOKEN ? TRUE : FALSE) #define SP_MESSAGE_SIZE(pMsg) ( (*((DWORD *)pMsg) & SIZE_MASK)) #define SP_MESSAGE_TOKEN(pMsg) ( (*((DWORD *)pMsg) & TOKEN_MASK)) #define VALID_DPWS_MESSAGE(pMsg) ( VALID_SP_MESSAGE(pMsg) || VALID_HELPER_MESSAGE(pMsg) || \ VALID_SERVER_MESSAGE(pMsg) || VALID_REUSE_MESSAGE(pMsg) ) #define VALID_DPLAYSVR_MESSAGE(pMsg) ( VALID_SP_MESSAGE(pMsg) || VALID_SERVER_MESSAGE(pMsg) || \ VALID_REUSE_MESSAGE(pMsg) ) // relation of timeout to latency #define TIMEOUT_SCALE 10 #define SPTIMEOUT(latency) (TIMEOUT_SCALE * latency) // the default size of the socket cache (gBagOSockets) #define MAX_CONNECTED_SOCKETS 64 // the initial size of the receive list #define INITIAL_RECEIVELIST_SIZE 16 // version number for service provider #define SPMINORVERSION 0x0000 // service provider-specific version number #define VERSIONNUMBER (DPSP_MAJORVERSION | SPMINORVERSION) // version number for service provider // biggest user enterable addess #define ADDR_BUFFER_SIZE 128 // macro picks the service socket depending on ipx vs. tcp // ipx uses dgram, tcp uses stream #define SERVICE_SOCKET(pgd) ( pgd->sSystemStreamSocket) // // In order to listen to any number of sockets we need our own version // of fd_set and FD_SET(). We call them fd_big_set and FD_BIG_SET(). // typedef struct fd_big_set { u_int fd_count; // how many are SET? SOCKET fd_array[0]; // an array of SOCKETs } fd_big_set; // stolen from winsock2.h #ifndef _WINSOCK2API_ typedef HANDLE WSAEVENT; typedef struct _WSAOVERLAPPED { DWORD Internal; DWORD InternalHigh; DWORD Offset; DWORD OffsetHigh; WSAEVENT hEvent; } WSAOVERLAPPED, FAR * LPWSAOVERLAPPED; typedef struct _WSABUF { u_long len; /* the length of the buffer */ char FAR * buf; /* the pointer to the buffer */ } WSABUF, FAR * LPWSABUF; #endif // _WINSOCK2API_ #define MAX_SG 9 typedef WSABUF SENDARRAY[MAX_SG]; typedef SENDARRAY *PSENDARRAY; #define SI_RELIABLE 0x0000001 #define SI_DATAGRAM 0x0000000 typedef struct _SENDINFO { WSAOVERLAPPED wsao; SENDARRAY SendArray; // Array of buffers DWORD dwFlags; DWORD dwSendFlags; // DPLAY Send Flags. UINT iFirstBuf; // First buffer in array to use UINT cBuffers; // number of buffers to send (starting at iFirstBuf) BILINK PendingSendQ; // when we're pending BILINK ReadyToSendQ; // still waiting to send on this queue. DPID idTo; DPID idFrom; SOCKET sSocket; // reliable sends SOCKADDR_IN6 sockaddr; // datagram sends DWORD_PTR dwUserContext; DWORD dwMessageSize; DWORD RefCount; LONG Status; struct _GLOBALDATA *pgd; IDirectPlaySP * lpISP; // indication interface #ifdef DEBUG DWORD wserr; // winsock extended error on wsasend call #endif } SENDINFO, FAR *LPSENDINFO; // // This code is stolen from winsock.h. It does the same thing as FD_SET() // except that it assumes the fd_array is large enough. AddSocketToReceiveList() // grows the buffer as needed, so this better always be true. // #define FD_BIG_SET(fd, address) do { \ ASSERT((address)->dwArraySize > (address)->pfdbigset->fd_count); \ (address)->pfdbigset->fd_array[(address)->pfdbigset->fd_count++]=(fd);\ } while(0) typedef struct fds { DWORD dwArraySize; // # of sockets that can be stored in pfdbigset->fd_array buffer fd_big_set *pfdbigset; } FDS; typedef struct _CONNECTION { SOCKET socket; // socket we can receive off of DWORD dwCurMessageSize; // current message size DWORD dwTotalMessageSize; // total message size SOCKADDR_IN6 sockAddr; // addresses connected to LPBYTE pBuffer; // points to either default or temporary receive buffer LPBYTE pDefaultBuffer; // default receive buffer (pBuffer points to this by default) // added in DX6 DWORD dwFlags; // connection attributes e.g. SP_CONNECION_FULLDUPLEX } CONNECTION, *LPCONNECTION; typedef struct _RECEIVELIST { UINT nConnections; // how many peers are we connected to LPCONNECTION pConnection;// list of connections } RECEIVELIST; typedef struct _REPLYLIST * LPREPLYLIST; typedef struct _REPLYLIST { LPREPLYLIST pNextReply; // next reply in list LPVOID lpMessage; // bufffer to send SOCKADDR_IN6 sockaddr; // addr to send to DWORD dwMessageSize; SOCKET sSocket; // socket to send on LPBYTE pbSend; // index into message pointing to next byte to send DWORD dwBytesLeft; // how many bytes are left to send DWORD dwPlayerTo; // dpid of to player, 0=>not in use. } REPLYLIST; // w store one of these w/ each sys player typedef struct _SPPLAYERDATA { SOCKADDR_IN6 saddrStream,saddrDatagram; }SPPLAYERDATA,*LPSPPLAYERDATA; // the message header typedef struct _MESSAGEHEADER { DWORD dwMessageSize; // size of message SOCKADDR_IN6 sockaddr; } MESSAGEHEADER,*LPMESSAGEHEADER; // this is one element in our bagosockets typedef struct _PLAYERSOCK { SOCKET sSocket; DPID dwPlayerID; // added in DX6 SOCKADDR_IN6 sockaddr; DWORD dwFlags; // SP_CONNECTION_FULLDUPLEX, etc. } PLAYERSOCK,*LPPLAYERSOCK; // flags that describe a socket #define SP_CONNECTION_FULLDUPLEX 0x00000001 // stream accept socket in the socket list. #define SP_STREAM_ACCEPT 0x00000002 #ifdef SENDEX typedef struct FPOOL *LPFPOOL; #endif typedef struct _GLOBALDATA { SOCKET sSystemDGramSocket; SOCKET sSystemStreamSocket; HANDLE hStreamReceiveThread; // does receive and accept. HANDLE hDGramReceiveThread; HANDLE hReplyThread; RECEIVELIST ReceiveList; // the list of sockets that StreamReceiveThread is listening on SOCKET sUnreliableSocket; // cached for unreliable send // reply thread LPREPLYLIST pReplyList; // list of replies for reply thread to send HANDLE hReplyEvent; // signal the replythread that something is up // bago sockets stuff LPPLAYERSOCK BagOSockets; // socket cache UINT nSocketsInBag; // how many sockets in our bag SOCKADDR_IN6 saddrEnumAddress; // address entered by user for game server ULONG AddressFamily; SOCKADDR_IN6 saddrNS; // address for name server DWORD dwLatency; // from dwreserved1 in registry BOOL bShutdown; SOCKADDR_IN6 saddrControlSocket; BOOL bHaveServerAddress; CHAR szServerAddress[ADDR_BUFFER_SIZE]; UINT iMaxUdpDg; // maximum udp datagram size // added in DX6 FDS readfds; // dynamic read fdset DWORD dwFlags; // DPSP_OUTBOUNDONLY, etc. DWORD dwSessionFlags; // session flags passed by app WORD wApplicationPort; // port used for creating system player sockets #ifdef BIGMESSAGEDEFENSE DWORD dwMaxMessageSize; // the max message size we should receive #endif HANDLE hTCPEnumAsyncThread; // fix async enum. LPVOID lpEnumMessage; DWORD dwEnumMessageSize; SOCKADDR_IN6 saEnum; DWORD dwEnumAddrSize; SOCKET sEnum; BOOL bOutBoundOnly; #ifdef SENDEX CRITICAL_SECTION csSendEx; // locks sendex data. LPFPOOL pSendInfoPool; // pool for allocating SENDINFO+SPHeaders for scatter gather sends DWORD dwBytesPending; // count of total bytes in pending messages. DWORD dwMessagesPending; // count of total bytes pending. BILINK PendingSendQ; BILINK ReadyToSendQ; HANDLE hSendWait; // alert thread wait here. HANDLE BogusHandle; // don't be fooled by waitfor multiple probs in Win9x, put -1 here. BOOL bSendThreadRunning; BOOL bStopSendThread; #endif } GLOBALDATA,*LPGLOBALDATA; /* * SP Flags (from registry) */ #define DPSP_OUTBOUNDONLY 0x00000001 /* * DPLAYSVR - DPWSOCKX communication related information */ // MSG_HDR indicates a dpwsock system message #define MSG_HDR 0x736F636B #define SP_MSG_VERSION 1 // DX6 #define IS_VALID_DPWS_MESSAGE(pMsg) (MSG_HDR == (*((DWORD *)(pMsg))) ) #define COMMAND_MASK 0X0000FFFF #define GET_MESSAGE_VERSION(pMsg) ( ((pMsg)->dwCmdToken & ~COMMAND_MASK) >> 16 ) #define GET_MESSAGE_COMMAND(pMsg) ( (pMsg)->dwCmdToken & COMMAND_MASK) #define SET_MESSAGE_HDR(pMsg) (*((DWORD *)(pMsg)) = MSG_HDR ) #define SET_MESSAGE_COMMAND(pMsg,dwCmd) ((pMsg)->dwCmdToken = ((dwCmd & COMMAND_MASK) \ | (SP_MSG_VERSION<<16)) ) typedef struct { DWORD dwHeader; DWORD dwCmdToken; } MSG_GENERIC, *LPMSG_GENERIC; // DPLAYSVR // macros for manipulating the sockaddr in the player data #ifdef DEBUG extern int gCSCount; #endif extern CRITICAL_SECTION gcsDPSPCritSection; // defined in dllmain.c #define INIT_DPSP_CSECT() InitializeCriticalSection(&gcsDPSPCritSection); #define FINI_DPSP_CSECT() DeleteCriticalSection(&gcsDPSPCritSection); #ifdef DEBUG #define ENTER_DPSP() EnterCriticalSection(&gcsDPSPCritSection),gCSCount++; #define LEAVE_DPSP() gCSCount--,LeaveCriticalSection(&gcsDPSPCritSection); #else #define ENTER_DPSP() EnterCriticalSection(&gcsDPSPCritSection); #define LEAVE_DPSP() LeaveCriticalSection(&gcsDPSPCritSection); #endif // DEBUG // get a pointer to the players socket address - used by macros below #define DGRAM_PSOCKADDR(ppd) ((SOCKADDR_IN6 *)&(((LPSPPLAYERDATA)ppd)->saddrDatagram)) #define STREAM_PSOCKADDR(ppd) ((SOCKADDR_IN6 *)&(((LPSPPLAYERDATA)ppd)->saddrStream)) // get the udp ip addr from a player #define IP_DGRAM_PORT(ppd) (DGRAM_PSOCKADDR(ppd)->sin6_port) // get the stream ip addr from a player #define IP_STREAM_PORT(ppd) (STREAM_PSOCKADDR(ppd)->sin6_port) // used to get the name of the computer we're running on in spinit #define HOST_NAME_LENGTH 50 // 84a22c0b-45af-4ad9-a4f1-4bf547f7d0d2 DEFINE_GUID(GUID_IPV6, 0x84a22c0b, 0x45af, 0x4ad9, 0xa4, 0xf1, 0x4b, 0xf5, 0x47, 0xf7, 0xd0, 0xd2); // 0855c42a-4193-4ed1-bbbc-39a9c597157e DEFINE_GUID(GUID_LOCAL_IPV6, 0x0855c42a, 0x4193, 0x4ed1, 0xbb, 0xbc, 0x39, 0xa9, 0xc5, 0x97, 0x15, 0x7e); // globals // ghinstance is used when putting up the dialog box to prompt for ip addr extern HANDLE ghInstance; // set in dllmain. instance handle for dpwsock.dll extern const IN6_ADDR in6addr_multicast; extern const SOCKADDR_IN6 sockaddr_any; #ifdef DEBUG extern void DebugPrintAddr(UINT level,LPSTR pStr,SOCKADDR * psockaddr); #define DEBUGPRINTADDR(n,pstr,psockaddr) DebugPrintAddr(n,pstr,(LPSOCKADDR)psockaddr); extern void DebugPrintSocket(UINT level,LPSTR pStr,SOCKET * pSock); #define DEBUGPRINTSOCK(n,pstr,psock) DebugPrintSocket(n,pstr,psock); #else // debug #define DEBUGPRINTADDR(n,pstr,psockaddr) #define DEBUGPRINTSOCK(n,pstr,psock) #endif // debug // global vars extern BOOL gbVoiceOpen; // set to TRUE if we have nm call open // from dpsp.c #define IN6ADDR_MULTICAST_INIT {0xff,0x02,0,0,0,0,0,0,0,0,0,0,0,0,0x01,0x30} extern HRESULT WaitForThread(HANDLE hThread); extern HRESULT SetupControlSocket(); extern HRESULT WINAPI SP_Close(LPDPSP_CLOSEDATA pcd); extern HRESULT InternalReliableSend(LPGLOBALDATA pgd, DPID idPlayerTo, SOCKADDR_IN6 * lpSockAddr, LPBYTE lpMessage, DWORD dwMessageSize); extern HRESULT DoTCPEnumSessions(LPGLOBALDATA pgd, SOCKADDR *lpSockAddr, DWORD dwAddrSize, LPDPSP_ENUMSESSIONSDATA ped, BOOL bHostWillReuseConnection); extern HRESULT SendControlMessage(LPGLOBALDATA pgd); extern HRESULT SendReuseConnectionMessage(SOCKET sSocket); extern HRESULT AddSocketToBag(LPGLOBALDATA pgd, SOCKET socket, DPID dpid, SOCKADDR_IN6 *psockaddr, DWORD dwFlags); extern BOOL FindSocketInReceiveList(LPGLOBALDATA pgd, SOCKADDR *pSockAddr, SOCKET * psSocket); extern void RemoveSocketFromReceiveList(LPGLOBALDATA pgd, SOCKET socket); extern void RemoveSocketFromBag(LPGLOBALDATA pgd, SOCKET socket); extern BOOL FindSocketInBag(LPGLOBALDATA pgd, SOCKADDR *pSockAddr, SOCKET * psSocket, LPDPID lpdpidPlayer); extern HRESULT GetSocketFromBag(LPGLOBALDATA pgd,SOCKET * psSocket, DWORD dwID, LPSOCKADDR_IN6 psockaddr); extern HRESULT CreateAndConnectSocket(LPGLOBALDATA pgd,SOCKET * psSocket,DWORD dwType,LPSOCKADDR_IN6 psockaddr, BOOL bOutBoundOnly); extern void RemovePlayerFromSocketBag(LPGLOBALDATA pgd,DWORD dwID); extern void SetMessageHeader(LPDWORD pdwMsg,DWORD dwSize, DWORD dwToken); extern void KillTCPEnumAsyncThread(LPGLOBALDATA pgd); extern SOCKET_ADDRESS_LIST *GetHostAddr(void); extern void FreeHostAddr(SOCKET_ADDRESS_LIST *pList); // Support for SendEx in dpsp.c extern HRESULT UnreliableSendEx(LPDPSP_SENDEXDATA psd, LPSENDINFO lpSendInfo); extern HRESULT ReliableSendEx(LPDPSP_SENDEXDATA psd, LPSENDINFO pSendInfo); extern VOID RemovePendingAsyncSends(LPGLOBALDATA pgd, DPID dwPlayerTo); extern BOOL bAsyncSendsPending(LPGLOBALDATA pgd, DPID dwPlayerTo); // from winsock.c extern HRESULT FAR PASCAL CreateSocket(LPGLOBALDATA pgd,SOCKET * psock,INT type, WORD port,const SOCKADDR_IN6 * psockaddr,SOCKERR * perr, BOOL bInRange); extern HRESULT SPConnect(SOCKET* psSocket, LPSOCKADDR psockaddr,UINT addrlen, BOOL bOutBoundOnly); extern HRESULT CreateAndInitStreamSocket(LPGLOBALDATA pgd); extern HRESULT SetPlayerAddress(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,SOCKET sSocket,BOOL fStream); extern HRESULT CreatePlayerDgramSocket(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,DWORD dwFlags); extern HRESULT CreatePlayerStreamSocket(LPGLOBALDATA pgd,LPSPPLAYERDATA ppd,DWORD dwFlags); extern HRESULT SetDescriptionAddress(LPSPPLAYERDATA ppd,LPDPSESSIONDESC2 lpsdDesc); extern HRESULT SetReturnAddress(LPVOID pmsg,SOCKET sSocket); extern HRESULT GetReturnAddress(LPVOID pmsg,LPSOCKADDR_IN6 psockaddr); extern HRESULT GetServerAddress(LPGLOBALDATA pgd,LPSOCKADDR_IN6 psockaddr) ; extern void IP6_GetAddr(SOCKADDR_IN6 * paddrDest,SOCKADDR_IN6 * paddrSrc) ; extern void IP6_SetAddr(LPVOID pBuffer,SOCKADDR_IN6 * psockaddr); extern HRESULT KillSocket(SOCKET sSocket,BOOL fStream,BOOL fHard); extern HRESULT KillPlayerSockets(); extern HRESULT GetAddress(SOCKADDR_IN6 * puAddress,char *pBuffer,int cch); extern HRESULT KillThread(HANDLE hThread); // from wsock2.c extern DWORD WINAPI AsyncSendThreadProc(LPVOID pvCast); extern HRESULT InitWinsock2(); extern HRESULT GetMaxUdpBufferSize(SOCKET socket, unsigned int * lpiSize); extern HRESULT InternalReliableSendEx(LPGLOBALDATA pgd, LPDPSP_SENDEXDATA psd, LPSENDINFO pSendInfo, SOCKADDR_IN6 *lpSockAddr); extern DWORD WINAPI SPSendThread(LPVOID lpv); extern int Dplay_GetAddrInfo(const char FAR *nodename, const char FAR *servname, LPADDRINFO hints, ADDRINFO FAR * FAR * res); extern void Dplay_FreeAddrInfo(LPADDRINFO pai); #ifdef DPLAY_VOICE_SUPPORT // from spvoice.c extern HRESULT WINAPI SP_OpenVoice(LPDPSP_OPENVOICEDATA pod) ; extern HRESULT WINAPI SP_CloseVoice(LPDPSP_CLOSEVOICEDATA pod) ; #endif // DPLAY_VOICE_SUPPORT // from handler.c HRESULT HandleServerMessage(LPGLOBALDATA pgd, SOCKET sSocket, LPBYTE pBuffer, DWORD dwSize); // from ipv6.c extern DWORD ForEachInterface(void (*func)(IPV6_INFO_INTERFACE *, void *,void *, void *), void *Context1, void *Context2, void *Context3); extern void ForEachAddress(IPV6_INFO_INTERFACE *IF, void (*func)(IPV6_INFO_INTERFACE *IF, IPV6_INFO_ADDRESS *, void *), void *); extern UINT JoinEnumGroup(SOCKET sSocket, UINT ifindex); #ifdef FULLDUPLEX_SUPPORT // from registry.c HRESULT GetFlagsFromRegistry(LPGUID lpguidSP, LPDWORD lpdwFlags); #endif // FULLDUPLEX_SUPPORT // MACROS based on fixed pool manager. #endif