// Copyright (c) Microsoft Corp. 1994 // Resource Executor API #ifndef _RESEXEC_ #define _RESEXEC_ #ifdef __cplusplus extern "C" { #endif #ifdef IFBGPROC #ifndef _BITMAP_ #define _BITMAP_ // Win 3.1 Bitmap typedef struct { int bmType; int bmWidth; int bmHeight; int bmWidthBytes; BYTE bmPlanes; BYTE bmBitsPixel; void FAR* bmBits; } BITMAP, FAR *LPBITMAP; #endif // _BITMAP_ #endif // IFBGPROC typedef struct { WORD wReserved; WORD wSize; // size of this block LPBYTE lpData; // pointer to frame data } FRAME, FAR *LPFRAME; HANDLE // context handle (NULL on failure) WINAPI hHREOpen ( LPVOID lpReserved, // reserved: set to NULL UINT cbLine, // maximum page width in bytes UINT cResDir // entries in resource directory ); UINT WINAPI uiHREWrite (HANDLE, LPFRAME, UINT); UINT WINAPI uiHREExecute ( HANDLE hRE, // resource executor context LPBITMAP lpbmBand, // output band buffer LPVOID lpBrushPat // array of 32x32 brush patterns ); UINT WINAPI uiHREClose (HANDLE); void WINAPI UnpackGlyphSet (LPVOID, LPVOID); #ifdef __cplusplus } // extern "C" #endif #endif // _RESEXEC_