#ifndef _PROGRESSDLG_H #define _PROGRESSDLG_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ProgressDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CProgressDlg dialog // // User defined windows messages // #define WM_STEP_PROGRESS WM_USER + 500 #define WM_CANCEL_ACQUIRE WM_USER + 501 #define WM_UPDATE_PROGRESS_TEXT WM_USER + 502 class CProgressDlg : public CDialog { // Construction public: CProgressDlg(CWnd* pParent = NULL); // standard constructor void SetAcquireData(DATA_ACQUIRE_INFO* pDataAcquireInfo); DATA_ACQUIRE_INFO* m_pDataAcquireInfo; // Dialog Data //{{AFX_DATA(CProgressDlg) enum { IDD = IDD_PROGRESS_DIALOG }; CButton m_CancelButton; CProgressCtrl m_ProgressCtrl; CString m_ProgressText; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CProgressDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: CWinThread* m_pDataAcquireThread; protected: // Generated message map functions //{{AFX_MSG(CProgressDlg) afx_msg void OnCancel(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; // // Thread information // UINT WINAPIV DataAcquireThreadProc(LPVOID pParam); BOOL ProgressFunction(LPTSTR lpszText, LONG lPercentComplete); //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif