// exctrlst.cpp : Defines the class behaviors for the application. // #ifndef UNICODE #define UNICODE 1 #endif #ifndef _UNICODE #define _UNICODE 1 #endif #include "stdafx.h" #include "exctrlst.h" #include "exctrdlg.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CExctrlstApp BEGIN_MESSAGE_MAP(CExctrlstApp, CWinApp) //{{AFX_MSG_MAP(CExctrlstApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CExctrlstApp construction CExctrlstApp::CExctrlstApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CExctrlstApp object CExctrlstApp theApp; ///////////////////////////////////////////////////////////////////////////// // CExctrlstApp initialization BOOL CExctrlstApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. Enable3dControls(); LoadStdProfileSettings(); // Load standard INI file options (including MRU) CExctrlstDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }