/*++ Copyright (c) 1991-2001, Microsoft Corporation All rights reserved. Module Name: utf.h Abstract: This file contains the header information for the UTF module of NLS. Revision History: 02-06-96 JulieB Created. 01-23-01 v-michka Ported to Godot --*/ // v-michka: the one define we need from nls.h! #define NLS_CP_ALGORITHM_RANGE 60000 // begin code page Algorithm range // v-michka: Some random forward declares that really ought to go elsewhere int UTFToUnicode(UINT CodePage,DWORD dwFlags,LPCSTR lpMultiByteStr,int cbMultiByte,LPWSTR lpWideCharStr,int cchWideChar); int UnicodeToUTF(UINT CodePage,DWORD dwFlags,LPCWSTR lpWideCharStr,int cchWideChar,LPSTR lpMultiByteStr,int cbMultiByte,LPCSTR lpDefaultChar,LPBOOL lpUsedDefaultChar); BOOL UTFCPInfo(UINT CodePage,LPCPINFO lpCPInfo,BOOL fExVer); // moved almost everything to utf.c except the bare stuff needed for external callers