// BounceVw.cpp : implementation file // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #include "stdafx.h" #include "MDI.h" #include "BncDoc.h" #include "BncVw.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define ABS(x) ((x) < 0? -(x) : (x) > 0? (x) : 0) ///////////////////////////////////////////////////////////////////////////// // CBounceView IMPLEMENT_DYNCREATE(CBounceView, CView) CBounceView::CBounceView() { } CBounceView::~CBounceView() { } BEGIN_MESSAGE_MAP(CBounceView, CView) //{{AFX_MSG_MAP(CBounceView) ON_COMMAND(ID_CUSTOM, OnCustomColor) ON_COMMAND(ID_SPEED_FAST, OnFast) ON_COMMAND(ID_SPEED_SLOW, OnSlow) ON_WM_CREATE() ON_WM_SIZE() ON_WM_TIMER() ON_UPDATE_COMMAND_UI(ID_SPEED_FAST, OnUpdateFast) ON_UPDATE_COMMAND_UI(ID_SPEED_SLOW, OnUpdateSlow) ON_UPDATE_COMMAND_UI(ID_CUSTOM, OnUpdateCustom) ON_UPDATE_COMMAND_UI(ID_BLACK, OnUpdateBlack) ON_UPDATE_COMMAND_UI(ID_BLUE, OnUpdateBlue) ON_UPDATE_COMMAND_UI(ID_GREEN, OnUpdateGreen) ON_UPDATE_COMMAND_UI(ID_RED, OnUpdateRed) ON_UPDATE_COMMAND_UI(ID_WHITE, OnUpdateWhite) ON_COMMAND(ID_BLACK, OnColor) ON_COMMAND(ID_BLUE, OnColor) ON_COMMAND(ID_GREEN, OnColor) ON_COMMAND(ID_RED, OnColor) ON_COMMAND(ID_WHITE, OnColor) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBounceView drawing void CBounceView::OnDraw(CDC* pDC) { CDocument* pDoc = GetDocument(); // NOTE: Because the animation depends on timer events // and resizing of the window, the rendering code is // mostly found in the MakeNewBall function; called by handlers // for WM_TIMER and WM_SIZE commands. These handlers make the code easier // to read. However, the side-effect is that the ball will not be // rendered when the document is printed because there is no rendering // code in the OnDraw override. } ///////////////////////////////////////////////////////////////////////////// // CBounceView diagnostics #ifdef _DEBUG void CBounceView::AssertValid() const { CView::AssertValid(); } void CBounceView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CBounceDoc* CBounceView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CBounceDoc))); return (CBounceDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CBounceView message handlers void CBounceView::ChangeSpeed() { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // re-create the timer KillTimer(1); if (!SetTimer(1, pDoc->m_bFastSpeed ? 0 : 100, NULL)) { AfxMessageBox(_T("Not enough timers available for this window"), MB_ICONEXCLAMATION | MB_OK); DestroyWindow(); } } void CBounceView::MakeNewBall() { // Computes the attributes of the ball bitmap using // aspect and window size CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); CSize radius, move, total; CBitmap* pbmBall; pbmBall = &(pDoc->m_bmBall); radius = pDoc->m_sizeRadius; move = pDoc->m_sizeMove; total.cx = (radius.cx + ABS(move.cx)) << 1; total.cy = (radius.cy + ABS(move.cy)) << 1; pDoc->m_sizeTotal = total; if (pbmBall->m_hObject != NULL) pbmBall->DeleteObject(); //get rid of old bitmap CClientDC dc(this); CDC dcMem; dcMem.CreateCompatibleDC(&dc); pbmBall->CreateCompatibleBitmap(&dc, total.cx, total.cy); ASSERT(pbmBall->m_hObject != NULL); CBitmap* pOldBitmap = dcMem.SelectObject(pbmBall); // draw a rectangle in the background (window) color CRect rect(0, 0, total.cx, total.cy); CBrush brBackground(::GetSysColor(COLOR_WINDOW)); dcMem.FillRect(rect, &brBackground); CBrush brCross(HS_DIAGCROSS, 0L); CBrush* pOldBrush = dcMem.SelectObject(&brCross); dcMem.SetBkColor(pDoc->m_clrBall); dcMem.Ellipse(ABS(move.cx), ABS(move.cy), total.cx - ABS(move.cx), total.cy - ABS(move.cy)); dcMem.SelectObject(pOldBrush); dcMem.SelectObject(pOldBitmap); dcMem.DeleteDC(); } void CBounceView::OnFast() { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pDoc->m_bFastSpeed = TRUE; ChangeSpeed(); } void CBounceView::OnSlow() { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pDoc->m_bFastSpeed = FALSE; ChangeSpeed(); } int CBounceView::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView::OnCreate(lpCreateStruct) == -1) return -1; CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); if (!SetTimer(1, 100 /* start slow */, NULL)) { MessageBox(_T("Not enough timers available for this window."), _T("MDI:Bounce"), MB_ICONEXCLAMATION | MB_OK); // signal creation failure... return -1; } // Get the aspect ratio of the device the ball will be drawn // on and then update the document data with the correct value. CDC* pDC = GetDC(); CPoint aspect; aspect.x = pDC->GetDeviceCaps(ASPECTX); aspect.y = pDC->GetDeviceCaps(ASPECTY); ReleaseDC(pDC); pDoc->m_ptPixel = aspect; // Note that we could call MakeNewBall here (which should be called // whenever the ball's speed, color or size has been changed), but the // OnSize member function is always called after the OnCreate. Since // the OnSize member has to call MakeNewBall anyway, we don't here. return 0; } void CBounceView::OnSize(UINT nType, int cx, int cy) { CView::OnSize(nType, cx, cy); CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); LONG lScale; CPoint center, ptPixel; center.x = cx >> 1; center.y = cy >> 1; center.x += cx >> 3; // make the ball a little off-center pDoc->m_ptCenter = center; CSize radius, move; // Because the window size has changed, re-calculate // the ball's dimensions. ptPixel = pDoc->m_ptPixel; lScale = min((LONG)cx * ptPixel.x, (LONG)cy * ptPixel.y) >> 4; radius.cx = (int)(lScale / ptPixel.x); radius.cy = (int)(lScale / ptPixel.y); pDoc->m_sizeRadius = radius; //Re-calculate the ball's rate of movement. move.cx = max(1, radius.cy >> 2); move.cy = max(1, radius.cy >> 2); pDoc->m_sizeMove = move; // Redraw ball. MakeNewBall(); } void CBounceView::OnTimer(UINT nIDEvent) { //Time to redraw the ball. CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); CBitmap* pbmBall; pbmBall = &(pDoc->m_bmBall); if (pbmBall->m_hObject == NULL) return; // no bitmap for the ball // Get the current dimensions and create // a compatible DC to work with. CRect rcClient; GetClientRect(rcClient); CClientDC dc(this); CBitmap* pbmOld = NULL; CDC dcMem; dcMem.CreateCompatibleDC(&dc); pbmOld = dcMem.SelectObject(pbmBall); CPoint center; CSize total, move, radius; // Get the current dimensions and create // a compatible DC to work with. center = pDoc->m_ptCenter; radius = pDoc->m_sizeRadius; total = pDoc->m_sizeTotal; move = pDoc->m_sizeMove; // Now that the ball has been updated, draw it // by BitBlt'ing to the view. dc.BitBlt(center.x - total.cx / 2, center.y - total.cy / 2, total.cx, total.cy, &dcMem, 0, 0, SRCCOPY); // Move ball and check for collisions center += move; pDoc->m_ptCenter = center; if ((center.x + radius.cx >= rcClient.right) || (center.x - radius.cx <= 0)) { move.cx = -move.cx; } if ((center.y + radius.cy >= rcClient.bottom) || (center.y - radius.cy <= 0)) { move.cy = -move.cy; } pDoc->m_sizeMove = move; dcMem.SelectObject(pbmOld); dcMem.DeleteDC(); } void CBounceView::OnUpdateFast(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bFastSpeed); } void CBounceView::OnUpdateSlow(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(!pDoc->m_bFastSpeed); } void CBounceView::OnCustomColor() { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); CColorDialog dlgColor(pDoc->m_clrBall); if (dlgColor.DoModal() == IDOK) { pDoc->SetCustomBallColor(dlgColor.GetColor()); pDoc->ClearAllColors(); pDoc->m_bCustom = TRUE; MakeNewBall(); } } void CBounceView::OnUpdateCustom(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bCustom); } void CBounceView::MixColors() { // This function will take the current color selections, mix // them, and use the result as the current color of the ball. CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); COLORREF tmpClr; int r, g, b; BOOL bSetColor; bSetColor = pDoc->m_bRed || pDoc->m_bGreen || pDoc->m_bBlue || pDoc->m_bWhite || pDoc->m_bBlack; if(!bSetColor && pDoc->m_bCustom) return; r = g = b = 0; if(pDoc->m_bRed) r = 255; if(pDoc->m_bGreen) g = 255; if(pDoc->m_bBlue) b = 255; tmpClr = RGB(r, g, b); // NOTE: Because a simple algorithm is used to mix colors // if the current selection contains black or white, the // result will be black or white; respectively. This is due // to the additive method for mixing the colors if(pDoc->m_bWhite) tmpClr = RGB(255, 255, 255); if((pDoc->m_bBlack)) tmpClr = RGB(0, 0, 0); // Once the color has been determined, update document // data, and force repaint of all views. if(!bSetColor) pDoc->m_bBlack = TRUE; pDoc->m_clrBall = tmpClr; pDoc->m_bCustom = FALSE; MakeNewBall(); } void CBounceView::OnUpdateBlack(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bBlack); } void CBounceView::OnUpdateWhite(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bWhite); } void CBounceView::OnUpdateBlue(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bBlue); } void CBounceView::OnUpdateGreen(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bGreen); } void CBounceView::OnUpdateRed(CCmdUI* pCmdUI) { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); pCmdUI->SetCheck(pDoc->m_bRed); } void CBounceView::OnColor() { CBounceDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); UINT m_nIDColor; m_nIDColor = LOWORD(GetCurrentMessage()->wParam); // Determines the color being modified // and then updates the color state switch(m_nIDColor) { case ID_BLACK: pDoc->ClearAllColors(); pDoc->m_bBlack = !(pDoc->m_bBlack); break; case ID_WHITE: pDoc->ClearAllColors(); pDoc->m_bWhite = !(pDoc->m_bWhite); break; case ID_RED: pDoc->m_bRed = !(pDoc->m_bRed); pDoc->m_bBlack = FALSE; pDoc->m_bWhite = FALSE; break; case ID_GREEN: pDoc->m_bGreen = !(pDoc->m_bGreen); pDoc->m_bBlack = FALSE; pDoc->m_bWhite = FALSE; break; case ID_BLUE: pDoc->m_bBlue = !(pDoc->m_bBlue); pDoc->m_bBlack = FALSE; pDoc->m_bWhite = FALSE; break; default: AfxMessageBox(IDS_UNKCOLOR); return; } MixColors(); } BOOL CBounceView::PreCreateWindow(CREATESTRUCT& cs) { if (!CView::PreCreateWindow(cs)) return FALSE; cs.lpszClass = AfxRegisterWndClass(CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW, AfxGetApp()->LoadStandardCursor(IDC_SIZENS), (HBRUSH)(COLOR_WINDOW+1)); if (cs.lpszClass != NULL) return TRUE; else return FALSE; } void CBounceView::OnInitialUpdate() { CView::OnInitialUpdate(); MixColors(); }