//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), restoring lost surfaces, invalidating, and destroying. // // Note: the implementation of these fucntions maintain an internal list // of loaded textures. After creation, individual textures are referenced // via their ASCII names. // // Copyright (c) 1996-1999 Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- #include "stdafx.h" #include "D3DTextr.h" #include "D3DUtil.h" //----------------------------------------------------------------------------- // Macros, function prototypes and static variable //----------------------------------------------------------------------------- TCHAR g_strTexturePath[512]; // Path for files //----------------------------------------------------------------------------- // Name: TextureContainer // Desc: Linked list structure to hold info per texture //----------------------------------------------------------------------------- struct TextureContainer { TextureContainer* m_pNext; // Linked list ptr TCHAR m_strName[80]; // Name of texture (doubles as image filename) DWORD m_dwWidth; DWORD m_dwHeight; DWORD m_dwStage; // Texture stage (for multitexture devices) DWORD m_dwBPP; DWORD m_dwFlags; BOOL m_bHasAlpha; LPDIRECTDRAWSURFACE7 m_pddsSurface; // Surface of the texture HBITMAP m_hbmBitmap; // Bitmap containing texture image DWORD* m_pRGBAData; public: HRESULT LoadImageData(); HRESULT LoadBitmapFile(TCHAR* strPathname); HRESULT LoadTargaFile(TCHAR* strPathname); HRESULT Restore(LPDIRECT3DDEVICE7 pd3dDevice); HRESULT CopyBitmapToSurface(); HRESULT CopyRGBADataToSurface(); TextureContainer(TCHAR* strName, DWORD dwStage, DWORD dwFlags); ~TextureContainer(); }; // Local list of textures static TextureContainer* g_ptcTextureList = NULL; //----------------------------------------------------------------------------- // Name: CD3DTextureManager // Desc: Class used to automatically construct and destruct the static // texture engine class. //----------------------------------------------------------------------------- class CD3DTextureManager { public: CD3DTextureManager() {} ~CD3DTextureManager() { if (g_ptcTextureList) delete g_ptcTextureList; } }; // Global instance CD3DTextureManager g_StaticTextureEngine; //----------------------------------------------------------------------------- // Name: struct TEXTURESEARCHINFO // Desc: Structure used to search for texture formats //----------------------------------------------------------------------------- struct TEXTURESEARCHINFO { DWORD dwDesiredBPP; // Input for texture format search BOOL bUseAlpha; BOOL bUsePalette; BOOL bFoundGoodFormat; DDPIXELFORMAT* pddpf; // Output of texture format search }; //----------------------------------------------------------------------------- // Name: TextureSearchCallback() // Desc: Enumeration callback routine to find a best-matching texture format. // The param data is the DDPIXELFORMAT of the best-so-far matching // texture. Note: the desired BPP is passed in the dwSize field, and the // default BPP is passed in the dwFlags field. //----------------------------------------------------------------------------- static HRESULT CALLBACK TextureSearchCallback(DDPIXELFORMAT* pddpf, VOID* param) { if (NULL==pddpf || NULL==param) return DDENUMRET_OK; TEXTURESEARCHINFO* ptsi = (TEXTURESEARCHINFO*)param; // Skip any funky modes if (pddpf->dwFlags & (DDPF_LUMINANCE|DDPF_BUMPLUMINANCE|DDPF_BUMPDUDV)) return DDENUMRET_OK; // Check for palettized formats if (ptsi->bUsePalette) { if (!(pddpf->dwFlags & DDPF_PALETTEINDEXED8)) return DDENUMRET_OK; // Accept the first 8-bit palettized format we get memcpy(ptsi->pddpf, pddpf, sizeof(DDPIXELFORMAT)); ptsi->bFoundGoodFormat = TRUE; return DDENUMRET_CANCEL; } // Else, skip any paletized formats (all modes under 16bpp) if (pddpf->dwRGBBitCount < 16) return DDENUMRET_OK; // Skip any FourCC formats if (pddpf->dwFourCC != 0) return DDENUMRET_OK; // Skip any ARGB 4444 formats (which are best used for pre-authored // content designed speciafically for an ARGB 4444 format). if (pddpf->dwRGBAlphaBitMask == 0x0000f000) return DDENUMRET_OK; // Make sure current alpha format agrees with requested format type if ((ptsi->bUseAlpha==TRUE) && !(pddpf->dwFlags&DDPF_ALPHAPIXELS)) return DDENUMRET_OK; if ((ptsi->bUseAlpha==FALSE) && (pddpf->dwFlags&DDPF_ALPHAPIXELS)) return DDENUMRET_OK; // Check if we found a good match if (pddpf->dwRGBBitCount == ptsi->dwDesiredBPP) { memcpy(ptsi->pddpf, pddpf, sizeof(DDPIXELFORMAT)); ptsi->bFoundGoodFormat = TRUE; return DDENUMRET_CANCEL; } return DDENUMRET_OK; } //----------------------------------------------------------------------------- // Name: FindTexture() // Desc: Searches the internal list of textures for a texture specified by // its name. Returns the structure associated with that texture. //----------------------------------------------------------------------------- static TextureContainer* FindTexture(TCHAR* strTextureName) { TextureContainer* ptcTexture = g_ptcTextureList; while(ptcTexture) { if (!StrCmpI(strTextureName, ptcTexture->m_strName)) return ptcTexture; ptcTexture = ptcTexture->m_pNext; } return NULL; } //----------------------------------------------------------------------------- // Name: TextureContainer() // Desc: Constructor for a texture object //----------------------------------------------------------------------------- TextureContainer::TextureContainer(TCHAR* strName, DWORD dwStage, DWORD dwFlags) { lstrcpy(m_strName, strName); m_dwWidth = 0; m_dwHeight = 0; m_dwStage = dwStage; m_dwBPP = 0; m_dwFlags = dwFlags; m_bHasAlpha = 0; m_pddsSurface = NULL; m_hbmBitmap = NULL; m_pRGBAData = NULL; // Add the texture to the head of the global texture list m_pNext = g_ptcTextureList; g_ptcTextureList = this; } //----------------------------------------------------------------------------- // Name: ~TextureContainer() // Desc: Destructs the contents of the texture container //----------------------------------------------------------------------------- TextureContainer::~TextureContainer() { SAFE_RELEASE(m_pddsSurface); SAFE_DELETE(m_pRGBAData); DeleteObject(m_hbmBitmap); // Remove the texture container from the global list if (g_ptcTextureList == this) g_ptcTextureList = m_pNext; else { for(TextureContainer* ptc=g_ptcTextureList; ptc; ptc=ptc->m_pNext) if (ptc->m_pNext == this) ptc->m_pNext = m_pNext; } } //----------------------------------------------------------------------------- // Name: LoadImageData() // Desc: Loads the texture map's image data //----------------------------------------------------------------------------- HRESULT TextureContainer::LoadImageData() { HRESULT hr = S_OK; // Check the executable's resource. If it's there, we're done! m_hbmBitmap = (HBITMAP)LoadImage(GetModuleHandle(NULL), m_strName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); if (!m_hbmBitmap) { TCHAR* strExtension; TCHAR strPathname[256]; // First check if the file exists in the global texture path lstrcpy(strPathname, g_strTexturePath); lstrcat(strPathname, m_strName); if (!PathFileExists(strPathname)) { // Then check if the file exists in the DirectX SDK media path lstrcpy(strPathname, D3DUtil_GetDXSDKMediaPath()); lstrcat(strPathname, m_strName); } if (PathFileExists(strPathname)) { // Get the filename extension if (NULL == (strExtension = StrChr(m_strName, TEXT('.')))) return DDERR_UNSUPPORTED; // Load bitmap files if (!lstrcmpi(strExtension, TEXT(".bmp"))) return LoadBitmapFile(strPathname); // Load targa files if (!lstrcmpi(strExtension, TEXT(".tga"))) return LoadTargaFile(strPathname); } else { hr = DDERR_NOTFOUND; } } // Can add code here to check for other file formats before failing return DDERR_UNSUPPORTED; } //----------------------------------------------------------------------------- // Name: LoadBitmapFile() // Desc: Loads data from a .bmp file, and stores it in a bitmap structure. //----------------------------------------------------------------------------- HRESULT TextureContainer::LoadBitmapFile(TCHAR* strPathname) { // Try to load the bitmap as a file m_hbmBitmap = (HBITMAP)LoadImage(NULL, strPathname, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION); if (m_hbmBitmap) return S_OK; return DDERR_NOTFOUND; } BYTE GetFileByte(HANDLE hFile) { BYTE byte = 0; DWORD cbRead; if (!ReadFile(hFile, &byte, sizeof(byte), &cbRead, NULL) || (sizeof(byte) != cbRead)) { return 0; } return byte; } //----------------------------------------------------------------------------- // Name: LoadTargaFile() // Desc: Loads RGBA data from a .tga file, and stores it in allocated memory // for the specified texture container //----------------------------------------------------------------------------- HRESULT TextureContainer::LoadTargaFile(TCHAR* strPathname) { HANDLE hFile = CreateFile(strPathname, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (INVALID_HANDLE_VALUE == hFile) return E_FAIL; struct TargaHeader { BYTE IDLength; BYTE ColormapType; BYTE ImageType; BYTE ColormapSpecification[5]; WORD XOrigin; WORD YOrigin; WORD ImageWidth; WORD ImageHeight; BYTE PixelDepth; BYTE ImageDescriptor; } tga; DWORD cbRead; if (ReadFile(hFile, &tga, sizeof(tga), &cbRead, NULL)) { // Only true color, non-mapped images are supported if ((0 != tga.ColormapType) || (tga.ImageType != 10 && tga.ImageType != 2)) { CloseHandle(hFile); return E_FAIL; } // Skip the ID field. The first byte of the header is the length of this field if (tga.IDLength) { SetFilePointer(hFile, tga.IDLength, 0, FILE_CURRENT); } m_dwWidth = tga.ImageWidth; m_dwHeight = tga.ImageHeight; m_dwBPP = tga.PixelDepth; m_pRGBAData = new DWORD[m_dwWidth*m_dwHeight]; if (m_pRGBAData == NULL) { CloseHandle(hFile); return E_FAIL; } for(DWORD y=0; yGetCaps(&ddDesc))) return E_FAIL; // Setup the new surface desc DDSURFACEDESC2 ddsd; D3DUtil_InitSurfaceDesc(ddsd); ddsd.dwFlags = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH| DDSD_PIXELFORMAT|DDSD_TEXTURESTAGE; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.dwTextureStage = m_dwStage; ddsd.dwWidth = m_dwWidth; ddsd.dwHeight = m_dwHeight; // Turn on texture management for hardware devices if (ddDesc.deviceGUID == IID_IDirect3DHALDevice) ddsd.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; else if (ddDesc.deviceGUID == IID_IDirect3DTnLHalDevice) ddsd.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; else ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; // Adjust width and height to be powers of 2, if the device requires it if (ddDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) { for(ddsd.dwWidth=1; m_dwWidth>ddsd.dwWidth; ddsd.dwWidth<<=1); for(ddsd.dwHeight=1; m_dwHeight>ddsd.dwHeight; ddsd.dwHeight<<=1); } // Limit max texture sizes, if the driver can't handle large textures DWORD dwMaxWidth = ddDesc.dwMaxTextureWidth; DWORD dwMaxHeight = ddDesc.dwMaxTextureHeight; ddsd.dwWidth = min(ddsd.dwWidth, (dwMaxWidth ? dwMaxWidth : 256)); ddsd.dwHeight = min(ddsd.dwHeight, (dwMaxHeight ? dwMaxHeight : 256)); // Make the texture square, if the driver requires it if (ddDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) { if (ddsd.dwWidth > ddsd.dwHeight) ddsd.dwHeight = ddsd.dwWidth; else ddsd.dwWidth = ddsd.dwHeight; } // Setup the structure to be used for texture enumration. TEXTURESEARCHINFO tsi; tsi.bFoundGoodFormat = FALSE; tsi.pddpf = &ddsd.ddpfPixelFormat; tsi.dwDesiredBPP = m_dwBPP; tsi.bUsePalette = (m_dwBPP <= 8); tsi.bUseAlpha = m_bHasAlpha; if (m_dwFlags & D3DTEXTR_16BITSPERPIXEL) tsi.dwDesiredBPP = 16; else if (m_dwFlags & D3DTEXTR_32BITSPERPIXEL) tsi.dwDesiredBPP = 32; if (m_dwFlags & (D3DTEXTR_TRANSPARENTWHITE|D3DTEXTR_TRANSPARENTBLACK)) { if (tsi.bUsePalette) { if (ddDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) { tsi.bUseAlpha = TRUE; tsi.bUsePalette = TRUE; } else { tsi.bUseAlpha = TRUE; tsi.bUsePalette = FALSE; } } } // Enumerate the texture formats, and find the closest device-supported // texture pixel format pd3dDevice->EnumTextureFormats(TextureSearchCallback, &tsi); // If we couldn't find a format, let's try a default format if (FALSE == tsi.bFoundGoodFormat) { tsi.bUsePalette = FALSE; tsi.dwDesiredBPP = 16; pd3dDevice->EnumTextureFormats(TextureSearchCallback, &tsi); // If we still fail, we cannot create this texture if (FALSE == tsi.bFoundGoodFormat) return E_FAIL; } // Get the DirectDraw interface for creating surfaces LPDIRECTDRAW7 pDD; LPDIRECTDRAWSURFACE7 pddsRender; pd3dDevice->GetRenderTarget(&pddsRender); pddsRender->GetDDInterface((VOID**)&pDD); pddsRender->Release(); // Create a new surface for the texture HRESULT hr = pDD->CreateSurface(&ddsd, &m_pddsSurface, NULL); // Done with DDraw pDD->Release(); if (FAILED(hr)) return hr; // For bitmap-based textures, copy the bitmap image. if (m_hbmBitmap) return CopyBitmapToSurface(); if (m_pRGBAData) return CopyRGBADataToSurface(); // At this point, code can be added to handle other file formats (such as // .dds files, .jpg files, etc.). return S_OK; } //----------------------------------------------------------------------------- // Name: CopyBitmapToSurface() // Desc: Copies the image of a bitmap into a surface //----------------------------------------------------------------------------- HRESULT TextureContainer::CopyBitmapToSurface() { // Get a DDraw object to create a temporary surface LPDIRECTDRAW7 pDD; m_pddsSurface->GetDDInterface((VOID**)&pDD); // Get the bitmap structure (to extract width, height, and bpp) BITMAP bm; GetObject(m_hbmBitmap, sizeof(BITMAP), &bm); // Setup the new surface desc DDSURFACEDESC2 ddsd; ddsd.dwSize = sizeof(ddsd); m_pddsSurface->GetSurfaceDesc(&ddsd); ddsd.dwFlags = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT| DDSD_TEXTURESTAGE; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE|DDSCAPS_SYSTEMMEMORY; ddsd.ddsCaps.dwCaps2 = 0L; ddsd.dwWidth = bm.bmWidth; ddsd.dwHeight = bm.bmHeight; // Create a new surface for the texture LPDIRECTDRAWSURFACE7 pddsTempSurface; HRESULT hr; if (FAILED(hr = pDD->CreateSurface(&ddsd, &pddsTempSurface, NULL))) { pDD->Release(); return hr; } // Get a DC for the bitmap HDC hdcBitmap = CreateCompatibleDC(NULL); if (NULL == hdcBitmap) { pddsTempSurface->Release(); pDD->Release(); return hr; } SelectObject(hdcBitmap, m_hbmBitmap); // Handle palettized textures. Need to attach a palette if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) { LPDIRECTDRAWPALETTE pPalette; DWORD dwPaletteFlags = DDPCAPS_8BIT|DDPCAPS_ALLOW256; DWORD pe[256]; WORD wNumColors = (WORD) GetDIBColorTable(hdcBitmap, 0, 256, (RGBQUAD*)pe); // Create the color table for(WORD i=0; iCreatePalette(dwPaletteFlags, (PALETTEENTRY*)pe, &pPalette, NULL); pddsTempSurface->SetPalette(pPalette); m_pddsSurface->SetPalette(pPalette); SAFE_RELEASE(pPalette); } // Copy the bitmap image to the surface. HDC hdcSurface; if (SUCCEEDED(pddsTempSurface->GetDC(&hdcSurface))) { BitBlt(hdcSurface, 0, 0, bm.bmWidth, bm.bmHeight, hdcBitmap, 0, 0, SRCCOPY); pddsTempSurface->ReleaseDC(hdcSurface); } DeleteDC(hdcBitmap); // Copy the temp surface to the real texture surface m_pddsSurface->Blt(NULL, pddsTempSurface, NULL, DDBLT_WAIT, NULL); // Done with the temp surface pddsTempSurface->Release(); // For textures with real alpha (not palettized), set transparent bits if (ddsd.ddpfPixelFormat.dwRGBAlphaBitMask) { if (m_dwFlags & (D3DTEXTR_TRANSPARENTWHITE|D3DTEXTR_TRANSPARENTBLACK)) { // Lock the texture surface DDSURFACEDESC2 ddsd; ddsd.dwSize = sizeof(ddsd); while(m_pddsSurface->Lock(NULL, &ddsd, 0, NULL) == DDERR_WASSTILLDRAWING); DWORD dwAlphaMask = ddsd.ddpfPixelFormat.dwRGBAlphaBitMask; DWORD dwRGBMask = (ddsd.ddpfPixelFormat.dwRBitMask | ddsd.ddpfPixelFormat.dwGBitMask | ddsd.ddpfPixelFormat.dwBBitMask); DWORD dwColorkey = 0x00000000; // Colorkey on black if (m_dwFlags & D3DTEXTR_TRANSPARENTWHITE) dwColorkey = dwRGBMask; // Colorkey on white // Add an opaque alpha value to each non-colorkeyed pixel for(DWORD y=0; yUnlock(NULL); } } pDD->Release(); return S_OK;; } //----------------------------------------------------------------------------- // Name: CopyRGBADataToSurface() // Desc: Invalidates the current texture objects and rebuilds new ones // using the new device. //----------------------------------------------------------------------------- HRESULT TextureContainer::CopyRGBADataToSurface() { // Get a DDraw object to create a temporary surface LPDIRECTDRAW7 pDD; m_pddsSurface->GetDDInterface((VOID**)&pDD); // Setup the new surface desc DDSURFACEDESC2 ddsd; ddsd.dwSize = sizeof(ddsd); m_pddsSurface->GetSurfaceDesc(&ddsd); ddsd.dwFlags = DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT| DDSD_TEXTURESTAGE; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE|DDSCAPS_SYSTEMMEMORY; ddsd.ddsCaps.dwCaps2 = 0L; ddsd.dwWidth = m_dwWidth; ddsd.dwHeight = m_dwHeight; // Create a new surface for the texture LPDIRECTDRAWSURFACE7 pddsTempSurface; HRESULT hr; if (FAILED(hr = pDD->CreateSurface(&ddsd, &pddsTempSurface, NULL))) { pDD->Release(); return NULL; } while(pddsTempSurface->Lock(NULL, &ddsd, 0, 0) == DDERR_WASSTILLDRAWING); DWORD lPitch = ddsd.lPitch; BYTE* pBytes = (BYTE*)ddsd.lpSurface; DWORD dwRMask = ddsd.ddpfPixelFormat.dwRBitMask; DWORD dwGMask = ddsd.ddpfPixelFormat.dwGBitMask; DWORD dwBMask = ddsd.ddpfPixelFormat.dwBBitMask; DWORD dwAMask = ddsd.ddpfPixelFormat.dwRGBAlphaBitMask; DWORD dwRShiftL = 8, dwRShiftR = 0; DWORD dwGShiftL = 8, dwGShiftR = 0; DWORD dwBShiftL = 8, dwBShiftR = 0; DWORD dwAShiftL = 8, dwAShiftR = 0; DWORD dwMask; for(dwMask=dwRMask; dwMask && !(dwMask&0x1); dwMask>>=1) dwRShiftR++; for(; dwMask; dwMask>>=1) dwRShiftL--; for(dwMask=dwGMask; dwMask && !(dwMask&0x1); dwMask>>=1) dwGShiftR++; for(; dwMask; dwMask>>=1) dwGShiftL--; for(dwMask=dwBMask; dwMask && !(dwMask&0x1); dwMask>>=1) dwBShiftR++; for(; dwMask; dwMask>>=1) dwBShiftL--; for(dwMask=dwAMask; dwMask && !(dwMask&0x1); dwMask>>=1) dwAShiftR++; for(; dwMask; dwMask>>=1) dwAShiftL--; for(DWORD y=0; y>24)&0x000000ff); BYTE g = (BYTE)((dwPixel>>16)&0x000000ff); BYTE b = (BYTE)((dwPixel>> 8)&0x000000ff); BYTE a = (BYTE)((dwPixel>> 0)&0x000000ff); DWORD dr = ((r>>(dwRShiftL))<>(dwGShiftL))<>(dwBShiftL))<>(dwAShiftL))<Unlock(0); // Copy the temp surface to the real texture surface m_pddsSurface->Blt(NULL, pddsTempSurface, NULL, DDBLT_WAIT, NULL); // Done with the temp objects pddsTempSurface->Release(); pDD->Release(); return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_SetTexturePath() // Desc: Enumeration callback routine to find a best-matching texture format. //----------------------------------------------------------------------------- VOID D3DTextr_SetTexturePath(TCHAR* strTexturePath) { if (NULL == strTexturePath) strTexturePath[0] = 0; lstrcpy(g_strTexturePath, strTexturePath); } //----------------------------------------------------------------------------- // Name: D3DTextr_CreateTextureFromFile() // Desc: Is passed a filename and creates a local Bitmap from that file. // The texture can not be used until it is restored, however. //----------------------------------------------------------------------------- HRESULT D3DTextr_CreateTextureFromFile(TCHAR* strName, DWORD dwStage, DWORD dwFlags) { // Check parameters if (NULL == strName) return E_INVALIDARG; // Check first to see if the texture is already loaded if (NULL != FindTexture(strName)) return S_OK; // Allocate and add the texture to the linked list of textures; TextureContainer* ptcTexture = new TextureContainer(strName, dwStage, dwFlags); if (NULL == ptcTexture) return E_OUTOFMEMORY; // Create a bitmap and load the texture file into it, if (FAILED(ptcTexture->LoadImageData())) { delete ptcTexture; return E_FAIL; } // Save the image's dimensions if (ptcTexture->m_hbmBitmap) { BITMAP bm; GetObject(ptcTexture->m_hbmBitmap, sizeof(BITMAP), &bm); ptcTexture->m_dwWidth = (DWORD)bm.bmWidth; ptcTexture->m_dwHeight = (DWORD)bm.bmHeight; ptcTexture->m_dwBPP = (DWORD)bm.bmBitsPixel; } return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_CreateEmptyTexture() // Desc: Creates an empty texture. //----------------------------------------------------------------------------- HRESULT D3DTextr_CreateEmptyTexture(TCHAR* strName, DWORD dwWidth, DWORD dwHeight, DWORD dwStage, DWORD dwFlags) { // Check parameters if (NULL == strName) return E_INVALIDARG; // Check first to see if the texture is already loaded if (NULL != FindTexture(strName)) return E_FAIL; // Allocate and add the texture to the linked list of textures; TextureContainer* ptcTexture = new TextureContainer(strName, dwStage, dwFlags); if (NULL == ptcTexture) return E_OUTOFMEMORY; // Save dimensions ptcTexture->m_dwWidth = dwWidth; ptcTexture->m_dwHeight = dwHeight; ptcTexture->m_dwBPP = 16; if (ptcTexture->m_dwFlags & D3DTEXTR_32BITSPERPIXEL) ptcTexture->m_dwBPP = 32; // Save alpha usage flag if (dwFlags & D3DTEXTR_CREATEWITHALPHA) ptcTexture->m_bHasAlpha = TRUE; return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_Restore() // Desc: Invalidates the current texture objects and rebuilds new ones // using the new device. //----------------------------------------------------------------------------- HRESULT D3DTextr_Restore(TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice) { TextureContainer* ptcTexture = FindTexture(strName); if (NULL == ptcTexture) return DDERR_NOTFOUND; // Restore the texture (this recreates the new surface for this device). return ptcTexture->Restore(pd3dDevice); } //----------------------------------------------------------------------------- // Name: D3DTextr_RestoreAllTextures() // Desc: This function is called when a mode is changed. It updates all // texture objects to be valid with the new device. //----------------------------------------------------------------------------- HRESULT D3DTextr_RestoreAllTextures(LPDIRECT3DDEVICE7 pd3dDevice) { TextureContainer* ptcTexture = g_ptcTextureList; while(ptcTexture) { D3DTextr_Restore(ptcTexture->m_strName, pd3dDevice); ptcTexture = ptcTexture->m_pNext; } return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_Invalidate() // Desc: Used to bump a texture out of (video) memory, this function // actually destroys the d3dtexture and ddsurface of the texture //----------------------------------------------------------------------------- HRESULT D3DTextr_Invalidate(TCHAR* strName) { TextureContainer* ptcTexture = FindTexture(strName); if (NULL == ptcTexture) return DDERR_NOTFOUND; SAFE_RELEASE(ptcTexture->m_pddsSurface); return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_InvalidateAllTextures() // Desc: This function is called when a mode is changed. It invalidates // all texture objects so their device can be safely released. //----------------------------------------------------------------------------- HRESULT D3DTextr_InvalidateAllTextures() { TextureContainer* ptcTexture = g_ptcTextureList; while(ptcTexture) { SAFE_RELEASE(ptcTexture->m_pddsSurface); ptcTexture = ptcTexture->m_pNext; } return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_DestroyTexture() // Desc: Frees the resources for the specified texture container //----------------------------------------------------------------------------- HRESULT D3DTextr_DestroyTexture(TCHAR* strName) { TextureContainer* ptcTexture = FindTexture(strName); SAFE_DELETE(ptcTexture); return S_OK; } //----------------------------------------------------------------------------- // Name: D3DTextr_GetSurface() // Desc: Returns a pointer to a d3dSurface from the name of the texture //----------------------------------------------------------------------------- LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface(TCHAR* strName) { TextureContainer* ptcTexture = FindTexture(strName); return ptcTexture ? ptcTexture->m_pddsSurface : NULL; }