TARGETNAME=sstext3d MAJORCOMP= MINORCOMP= TARGETPATH=obj TARGETTYPE=PROGRAM TARGETEXT=scr TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \ $(BASEDIR)\Public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \ $(BASEDIR)\Public\sdk\lib\*\uuid.lib \ $(BASEDIR)\Public\sdk\lib\*\winmm.lib \ $(BASEDIR)\Public\sdk\lib\*\d3d8.lib \ ..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \ $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \ !if $(FREEBUILD) $(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \ !else $(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \ !endif INCLUDES=..\d3dsaver; \ $(BASEDIR)\public\internal\multimedia\inc; \ $(SDK_INC_PATH); SOURCES=Text3D.cpp \ Text3D.rc C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE !if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg" C_DEFINES = $(C_DEFINES) -DDEBUG !endif UMENTRY=winmain UMTYPE=windows UMAPPL= UMLIBS= CHICAGO_PRODUCT=1 386_STDCALL=0 WIN32_IE_VERSION=0x0000 # # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.D3DText SXS_ASSEMBLY_VERSION=1.0 #uncomment one of these lines, or put in a similar line SXS_ASSEMBLY_LANGUAGE=en-us #SXS_ASSEMBLY_LANGUAGE=en #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=text3d.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1