/***********/ /* snake.h */ /***********/ #ifdef DEBUG #define CHEAT #endif #ifdef BETA_VERSION #define NOSERVER #define EXPIRE #endif #define REGISTER register #define FAST /*** Standard Stuff ***/ #define fTrue TRUE #define fFalse FALSE #define hNil NULL #define ID_TIMER 1 /*** Status Stuff ***/ typedef INT STATUS; #define fstatusPlay 0x01 /* ON if playing game, OFF if game over */ #define fstatusDemo 0x02 /* ON if demo */ #define fstatusPause 0x08 /* ON if paused */ #define fstatusPanic 0x10 /* ON if panic */ #define fstatusIcon 0x20 /* ON if iconic */ #define FPlay() (status & fstatusPlay) #define FDemo() (status & fstatusDemo) #define FPause() (status & fstatusPause) #define FPanic() (status & fstatusPanic) #define FIcon() (status & fstatusIcon) #define SetStatusPlay() (status |= fstatusPlay) #define SetStatusDemo() (status |= fstatusDemo) #define SetStatusPause() (status |= fstatusPause) #define SetStatusPanic() (status |= fstatusPanic) #define SetStatusIcon() (status |= fstatusIcon) #define ClrStatusPlay() (status &= ~fstatusPlay) #define ClrStatusDemo() (status &= ~fstatusDemo) #define ClrStatusPause() (status &= ~fstatusPause) #define ClrStatusPanic() (status &= ~fstatusPanic) #define ClrStatusIcon() (status &= ~fstatusIcon) #define fCalc 0x01 #define fResize 0x02 #define fDisplay 0x04 #define fmenuAlwaysOn 0x00 #define fmenuOff 0x01 #define fmenuOn 0x02 #define FMenuSwitchable() (Preferences.fMenu != fmenuAlwaysOn) #define FMenuOn() ((Preferences.fMenu & 0x01) == 0) #define cchMaxPathname 250 #define cchMsgMax 128 #define cchNameMax 16 /*** Routines ***/ LRESULT APIENTRY MainWndProc(HWND, UINT, WPARAM, LPARAM); VOID AdjustWindow(INT); VOID FixMenus(VOID);