!IF 0 ######################################################################## Copyright (c) 1991 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Babak Jahromi (babakj) Issues: -.cod files are used (they are just mixed source-object listing! so don't worry about them) - RCFLAGS needs -dWINVER_3 ########################################################################### !ENDIF USE_MSVCRT=1 TARGETNAME=sol TARGETPATH=obj TARGETTYPE=PROGRAM INCLUDES=.;..\..\ep\carddll SOURCES= sol.c \ util.c \ game.c \ col.c \ klond.c \ undo.c \ marq.c \ stat.c \ debug.c \ sol_new.rc C_DEFINES=-DWIN32 -DWINVER_3 -D_UNICODE -DUNICODE MSC_WARNING_LEVEL=/W3 /WX UMTYPE=windows UMENTRY=winmain TARGETLIBS=\ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\gdi32.lib \ ..\..\ep\carddll\$(O)\cards.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\Comctl32.lib ## Reserve enough size for the game on stack. LINKER_STACKCOMMITSIZE=0x4000 ## # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Solitaire SXS_ASSEMBLY_VERSION=1.0 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=sol.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1