/****************************************************************************/ // keynode.h // // Copyright (C) 1997-1999 Microsoft Corp. /****************************************************************************/ #ifndef _TS_APP_CMP_KEY_NODE_H_ #define _TS_APP_CMP_KEY_NODE_H_ #include #include #include #include #include #include // some utility macros #define DELETE_AND_NULL( x ) {if (x) {delete x;} x = NULL;} // ---------------- KEY BASIC INFO // Use this object as scratch pad when aquirng basic key information. class KeyBasicInfo { public: KeyBasicInfo(); ~KeyBasicInfo(); ULONG Size() { return size ; } KEY_BASIC_INFORMATION *Ptr() { return pInfo; } KEY_INFORMATION_CLASS Type() { return KeyBasicInformation ; } NTSTATUS Status() { return status; } PCWSTR NameSz();// this allocates memory, so it's here for debug only private: ULONG size; KEY_BASIC_INFORMATION *pInfo; ULONG status; WCHAR *pNameSz; }; #if 0 // not used yet! // ---------------- KEY NODE INFO class KeyNodeInfo { public: KeyNodeInfo(); ~KeyNodeInfo(); ULONG Size() { return size ; } KEY_NODE_INFORMATION *Ptr() { return pInfo; } KEY_INFORMATION_CLASS Type() { return KeyNodeInformation ; } NTSTATUS Status() { return status; } private: ULONG size; KEY_NODE_INFORMATION *pInfo; ULONG status; }; #endif // ---------------- KEY FULL INFO // Use this class to create objects that are used as scratch pad when // acquiring full-key-info. class KeyFullInfo { public: KeyFullInfo(); // does memory allocation, check status ~KeyFullInfo(); ULONG Size() { return size ; } KEY_FULL_INFORMATION *Ptr() { return pInfo; } KEY_INFORMATION_CLASS Type() { return KeyFullInformation ; } NTSTATUS Status() { return status; } private: ULONG size; KEY_FULL_INFORMATION *pInfo; ULONG status; }; // This class is used to describe a key-node, which is equivalent to a reg-key abstraction. // All key operation are caried thru this class, with the exception of key-enum, which is still // handled as a raw NT call. // // All Methods set status, which can be acquired by calling Status(), or, in most // cases, it is returned by the Method called. class KeyNode { public: KeyNode(HANDLE root, ACCESS_MASK access, PCWSTR name ); // init stuff KeyNode(KeyNode *parent, KeyBasicInfo *info ); // init stuff ~KeyNode(); NTSTATUS GetPath( PWCHAR *pwch ); // get the full path to this key NTSTATUS Open(); // casue the key to be opened, as defined by params passed to the constructorA NTSTATUS Close(); // will close the key (presumed open) NTSTATUS Create(UNICODE_STRING *uClass=NULL); // create a single new key under an existing key NTSTATUS CreateEx( UNICODE_STRING *uClass=NULL); // Create a single branch that potentially has // a multiple levels of new keys such as // x1/x2/x3 under an existing key-X. // Key path specified to the constructire MUST be // a full path, starting with \Registry\etc NTSTATUS Delete(); // delete an existing key NTSTATUS DeleteSubKeys(); // delete the sub tree NTSTATUS GetFullInfo( KeyFullInfo **p); NTSTATUS Query( KEY_BASIC_INFORMATION **result , ULONG *resultSize ); NTSTATUS Query( KEY_NODE_INFORMATION **result , ULONG *resultSize ); NTSTATUS Query( KEY_FULL_INFORMATION **result , ULONG *resultSize ); NTSTATUS Status() {return status;} HANDLE Key() {return hKey; } WCHAR *Name() {return uniName.Buffer ;} ACCESS_MASK Masks() {return accessMask ; } enum DebugType { DBG_OPEN, DBG_OPEN_FAILED, DBG_DELETE, DBG_KEY_NAME, DBG_CREATE }; void Debug(DebugType ); // if debug=TRUE, then the Debug() func will spit out stuff static BOOLEAN debug; private: NTSTATUS EnumerateAndDeleteSubKeys( KeyNode *, KeyBasicInfo *); PCWSTR NameSz(); // this allocates memory, so it's here for debug // since you don't really need this, and it's private WCHAR *pNameSz; HANDLE root; HANDLE hKey; UNICODE_STRING uniName; OBJECT_ATTRIBUTES ObjAttr; ACCESS_MASK accessMask; NTSTATUS status; // key infos KeyBasicInfo *basic; KeyFullInfo *full; PVOID pFullPath; // full reg key path, as in \Registr\...blah...blah...\Ts...\blah }; #endif