/*++ Copyright (c) 2000 Microsoft Corporation Module Name: ForceDirectDrawEmulation.cpp Abstract: Some applications don't handle aspects of hardware acceleration correctly. For example, Dragon Lore 2 creates a surface and assumes that the pitch is double the width for 16bpp. However, this is not always the case. DirectDraw exposes this through the lPitch parameter when a surface is locked. The fix is to force DirectDraw into emulation, in which case all surfaces will be in system memory and so the pitch really will be related to the width. Notes: This is a general purpose shim. History: 03/11/2000 linstev Created --*/ #include "precomp.h" IMPLEMENT_SHIM_BEGIN(ForceDirectDrawEmulation) #include "ShimHookMacro.h" APIHOOK_ENUM_BEGIN APIHOOK_ENUM_ENTRY(RegQueryValueExA) APIHOOK_ENUM_END /*++ Force DirectDraw into emulation. --*/ LONG APIHOOK(RegQueryValueExA)( HKEY hKey, LPSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType, LPBYTE lpData, LPDWORD lpcbData ) { if (_tcsicmp("EmulationOnly", lpValueName) == 0) { if (lpType) { *lpType = REG_DWORD; } if (lpData) { *((DWORD *)lpData) = 1; } if (lpcbData) { *lpcbData = 4; } return ERROR_SUCCESS; } return ORIGINAL_API(RegQueryValueExA)( hKey, lpValueName, lpReserved, lpType, lpData, lpcbData); } /*++ Register hooked functions --*/ HOOK_BEGIN APIHOOK_ENTRY(ADVAPI32.DLL, RegQueryValueExA) HOOK_END IMPLEMENT_SHIM_END