// SlayerUI.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f SlayerUIps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "SlayerUI.h" #include #include #include "SlayerUI_i.c" #include "ShellExtensions.h" // {513d916f-2a8e-4f51-aeab-0cbc76fb1af8} static const CLSID CLSID_ShimLayerPropertyPage = { 0x513d916f, 0x2a8e, 0x4f51, { 0xae, 0xab, 0x0c, 0xbc, 0x76, 0xfb, 0x1a, 0xf8 } }; CLayerUIModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ShimLayerPropertyPage, CLayerUIPropPage) END_OBJECT_MAP() #if DBG ///////////////////////////////////////////////////////////////////////////// // LogMsgDbg void LogMsgDbg( LPTSTR pwszFmt, ... ) { WCHAR gwszT[1024]; va_list arglist; va_start(arglist, pwszFmt); _vsnwprintf(gwszT, 1023, pwszFmt, arglist); gwszT[1023] = 0; va_end(arglist); OutputDebugStringW(gwszT); } #endif // DBG ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_SLAYERUILib); InitLayerStorage(FALSE); // // Check for the registry rights // CheckForRights(); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }