//+--------------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////////// // // Microsoft Windows // Copyright (C) Microsoft Corporation, 1998-2001. // // File: SchedDlg.h // // Contents: Definition of CConnectionScheduleDlg // //---------------------------------------------------------------------------- #if !defined(AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_) #define AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SchedDlg.h : header file // #include #include "SchedBas.h" #ifndef INOUT #define INOUT #define ENDORSE(f) // Macro which is the opposite of ASSERT() #endif void ConvertConnectionHoursToGMT(INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], IN bool bAddDaylightBias); void ConvertConnectionHoursFromGMT(INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES], IN bool bAddDaylightBias); ///////////////////////////////////////////////////////////////////////////// // CConnectionScheduleDlg dialog class CConnectionScheduleDlg : public CScheduleBaseDlg { // Construction public: void SetConnectionByteArray (INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES]); CConnectionScheduleDlg(CWnd* pParent); // standard constructor virtual int GetIDD () { return IDD; } // Dialog Data //{{AFX_DATA(CConnectionScheduleDlg) enum { IDD = IDD_DS_SCHEDULE }; CButton m_buttonNone; CButton m_buttonOne; CButton m_buttonTwo; CButton m_buttonFour; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConnectionScheduleDlg) public: virtual void OnFinalRelease(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: virtual void TimeChange(); virtual UINT GetExpectedArrayLength(); virtual BYTE GetMatrixPercentage(UINT nHour, UINT nDay); virtual UINT GetPercentageToSet (const BYTE bData); virtual void InitMatrix (); // Generated message map functions //{{AFX_MSG(CConnectionScheduleDlg) afx_msg void OnRadioFour(); afx_msg void OnRadioNone(); afx_msg void OnRadioOne(); afx_msg void OnRadioTwo(); virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Generated OLE dispatch map functions //{{AFX_DISPATCH(CConnectionScheduleDlg) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() CLegendCell m_legendNone; CLegendCell m_legendOne; CLegendCell m_legendTwo; CLegendCell m_legendFour; virtual void UpdateButtons (); private: BYTE* m_prgbData168; }; ///////////////////////////////////////////////////////////////////////////// // CReplicationScheduleDlg dialog class CReplicationScheduleDlg : public CScheduleBaseDlg { // Construction public: CReplicationScheduleDlg(CWnd* pParent); // standard constructor void SetConnectionByteArray (INOUT BYTE rgbData[SCHEDULE_DATA_ENTRIES]); virtual int GetIDD () { return IDD; } // Dialog Data //{{AFX_DATA(CReplicationScheduleDlg) enum { IDD = IDD_REPLICATION_SCHEDULE }; CButton m_buttonNone; CButton m_buttonFour; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CReplicationScheduleDlg) public: virtual void OnFinalRelease(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: virtual void TimeChange(); virtual UINT GetExpectedArrayLength(); virtual BYTE GetMatrixPercentage(UINT nHour, UINT nDay); virtual UINT GetPercentageToSet (const BYTE bData); virtual void InitMatrix (); // Generated message map functions //{{AFX_MSG(CReplicationScheduleDlg) afx_msg void OnRadioFour(); afx_msg void OnRadioNone(); virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Generated OLE dispatch map functions //{{AFX_DISPATCH(CReplicationScheduleDlg) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() CLegendCell m_legendNone; CLegendCell m_legendFour; virtual void UpdateButtons (); private: BYTE* m_prgbData168; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCHEDDLG_H__701CFB37_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)