// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__3F7C4D2C_D007_11D2_B503_00C04F797396__INCLUDED_) #define AFX_STDAFX_H__3F7C4D2C_D007_11D2_B503_00C04F797396__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef STRICT #define STRICT #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include #include #include // // String handling and conversion classes // /*** SPLSTR * This structure is for managing strings with known lengths */ struct SPLSTR { WCHAR* pStr; int Len; }; #define DEF_SPLSTR( s ) { L##s , sp_countof( s ) - 1 } //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__3F7C4D2C_D007_11D2_B503_00C04F797396__INCLUDED)