#if !defined(__Button_h__INCLUDED) #define __Button_h__INCLUDED ///////////////////////////////////////////////////////////////////////////// // // Button Control // ///////////////////////////////////////////////////////////////////////////// // // Button states // #define BST_CHECKMASK 0x0003 #define BST_INCLICK 0x0010 #define BST_CAPTURED 0x0020 #define BST_MOUSE 0x0040 #define BST_DONTCLICK 0x0080 #define BST_INBMCLICK 0x0100 #define PBF_PUSHABLE 0x0001 #define PBF_DEFAULT 0x0002 // // BNDrawText codes // #define DBT_TEXT 0x0001 #define DBT_FOCUS 0x0002 #define BS_PUSHBOX 0x0000000AL #define BS_TYPEMASK 0x0000000FL #define BS_IMAGEMASK 0x000000C0L #define BS_HORZMASK 0x00000300L #define BS_VERTMASK 0x00000C00L #define BS_ALIGNMASK 0x00000F00L // // Button macros // #define ISBSTEXTOROD(ulStyle) \ (((ulStyle & BS_BITMAP) == 0) && ((ulStyle & BS_ICON) == 0)) #define BUTTONSTATE(pbutn) \ (pbutn->buttonState) // // Instance data pointer access functions // #define Button_GetPtr(hwnd) \ (PBUTN)GetWindowPtr(hwnd, 0) #define Button_SetPtr(hwnd, p) \ (PBUTN)SetWindowPtr(hwnd, 0, p) // // Button data structure // typedef struct tagBUTN { CCONTROLINFO ci; UINT buttonState; // Leave this a word for compatibility with SetWindowWord( 0L ) HANDLE hFont; HANDLE hImage; UINT fPaintKbdCuesOnly : 1; RECT rcText; RECT rcIcon; HIMAGELIST himl; UINT uAlign; HTHEME hTheme; // Handle to the theme manager PWW pww; // RO pointer into the pwnd to ExStyle, Style, State, State2 } BUTN, *PBUTN; // // Button WndProc Prototype // extern LRESULT Button_WndProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); #endif // __Button_h__INCLUDED