CCSHELL_DIR = $(PROJECT_ROOT) PRECOMPILED_CXX = 1 SELFREGNAME = ..\selfreg.inf # Generate the selfreg file before compiling the RC file NTTARGETFILE0 = $(SELFREGNAME) !include $(CCSHELL_DIR)\common.inc # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217 NO_BROWSER_FILE = 1 SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc INCLUDES = $(CCSHELL_DIR)\publish\inc\$(O);$(INCLUDES) PASS0_HEADERDIR = .. PASS0_SOURCEDIR = .. MIDL_UUIDDIR = . MIDL_NO_ROBUST = 1 MIDL_OPTIMIZATION=$(MIDL_OPTIMIZATION:-Oicf=) -Oicf TARGETNAME = Zaxxon TARGETPATH = obj TARGETTYPE = DYNLINK # make sure shlwapi.lib is before shell32.lib for override. TARGETLIBS = $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(CCSHELL_DIR)\lib\$(O)\shguid.lib \ $(CCSHELL_DIR)\lib\$(O)\shguidp.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\amstrmid.lib \ $(SDK_LIB_PATH)\dsound.lib \ $(SDK_LIB_PATH)\uxtheme.lib \ $(CCSHELL_DIR)\lib\$(O)\stock.lib \ USE_MSVCRT = 1 DLLENTRY = _DllMainCRTStartup DLLDEF = $(O)\powertoy.def DLLBASE = 0x71200000 PRECOMPILED_INCLUDE = ..\priv.h NTTARGETFILE0 = ..\power.h SOURCES = \ ..\power.idl \ ..\bands.cpp \ ..\cowsite.cpp \ ..\debug.cpp \ ..\dllreg.cpp \ ..\megaman.cpp \ ..\powertoy.cpp \ ..\powertoycf.cpp \ ..\resource.rc \ ..\zaxxoneditor.cpp \ ..\zaxxon.cpp \ ..\zaxxonpl.cpp SXS_MANIFEST_RESOURCE_ID=123 SXS_APPLICATION_MANIFEST=WindowsShell.Manifest