//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1999 - 1999 // // File: cic.cpp // //-------------------------------------------------------------------------- // cic.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f cicps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "cic.h" #include "cic_i.c" #include "MMCCtrl.h" #include "MMCTask.h" #include "MMClpi.h" #include "ListPad.h" #include "SysColorCtrl.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_MMCCtrl, CMMCCtrl) OBJECT_ENTRY(CLSID_MMCTask, CMMCTask) OBJECT_ENTRY(CLSID_MMCListPadInfo, CMMCListPadInfo) OBJECT_ENTRY(CLSID_ListPad, CListPad) OBJECT_ENTRY(CLSID_SysColorCtrl, CSysColorCtrl) END_OBJECT_MAP() // cut from ndmgr_i.c (yuck) !!! const IID IID_ITaskPadHost = {0x4f7606d0,0x5568,0x11d1,{0x9f,0xea,0x00,0x60,0x08,0x32,0xdb,0x4a}}; ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }