//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #include "StatNode.h" #include "Space.h" #include "Sky.h" #include "People.h" #include "Land.h" const GUID CStaticNode::thisGuid = { 0x2974380c, 0x4c4b, 0x11d2, { 0x89, 0xd8, 0x0, 0x0, 0x21, 0x47, 0x31, 0x28 } }; //============================================================== // // CStaticNode implementation // // CStaticNode::CStaticNode(CComponentData *pComponentData) { m_pComponentData = pComponentData; children[0] = new CPeoplePoweredVehicle(pComponentData); children[1] = new CLandBasedVehicle(pComponentData); children[2] = new CSkyBasedVehicle(pComponentData); children[3] = new CSpaceVehicle(pComponentData); } CStaticNode::~CStaticNode() { for (int n = 0; n < NUMBER_OF_CHILDREN; n++) if (children[n]) { delete children[n]; } } HRESULT CStaticNode::Expand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent) { SCOPEDATAITEM sdi; if (!bExpanded) { // create the child nodes, then expand them for (int n = 0; n < NUMBER_OF_CHILDREN; n++) { ZeroMemory(&sdi, sizeof(SCOPEDATAITEM) ); sdi.mask = SDI_STR | // Displayname is valid SDI_PARAM | // lParam is valid SDI_IMAGE | // nImage is valid SDI_OPENIMAGE | // nOpenImage is valid SDI_PARENT | SDI_CHILDREN; sdi.relativeID = (HSCOPEITEM)parent; sdi.nImage = children[n]->GetBitmapIndex(); sdi.nOpenImage = INDEX_OPENFOLDER; sdi.displayname = MMC_CALLBACK; sdi.lParam = (LPARAM)children[n]; // The cookie sdi.cChildren = (n == 0); // only the first child has children HRESULT hr = pConsoleNameSpace->InsertItem( &sdi ); _ASSERT( SUCCEEDED(hr) ); } } return S_OK; }