TARGETNAME=bitsmgr TARGETPATH=..\..\bins\obj TARGETTYPE=DYNLINK USE_MSVCRT=1 USE_NATIVE_EH=1 USE_MFCUNICODE=1 MC_SOURCEDIR=$(O) UMTYPE=windows DLLDEF=bitsmgr.def INCLUDES=\ .;\ $(DS_INC_PATH);\ ..\inc;\ ..\..\inc;\ $(O);\ ..\idl\$(O); SOURCES=\ beventlog.mc \ about.cpp \ basesnap.cpp \ bitsext.cpp \ registry.cpp \ config.cpp \ cleanup.cpp \ bitsext.rc MISCFILES= help\bitsmgr.chm \ C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -DISOLATION_AWARE_ENABLED TARGETLIBS=\ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\winspool.lib \ $(SDK_LIB_PATH)\wsock32.lib \ $(SDK_LIB_PATH)\ws2_32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\crypt32.lib \ $(SDK_LIB_PATH)\cryptui.lib \ $(SDK_LIB_PATH)\credui.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\activeds.lib BINPLACE_PLACEFILE=..\..\placefil.txt PRECOMPILED_INCLUDE=precomp.h PRECOMPILED_CXX=1 # # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.BITS.bitsmgr SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=bitsmgr.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 SXS_MANIFEST_RESOURCE_ID=2