!IF 0 Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. !ENDIF MAJORCOMP=DfsAdmin MINORCOMP=DfsShlEx TARGETNAME=DfsShlEx TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE= windows DLLDEF= DfsShlEx.def DLLENTRY= _DllMainCRTStartup BASE_INCLUDES= ..\Common; \ ..\DfsGUI; PASS0_HEADERDIR=$(O) PASS0_SOURCEDIR=$(O) MIDL_TLBDIR=$(O) SOURCES= DfsShlEx.idl \ Resource.rc \ DfsShlEx.cpp \ StdAfx.cpp \ DfsPath.cpp \ DfsShell.cpp \ DfsShPrp.cpp MISCFILES=DfsShlEx_{1CC9785A-0DBB-459A-B431-3742E2C2B8C2}.sld TARGETLIBS= $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\netapi32.lib \ ..\Common\$(O)\common.lib !include ..\sources.inc # # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.storage.dfsshlex SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=dfsshlex.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 # the resource ID here must be 2 SXS_MANIFEST_RESOURCE_ID=2 # ISOLATION_AWARE_ENABLED ==> use ui themes C_DEFINES = $(C_DEFINES) -DISOLATION_AWARE_ENABLED