// Object Path BNF // ================ // The first part of the grammar is the ns path. // ============================================= ::= UMICONST TOK_COLON FSLASH FSLASH FSLASH FSLASH ; ::= IDENT ; // Machine name ::= DOT ; // current machine name ::= <>; // Machine name ::= IDENT; ::= ; ::= FSLASH ; ::= <>; ::= IDENT ; ::= DOT ; ::= ; ::= DOT ; ::= TOK_EQUALS IDENT; ::= <>; ::= TOK_GUILD_CONST TOK_GUID; ::= ; ::= TOK_COMMA ; ::= <>; ::= IDENT TOK_EQUALS IDENT;