/*++ Copyright (C) 1999-2001 Microsoft Corporation Module Name: RESYNC.CPP Abstract: History: a-davj 04-Mar-97 Created. ivanbrug 01-Sep-2000 changed for svchost migration --*/ #include "precomp.h" #include #include #include "WinMgmt.h" #include "resync.h" // Timeout is a 64-bit value. See documentation on SetWaitableTimer // for why we are setting it this way. #define _SECOND 10000000 #define RESYNC_TIMEOUT_INTERVAL 10 * _SECOND DWORD gdwADAPDelaySec = 0; DWORD gdwLodCtrDelaySec = 0; BOOL gfResyncInit = FALSE; HANDLE ghWaitableTimer = NULL; BOOL gfSpawnedResync = FALSE; HANDLE ghResyncThreadHandle = NULL; HANDLE ghResyncThreadEvent = NULL; CRITICAL_SECTION* g_pResyncCs = NULL; DWORD gdwResyncThreadId = 0; // A global handle used to store the last dredger we // kicked off! HANDLE ghChildProcessHandle = NULL; void ResetResyncTimer( HANDLE hResyncTimer, BOOL bIsLoadCtr ) { DWORD dwErr = 0; __int64 qwDueTime = bIsLoadCtr?(gdwLodCtrDelaySec * _SECOND):(gdwADAPDelaySec * _SECOND); // RESYNC_TIMEOUT_INTERVAL; // Convert it to relative time qwDueTime *= -1; // Copy the relative time into a LARGE_INTEGER. LARGE_INTEGER li; li.LowPart = (DWORD) ( qwDueTime & 0xFFFFFFFF ); li.HighPart = (LONG) ( qwDueTime >> 32 ); if ( !SetWaitableTimer( hResyncTimer, &li, 0, NULL, NULL, FALSE ) ) { dwErr = GetLastError(); } } // This thread controls the actual shelling of a resync perf operation DWORD WINAPI ResyncPerfThread( void* pVoid ) { RESYNCPERFDATASTRUCT* pResyncPerfData = (RESYNCPERFDATASTRUCT*) pVoid; // We get the two handles, copy them and wait on them // The first handle is the terminate event, the second is the // timer on which to spin off the resync BOOL bIsLodCtr = pResyncPerfData->m_bIsLodCtr; HANDLE aHandles[2]; aHandles[0] = pResyncPerfData->m_hTerminate; HANDLE hTimer = pResyncPerfData->m_hWaitableTimer; CRITICAL_SECTION* pcs = pResyncPerfData->m_pcs; BOOL bFullDredge = pResyncPerfData->m_fFullDredge; delete pResyncPerfData; pResyncPerfData = NULL; // Reset the spawned flag gfSpawnedResync = FALSE; // Okay. Signal this event so the starting thread can get us going SetEvent( ghResyncThreadEvent ); // Now, if ghChildProcessHandle is not NULL, then we've obviously kicked off a // dredge before. See where the last one is at. If it's not done, wait for // it to finish. We will always check this at the start of this chunk of code, // since we are really the only location in which the process handle can ever get set, // and there really shouldn't be more than one thread ever, waiting to start another // dredge if ( NULL != ghChildProcessHandle ) { aHandles[1] = ghChildProcessHandle; DWORD dwWait = WaitForMultipleObjects( 2, aHandles, FALSE, INFINITE ); // If abort was signalled, leave! if ( dwWait == WAIT_OBJECT_0 ) { return 0; } // If the process handle was signalled, close the process, reset the timer // and we'll get ready to start the next dredge! if ( dwWait == WAIT_OBJECT_0 + 1 ) { EnterCriticalSection( pcs ); CloseHandle( ghChildProcessHandle ); ghChildProcessHandle = NULL; ResetResyncTimer( hTimer, bIsLodCtr ); LeaveCriticalSection( pcs ); } } else { // If the Child Process Handle is NULL, we've never dredged before, so we'll // just reset the timer ResetResyncTimer( hTimer, bIsLodCtr ); } BOOL fHoldOff = TRUE; // Reset this handle to the timer now aHandles[1] = hTimer; while ( fHoldOff ) { // Wait for either the terminate event or the timer DWORD dwWait = WaitForMultipleObjects( 2, aHandles, FALSE, INFINITE ); // This means the terminate was signaled if ( dwWait == WAIT_OBJECT_0 ) { break; } else // This means the timer was signaled if ( dwWait == WAIT_OBJECT_0 + 1 ) { EnterCriticalSection( pcs ); // Finally, if the current thread id != gdwResyncThreadId, this means another // resync perf thread got kicked off, inside of the critical section, // so we should just let it wait on the timer. We don't really need to do // this, since the main thread will wait on this thread to complete before // it actually kicks off another thread. if ( GetCurrentThreadId() != gdwResyncThreadId ) { // Used the following int 3 for debugging // _asm int 3; LeaveCriticalSection( pcs ); break; } // Once we get through the critical section, check that the // timer is still signalled. If it is not, this means that somebody // got control of the critical section and reset the timer if ( WaitForSingleObject( aHandles[1], 0 ) == WAIT_OBJECT_0 ) { // Last quick sanity check on the abort event if ( WaitForSingleObject( aHandles[0], 0 ) == WAIT_OBJECT_0 ) { // Outa here! LeaveCriticalSection( pcs ); break; } // Okay, we really will try to create the process now. gfSpawnedResync = TRUE; // We signalled to start the process, so make it so. PROCESS_INFORMATION pi; STARTUPINFO si; memset(&si, 0, sizeof(si)); si.cb = sizeof(si); TCHAR * pWritebleBuffer = (TCHAR *)_alloca(sizeof(__T("WMIADAP.EXE /F"))+2); lstrcpy(pWritebleBuffer,(bFullDredge?__T("WMIADAP.EXE /F"):__T("WMIADAP.EXE"))); BOOL bRes = CreateProcess(NULL, pWritebleBuffer, NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, NULL, &si, &pi); if(bRes) { // Who cares about this one? CloseHandle(pi.hThread); // Clean up our old values if ( NULL != ghChildProcessHandle ) { CloseHandle( ghChildProcessHandle ); ghChildProcessHandle = NULL; } ghChildProcessHandle = pi.hProcess; } // We're done fHoldOff = FALSE; } // Check that we're still signalled, or we will just have to go back to waiting LeaveCriticalSection( pcs ); } // IF timer was signalled } // WHILE fHoldOff return 0; } // For the waitable timer //#define _SECOND 10000000 // Create all the things we need BOOL InitResync( void ) { if ( gfResyncInit ) return gfResyncInit; if ( NULL == ghWaitableTimer ) { ghWaitableTimer = CreateWaitableTimerW( NULL, TRUE, NULL ); // We gotta big problem if ( NULL == ghWaitableTimer ) { // Log an error here ERRORTRACE( ( LOG_WINMGMT, "Could not create a waitable timer for Resyncperf.\n" ) ); } } if ( NULL == ghResyncThreadEvent ) { ghResyncThreadEvent = CreateEvent( NULL, FALSE, FALSE, NULL ); // We gotta big problem if ( NULL == ghResyncThreadEvent ) { // Log an event here ERRORTRACE( ( LOG_WINMGMT, "Could not create a ResyncThreadEvent event for Resyncperf.\n" ) ); } } // This critical section won't be freed or deleted because of // potential timing issues. But since it's only one, I think // we can live with it. if ( NULL == g_pResyncCs ) { g_pResyncCs = new CRITICAL_SECTION; // We gotta big problem if ( NULL == g_pResyncCs ) { // Log an event here ERRORTRACE( ( LOG_WINMGMT, "Could not create a ResyncCs critical section for Resyncperf.\n" ) ); } else { InitializeCriticalSection( g_pResyncCs ); } } gfResyncInit = ( NULL != ghWaitableTimer && NULL != g_pResyncCs && NULL != ghResyncThreadEvent ); // Read the initialization information Registry reg; if ( Registry::no_error == reg.Open( HKEY_LOCAL_MACHINE, L"Software\\Microsoft\\WBEM\\CIMOM" ) ) { long lError = reg.GetDWORD( L"ADAPDelay", &gdwADAPDelaySec ); if ( Registry::no_error == lError ) { //This is what we want } else if ( ERROR_FILE_NOT_FOUND == reg.GetLastError() ) { // Not set, so add it reg.SetDWORD( L"ADAPDelay", WMIADAP_DEFAULT_DELAY ); gdwADAPDelaySec = WMIADAP_DEFAULT_DELAY; } else { // Error ERRORTRACE( ( LOG_WINMGMT, "ResyncPerf experienced an error while attempting to read the WMIADAPDelay value in the CIMOM subkey. Continuing using a default value.\n" ) ); gdwADAPDelaySec = WMIADAP_DEFAULT_DELAY; } lError = reg.GetDWORD( L"LodCtrDelay", &gdwLodCtrDelaySec ); if ( Registry::no_error == lError ) { //This is what we want } else if ( ERROR_FILE_NOT_FOUND == reg.GetLastError() ) { // Not set, so add it reg.SetDWORD( L"LodCtrDelay", WMIADAP_DEFAULT_DELAY ); gdwLodCtrDelaySec = WMIADAP_DEFAULT_DELAY_LODCTR; } else { // Error ERRORTRACE( ( LOG_WINMGMT, "ResyncPerf experienced an error while attempting to read the WMIADAPDelay value in the CIMOM subkey. Continuing using a default value.\n" ) ); gdwLodCtrDelaySec = WMIADAP_DEFAULT_DELAY_LODCTR; } } else { // Error ERRORTRACE( ( LOG_WINMGMT, "ResyncPerf could not open the CIMOM subkey to read initialization data. Continuing using a default value.\n" ) ); gdwADAPDelaySec = WMIADAP_DEFAULT_DELAY; gdwLodCtrDelaySec = WMIADAP_DEFAULT_DELAY_LODCTR; } return gfResyncInit; } // PLEASE NOTE - THIS FUNCTION IS NOT REENTRANT! PLEASE DO NOT CALL IT ON MULTIPLE THREADS! void ResyncPerf( HANDLE hTerminate, BOOL bIsLodCtr ) { // Assume that we should check the timer BOOL fFirstTime = !gfResyncInit; if ( !InitResync() ) return; EnterCriticalSection( g_pResyncCs ); // Now, if this or the first time, or the spawned resyncflag is set to TRUE, then we need // to kick off another thread. By checking gfSpawnedResync in a critical section, since // it only gets set in the same critical section, we ensure that we will resignal as needed // as well as only kick off a thread when we really need to. BOOL fSpawnThread = ( fFirstTime || gfSpawnedResync ); if ( !fSpawnThread ) { // We are here because we don't appear to have spawned a resync. // This is either because we are servicing many lodctr requests // within our time delay, or a dredger was started and // a previous request request to dredge is waiting for // the process to complete. If the child process handle // is not NULL, there is no real need to reset the // waitable timer if ( NULL == ghChildProcessHandle && ghResyncThreadHandle ) { // Reset the timer here ResetResyncTimer( ghWaitableTimer , bIsLodCtr ); } } LeaveCriticalSection( g_pResyncCs ); if ( fSpawnThread ) { HANDLE ahHandle[2]; if ( NULL != ghResyncThreadHandle ) { ahHandle[0] = hTerminate; ahHandle[1] = ghResyncThreadHandle; // Wait for ten seconds on this handle. If it is not signalled, something is // direly wrong. We're probably not going to be able to kick off a dredge // so put some info to this effect in the error log. The only time we should // have contention here, is when a lodctr event is signalled, just as the timer // becomes signalled. The resync thread will wake up and start another dredge // this thread will wait for the other thread to complete before continuing. // We will kick off another resync thread, which will start another dredge, // but it will wait for the first dredge to continue. This is a worst case // scenario, and arguably kicking off two dredges isn't that bad of a bailout DWORD dwRet = WaitForMultipleObjects( 2, ahHandle, FALSE, 10000 ); // We're done if ( dwRet == WAIT_OBJECT_0 ) { return; } if ( dwRet != WAIT_OBJECT_0 + 1 ) { ERRORTRACE( ( LOG_WINMGMT, "The wait for a termination event or ResyncThreadHandle timed out in Resyncperf.\n" ) ); return; } CloseHandle( ghResyncThreadHandle ); ghResyncThreadHandle = NULL; } EnterCriticalSection( g_pResyncCs ); DWORD dwThreadId = 0; RESYNCPERFDATASTRUCT* pResyncData = new RESYNCPERFDATASTRUCT; // Boy are we low on memory! if ( NULL == pResyncData ) { LeaveCriticalSection( g_pResyncCs ); // Log an event here ERRORTRACE( ( LOG_WINMGMT, "Could not create a RESYNCPERFDATASTRUCT in Resyncperf.\n" ) ); return; } // Store the data for the resync operation pResyncData->m_hTerminate = hTerminate; pResyncData->m_hWaitableTimer = ghWaitableTimer; pResyncData->m_pcs = g_pResyncCs; pResyncData->m_fFullDredge = fFirstTime; pResyncData->m_bIsLodCtr = bIsLodCtr; ghResyncThreadHandle = CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)ResyncPerfThread, (void*) pResyncData, 0, &gdwResyncThreadId ); LeaveCriticalSection( g_pResyncCs ); if ( NULL == ghResyncThreadHandle ) { LeaveCriticalSection( g_pResyncCs ); // Log an event here ERRORTRACE( ( LOG_WINMGMT, "Could not create a ResyncPerfThread thread in Resyncperf.\n" ) ); return; } else { // Wait for the resync thread event to be signalled by the thread we just started. // If it doesn't signal in 10 seconds, something is VERY wrong DWORD dwWait = WaitForSingleObject( ghResyncThreadEvent, INFINITE ); if ( dwWait != WAIT_OBJECT_0 ) { // Log an event ERRORTRACE( ( LOG_WINMGMT, "The ResyncPerfThread thread never signaled the ghResyncThreadEvent in Resyncperf.\n" ) ); return; } } } // IF fSpawnThread }