////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2000 Microsoft Corporation // // Module Name: // CNodeConfig.h // // Description: // Header file for CNodeConfig class. // The CNodeConfig class is an action that performs configuration tasks // related to the node being configured. These tasks are not directly // related to the cluster service itself, but needed by it. An example, // of such a task is to make set the power management scheme of the // node to 'Always On'. This class is used during join or form only. // // Implementation Files: // CNodeConfig.cpp // // Maintained By: // Vij Vasu (Vvasu) 03-MAR-2000 // ////////////////////////////////////////////////////////////////////////////// // Make sure that this file is included only once per compile path. #pragma once ////////////////////////////////////////////////////////////////////////// // Include Files ////////////////////////////////////////////////////////////////////////// // For the CNode base class #include "CNode.h" ////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////// // The parent action of this action. class CBaseClusterAddNode; ////////////////////////////////////////////////////////////////////////////// //++ // // class CNodeConfig // // Description: // The CNodeConfig class is an action that performs configuration tasks // related to the node being configured. These tasks are not directly // related to the cluster service itself, but needed by it. An example, // of such a task is to make set the power management scheme of the // node to 'Always On'. This class is used during join or form only. // //-- ////////////////////////////////////////////////////////////////////////////// class CNodeConfig : public CNode { public: ////////////////////////////////////////////////////////////////////////// // Public constructors and destructors ////////////////////////////////////////////////////////////////////////// // Constructor. CNodeConfig( CBaseClusterAddNode * pbcanParentActionIn ); // Default destructor. ~CNodeConfig(); ////////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////////// // // Grant the required rights to the account. // void Commit(); // // Revert the account to its previous state. // void Rollback(); // Returns the number of progress messages that this action will send. UINT UiGetMaxProgressTicks() const throw() { // // The notification is: // 1. Performing node specific configuration // return 1; } private: ////////////////////////////////////////////////////////////////////////// // Private type definitions ////////////////////////////////////////////////////////////////////////// typedef CNode BaseClass; ////////////////////////////////////////////////////////////////////////// // Private member functions ////////////////////////////////////////////////////////////////////////// // Copy constructor CNodeConfig( const CNodeConfig & ); // Assignment operator CNodeConfig & operator =( const CNodeConfig & ); ////////////////////////////////////////////////////////////////////////// // Private data ////////////////////////////////////////////////////////////////////////// }; //*** class CNodeConfig