#if !defined(_FUSION_INC_FUSIONDEQUELINKAGE_H_INCLUDED_) #define _FUSION_INC_FUSIONDEQUELINKAGE_H_INCLUDED_ #pragma once #include "fusiontrace.h" class CDequeBase; class CDequeLinkage : protected LIST_ENTRY { friend CDequeBase; public: inline CDequeLinkage() : m_pDeque(NULL), m_ulLockCount(0) { this->Flink = NULL; this->Blink = NULL; } inline ~CDequeLinkage() { ASSERT_NTC(m_ulLockCount == 0); m_pDeque = NULL; } inline bool IsNotLocked() const { return (m_ulLockCount == 0); } inline VOID Lock() { m_ulLockCount++; } inline VOID Unlock() { m_ulLockCount--; } inline VOID Remove() { this->Flink->Blink = this->Flink; this->Blink->Flink = this->Flink; } protected: inline VOID InitializeHead(CDequeBase *pDequeBase) { ASSERT_NTC(pDequeBase != NULL); this->Flink = this; this->Blink = this; this->m_pDeque = pDequeBase; } inline CDequeLinkage *GetFlink() const { return static_cast(this->Flink); } inline CDequeLinkage *GetBlink() const { return static_cast(this->Blink); } inline CDequeBase *GetDequeBase() const { return m_pDeque; } inline VOID SetDeque(CDequeBase *pDeque) { m_pDeque = pDeque; } inline VOID SetFlink(CDequeLinkage *pFlink) { this->Flink = pFlink; } inline VOID SetBlink(CDequeLinkage *pBlink) { this->Blink = pBlink; } CDequeBase *m_pDeque; // m_ulLockCount is incremented when an iterator is positioned on an entry, to stop // it from being deleted. Note that no interlocked synchronization is attempted; // this is merely to stop blatent programming errors. If you want multithreaded // access to the deque, you need to provide your own synchronization. ULONG m_ulLockCount; }; #endif