/*++ Copyright (C) Microsoft Corporation, 1996 - 1999 Module Name: ioperf.h Abstract: Shared definitions between io perf client and server. Author: Mario Goertzel [MarioGo] Revision History: MarioGo 3/3/1996 Based on win32 SDK sockets sample --*/ #include #include #include #include typedef struct { DWORD Empty; } CONNECT_MSG; typedef struct { DWORD RequestSize; DWORD ReplySize; } SETUP_MSG; typedef struct { DWORD TotalTicks; } FINISH_MSG; typedef struct { DWORD TotalSize; BYTE Array[]; } DATA_MSG; // // Message types // #define CONNECT 0xAAAAAAA #define SETUP 0xBBBBBBB #define FINISH 0xCCCCCCC #define DATA_RQ 0xFFFFFF0 #define DATA_RP 0xFFFFFF1 typedef struct { DWORD MessageType; union { CONNECT_MSG Connect; SETUP_MSG Setup; FINISH_MSG Finish; DATA_MSG Data; } u; } MESSAGE, *PMESSAGE; // // Choose arbitrary endpoints. May need to be changed if // it conflicts with an existing application. // #define TCP_PORT 12396 #define SPX_PORT 12396 #define UDP_PORT 12396 #define NM_PORT TEXT("\\\\.\\pipe\\ioperf") #define NM_CLIENT_PORT TEXT("\\pipe\\ioperf") // // Memory allocates // #define Allocate(s) malloc(s) #define Free(p) free(p)