// Speech.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f Speechps.mk in the project directory. #include "stdafx.h" #include #include #include "resource.h" #include "spcommon.h" #include "spcommon_i.c" #include "sapi_i.c" #include "ltslx.h" #include "AssertWithStack.cpp" //--- Initialize static member of debug scope class CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_SpLTSLexicon , CLTSLexicon ) END_OBJECT_MAP() CSpUnicodeSupport g_Unicode; ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point #ifdef _WIN32_WCE extern "C" BOOL WINAPI DllMain(HANDLE hInstance, ULONG dwReason, LPVOID) #else extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID) #endif { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, (HINSTANCE)hInstance, &LIBID_LTSCommLib); #ifdef _DEBUG // Turn on memory leak checking int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); tmpFlag |= _CRTDBG_LEAK_CHECK_DF; _CrtSetDbgFlag( tmpFlag ); #endif } else if (dwReason == DLL_PROCESS_DETACH) { _Module.Term(); } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { #ifdef _DEBUG static BOOL fDoneOnce = FALSE; if (!fDoneOnce) { fDoneOnce = TRUE; SPDBG_DEBUG_CLIENT_ON_START(); } #endif // _DEBUG return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }