/******************************************************************************* * AudioDlg.h * *------------* * Description: * This is the header file for the default audio input/output dialog. *------------------------------------------------------------------------------- * Created By: BECKYW Date: 10/15/99 * Copyright (C) 1999 Microsoft Corporation * All Rights Reserved * *******************************************************************************/ #ifndef _AUDIODLG_H #define _AUDIODLG_H #define MAX_LOADSTRING 1000 #define WM_AUDIOINFO WM_USER + 20 typedef enum IOTYPE { eINPUT, eOUTPUT }; typedef struct AUDIOINFO { ISpObjectToken *pToken; } AUDIOINFO; class CAudioDlg { private: BOOL m_bPreferredDevice; HWND m_hDlg; const IOTYPE m_iotype; CSpDynamicString m_dstrDefaultTokenIdBeforeOK; CSpDynamicString m_dstrCurrentDefaultTokenId; // Indicates whether a change was made that will have to be committed bool m_fChangesToCommit; bool m_fChangesSinceLastTime; // Indicates if any changes have been made since the last apply // that need to be reflected in the UI CSpDynamicString m_dstrLastRequestedDefaultTokenId; // holds the process information for the volume control PROCESS_INFORMATION m_pi; // Will decide between W() and A() versions CSpUnicodeSupport m_unicode; public: CAudioDlg(IOTYPE iotype) : m_bPreferredDevice(true), m_hDlg(NULL), m_iotype(iotype), m_fChangesToCommit( false ), m_fChangesSinceLastTime( false ), m_dstrLastRequestedDefaultTokenId( (WCHAR *) NULL ), m_dstrCurrentDefaultTokenId( (WCHAR *) NULL ) { m_pi.hProcess = NULL; } HRESULT OnApply(void); bool IsAudioDeviceChanged() { return m_fChangesToCommit; } bool IsAudioDeviceChangedSinceLastTime() { return m_fChangesSinceLastTime; } private: void OnDestroy(void); void OnInitDialog(HWND hWnd); HWND GetHDlg(void) { return m_hDlg; } BOOL IsPreferredDevice(void) { return m_bPreferredDevice; } void SetPreferredDevice( BOOL b ) { m_bPreferredDevice = b; } UINT GetRequestedDefaultTokenID( WCHAR *pwszNewID, UINT cLength ); HRESULT GetAudioToken(ISpObjectToken **ppToken); HRESULT UpdateDlgUI(ISpObjectToken *pToken); BOOL IsInput(void) { return (m_iotype == eINPUT); }; friend BOOL CALLBACK AudioDlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); }; #endif // _AUDIODLG_H