// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED_) #define AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef STRICT #define STRICT #endif #ifdef _WIN32_WINNT #undef _WIN32_WINNT #endif #define _WIN32_WINNT 0x0600 #ifndef _WIN32_IE #define _WIN32_IE 0x0401 #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static DWORD g_dwIsRTLLayout = FALSE; #ifdef _WIN32_WCE #include #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED)