// LexEdit_1.cpp : Defines the entry point for the application. // #include "StdAfx.h" #include "resource.h" int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HACCEL hAccel; HWND hWnd = NULL; MSG msg; WNDCLASSEX wc; HRESULT hr = S_OK; // Store the global instance g_hInst = hInstance; // Initialize the Win95 control library InitCommonControls(); // Initialize COM CoInitialize(NULL); // Register the main dialog class ZeroMemory( &wc, sizeof(wc) ); wc.cbSize = sizeof( wc ); GetClassInfoEx( NULL, WC_DIALOG, &wc ); wc.lpfnWndProc = DlgProcMain; wc.hInstance = hInstance; wc.hCursor = LoadCursor( NULL, IDC_ARROW ); wc.hbrBackground = GetSysColorBrush( COLOR_3DFACE ); wc.lpszMenuName = NULL; wc.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE(IDI_APPICON) ); wc.hIconSm = LoadIcon( hInstance, MAKEINTRESOURCE(IDI_APPICON) ); if(!RegisterClassEx(&wc)) goto exit; //--- Create the default voice and get the TTS default wave format hr = cpVoice.CoCreateInstance( CLSID_SpVoice ); if (FAILED(hr)) goto exit; // Create the main dialog g_hDlg = CreateDialog( hInstance, MAKEINTRESOURCE(IDD_MAIN), NULL, (DLGPROC)DlgProcMain ); // If we didn't get our dialogs, we need to bail. if( !g_hDlg ) goto exit; // Make the main dialog visible ShowWindow(g_hDlg, SW_RESTORE); UpdateWindow(g_hDlg); hAccel = LoadAccelerators( hInstance, MAKEINTRESOURCE(IDR_ACCELERATOR1) ); // Enter the message loop while(GetMessage(&msg, NULL, 0, 0) > 0) { if (!TranslateAccelerator (g_hDlg, hAccel, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } exit: // Free the dialogs DestroyWindow(g_hDlg); cpVoice.Release(); // Unload COM CoUninitialize(); // Return 0 return 0; }