# Microsoft Developer Studio Project File - Name="CfgMnt" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=CfgMnt - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "CfgMnt.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "CfgMnt.mak" CFG="CfgMnt - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "CfgMnt - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "CfgMnt - Win32 Unicode Debug" (based on "Win32 (x86) Application") !MESSAGE "CfgMnt - Win32 Release MinSize" (based on "Win32 (x86) Application") !MESSAGE "CfgMnt - Win32 Release MinDependency" (based on\ "Win32 (x86) Application") !MESSAGE "CfgMnt - Win32 Unicode Release MinSize" (based on\ "Win32 (x86) Application") !MESSAGE "CfgMnt - Win32 Unicode Release MinDependency" (based on\ "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/Dev/CfgMnt/CfgMnt", SWAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "CfgMnt - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\CfgMnt.exe InputPath=.\Debug\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\CfgMnt.exe InputPath=.\DebugU\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\CfgMnt.exe InputPath=.\ReleaseMinSize\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\CfgMnt.exe InputPath=.\ReleaseMinDependency\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\CfgMnt.exe InputPath=.\ReleaseUMinSize\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\CfgMnt.exe InputPath=.\ReleaseUMinDependency\CfgMnt.exe SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build !ENDIF # Begin Target # Name "CfgMnt - Win32 Debug" # Name "CfgMnt - Win32 Unicode Debug" # Name "CfgMnt - Win32 Release MinSize" # Name "CfgMnt - Win32 Release MinDependency" # Name "CfgMnt - Win32 Unicode Release MinSize" # Name "CfgMnt - Win32 Unicode Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CfgMnt.cpp # End Source File # Begin Source File SOURCE=.\CfgMnt.idl !IF "$(CFG)" == "CfgMnt - Win32 Debug" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency" # Begin Custom Build - Performing MIDL step InputPath=.\CfgMnt.idl BuildCmds= \ midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl" ".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\CfgMnt.rc !IF "$(CFG)" == "CfgMnt - Win32 Debug" !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug" !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize" !ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency" !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize" !ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency" !ENDIF # End Source File # Begin Source File SOURCE=.\CfgMntAdmin.cpp # End Source File # Begin Source File SOURCE=.\CfgMntModule.cpp # End Source File # Begin Source File SOURCE=.\CfgMntVersions.cpp # End Source File # Begin Source File SOURCE=.\debug.cpp # End Source File # Begin Source File SOURCE=.\DirWatch.cpp # End Source File # Begin Source File SOURCE=.\Error.cpp # End Source File # Begin Source File SOURCE=.\MDTransLogFile.cpp # End Source File # Begin Source File SOURCE=.\MT.cpp # End Source File # Begin Source File SOURCE=.\OperationQueue.cpp # End Source File # Begin Source File SOURCE=.\SettingsWatch.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\VerEngine.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AutoPtr.h # End Source File # Begin Source File SOURCE=.\CfgMntAdmin.h # End Source File # Begin Source File SOURCE=.\CfgMntModule.h # End Source File # Begin Source File SOURCE=.\CfgMntVersions.h # End Source File # Begin Source File SOURCE=.\debug.h # End Source File # Begin Source File SOURCE=.\DirWatch.h # End Source File # Begin Source File SOURCE=.\Error.h # End Source File # Begin Source File SOURCE=.\iiscnfg.h # End Source File # Begin Source File SOURCE=.\locks.h # End Source File # Begin Source File SOURCE=.\MDTransLogFile.h # End Source File # Begin Source File SOURCE=.\MT.h # End Source File # Begin Source File SOURCE=.\OperationQueue.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\SettingsWatch.h # End Source File # Begin Source File SOURCE=.\ssauterr.h # End Source File # Begin Source File SOURCE=.\ssauto.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\VerEngine.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\CfgMnt.rgs # End Source File # Begin Source File SOURCE=.\CfgMntAdmin.rgs # End Source File # Begin Source File SOURCE=.\CfgMntVersions.rgs # End Source File # End Target # End Project