//+------------------------------------------------------------------------- // // Microsoft Windows // Copyright (C) Microsoft Corporation, 1992 - 2000. // // File: Worker.hxx // // Contents: Query queue // // History: 29-Dec-93 KyleP Created // 27-Sep-94 KyleP Generalized // //-------------------------------------------------------------------------- #pragma once class CWorkQueue; class CWorkThread; //+--------------------------------------------------------------------------- // // Class: PWorkItem // // Purpose: Pure virual class for work items // // History: 27-Sep-94 KyleP Created. // //---------------------------------------------------------------------------- class PWorkItem { public: PWorkItem( LONGLONG eSigWorkItem ) : _eSigWorkItem(eSigWorkItem) {} virtual ~PWorkItem() {} // // Work function // virtual void DoIt( CWorkThread * pThread ) = 0; // // Refcounting // virtual void AddRef() = 0; virtual void Release() = 0; // // Linked list methods. // inline void Link( PWorkItem * pNext ); inline PWorkItem * Next(); protected: //----------------------------------------------- // This MUST be the first variable in this class. //----------------------------------------------- LONGLONG _eSigWorkItem; private: // // Link to next work item // PWorkItem * _pNext; }; //+--------------------------------------------------------------------------- // // Class: CWorkThread // // Purpose: Worker thread // // History: 27-Sep-94 KyleP Created. // //---------------------------------------------------------------------------- class CWorkThread { public: CWorkThread( CWorkQueue & queue, CWorkThread * pNext, SHandle & hEvt1, SHandle & hEvt2 ); ~CWorkThread(); void lokSetActiveItem( PWorkItem * pitem ) { _pitem = pitem; } PWorkItem * ActiveItem() { return _pitem; } void Reset() { vqDebugOut(( DEB_RESULTS, "Worker: RESET available\n" )); _evtQueryAvailable.Reset(); } void Wakeup() { vqDebugOut(( DEB_ITRACE, "Worker: SET available\n" )); _evtQueryAvailable.Set(); } void Wait(); void Done(); void WaitForCompletion( PWorkItem * pitem ); void lokAbort() { _fAbort = TRUE; } BOOL lokShouldAbort() { return _fAbort; } void Link( CWorkThread * pNext ) { _pNext = pNext; } CWorkThread * Next() { return _pNext; } DWORD GetThreadId() { return _Thread.GetThreadId(); } HANDLE GetThreadHandle() { return _Thread.GetHandle(); } #ifdef CIEXTMODE void CiExtDump(void *ciExtSelf); #endif private: friend CWorkQueue; inline void AddRef(); inline void Release(); inline BOOL IsReferenced(); static DWORD WINAPI WorkerThread( void * self ); long _cRef; PWorkItem * _pitem; // Current item in work queue CWorkQueue & _queue; // Queue of work items CWorkThread * _pNext; // Next thread in llist BOOL _fAbort; CThread _Thread; // This thread // NOTE: these CEventSem's must be declared after the CThread! CEventSem _evtQueryAvailable; // Signaled when there is work CEventSem _evtDone; // Signaled when query is complete }; //+--------------------------------------------------------------------------- // // Class: CWorkQueue // // Purpose: Queue of pending work items // // History: 27-Sep-94 KyleP Created. // //---------------------------------------------------------------------------- class CWorkQueue { public: enum WorkQueueType { workQueueQuery=0xa, workQueueRequest, workQueueFrmwrkClient }; CWorkQueue( unsigned cThread, WorkQueueType workQueue ); void Init() { _mtxLock.Init(); RefreshParams( 2, 0 ); _fInit = TRUE; } ~CWorkQueue(); void Add( PWorkItem * pitem ); void Remove( PWorkItem * pitem ); inline unsigned Count(); void RefreshParams( ULONG cMaxActiveThread, ULONG cMinIdleThreads ); void Shutdown(); inline void AddRef( CWorkThread * pThread ); void AddRefWorkThreads(); void ReleaseWorkThreads(); void Release( CWorkThread * pThread ); # ifdef CIEXTMODE void CiExtDump(void *ciExtSelf); # endif void GetWorkQueueRegParams( ULONG & cMaxActiveThreads, ULONG & cMinIdleThreads ); private: friend class CWorkThread; void Remove( CWorkThread & Worker ); void lokAddThread(); void RemoveThreads(); // // Link fields // PWorkItem * _pHead; PWorkItem * _pTail; unsigned _cQuery; // // Serialization // CMutexSem _mtxLock; // // Worker threads. Must be after semaphores. // CDynArray _apWorker; unsigned _cWorker; unsigned _cIdle; CWorkThread * _pIdle; BOOL _fInit; BOOL _fAbort; WorkQueueType _QueueType; ULONG _cMaxActiveThreads; ULONG _cMinIdleThreads; }; inline unsigned CWorkQueue::Count() { return( _cQuery ); } inline void CWorkQueue::AddRef( CWorkThread * pThread ) { pThread->AddRef(); } inline void PWorkItem::Link( PWorkItem * pNext ) { _pNext = pNext; } inline PWorkItem * PWorkItem::Next() { return( _pNext ); } inline void CWorkThread::AddRef() { InterlockedIncrement( &_cRef ); } inline void CWorkThread::Release() { InterlockedDecrement( &_cRef ); } inline BOOL CWorkThread::IsReferenced() { return _cRef != 0; } // // Global work queue. All queries will use threads from here. // extern CWorkQueue TheWorkQueue;