# # This file defines settings that are global to all DirectPlay desktop builds # # # CRT Defines # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES=$(C_DEFINES) /D_MT /D_DLL USE_NOLIBS=1 DLLENTRY=_DllMainCRTStartup PLAT_DIR = wince ALT_PROJECT_TARGET = wince # Without this, WINNT will get defined automatically CHICAGO_PRODUCT=1 C_DEFINES = $(C_DEFINES) /DWINCE /DUNICODE /D_UNICODE /DWINCE_ON_DESKTOP /D_WIN32_DCOM R_DEFINES = $(R_DEFINES) /DWINCE /DUNICODE /D_UNICODE /DWINCE_ON_DESKTOP /D_WIN32_DCOM TARGETLIBS=$(TARGETLIBS) \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\wsock32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\msvcrt.lib