#include "resource.h" // main symbols #include "dplay8.h" //Forward declare the class class C_dxj_DirectPlayServerObject; #define typedef__dxj_DirectPlayServer IDirectPlay8Server* ///////////////////////////////////////////////////////////////////////////// // Direct Net Peer //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_DirectPlayServerObject : #ifdef USING_IDISPATCH public CComDualImpl, public ISupportErrorInfo, #else public I_dxj_DirectPlayServer, #endif public CComObjectRoot { public: C_dxj_DirectPlayServerObject() ; virtual ~C_dxj_DirectPlayServerObject() ; BEGIN_COM_MAP(C_dxj_DirectPlayServerObject) COM_INTERFACE_ENTRY(I_dxj_DirectPlayServer) #ifdef USING_IDISPATCH COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) #endif END_COM_MAP() DECLARE_AGGREGATABLE(C_dxj_DirectPlayServerObject) #ifdef USING_IDISPATCH // ISupportsErrorInfo STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid); #endif // I_dxj_DirectPlayServer public: /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayEvent *event); // Enum for Clients/Groups HRESULT STDMETHODCALLTYPE GetCountPlayersAndGroups(long lFlags, long *ret); HRESULT STDMETHODCALLTYPE GetPlayerOrGroup(long lIndex, long *ret); // Enum Players in groups HRESULT STDMETHODCALLTYPE GetCountGroupMembers(long dpid,long lFlags, long *ret); HRESULT STDMETHODCALLTYPE GetGroupMember(long lIndex,long dpid, long *ret); HRESULT STDMETHODCALLTYPE GetCountServiceProviders(long lFlags, long *ret); HRESULT STDMETHODCALLTYPE GetServiceProvider(long lIndex, DPN_SERVICE_PROVIDER_INFO_CDESC *ret); HRESULT STDMETHODCALLTYPE CancelAsyncOperation(long lAsyncHandle, long lFlags); HRESULT STDMETHODCALLTYPE SendTo(long idSend ,SAFEARRAY **Buffer, long lTimeOut,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE CreateGroup(DPN_GROUP_INFO_CDESC *GroupInfo,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE AddPlayerToGroup(long idGroup, long idClient,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE GetSendQueueInfo(long idPlayer, long *lNumMsgs, long *lNumBytes, long lFlags); HRESULT STDMETHODCALLTYPE SetGroupInfo(long idGroup, DPN_GROUP_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE GetGroupInfo(long idGroup,long lFlags, DPN_GROUP_INFO_CDESC *layerInfo); HRESULT STDMETHODCALLTYPE SetServerInfo(DPN_PLAYER_INFO_CDESC *PlayerInfo,long lFlags, long *hAsyncHandle); HRESULT STDMETHODCALLTYPE GetClientInfo(long idPeer,long lFlags, DPN_PLAYER_INFO_CDESC *layerInfo); HRESULT STDMETHODCALLTYPE GetApplicationDesc(long lFlags, DPN_APPLICATION_DESC_CDESC *ret); HRESULT STDMETHODCALLTYPE SetApplicationDesc(DPN_APPLICATION_DESC_CDESC *AppDesc, long lFlags); HRESULT STDMETHODCALLTYPE Host(DPN_APPLICATION_DESC_CDESC *AppDesc,I_dxj_DirectPlayAddress *Address, long lFlags); HRESULT STDMETHODCALLTYPE Close(long lFlags); HRESULT STDMETHODCALLTYPE GetCaps(long lFlags, DPNCAPS_CDESC *ret); HRESULT STDMETHODCALLTYPE SetCaps(DPNCAPS_CDESC *Caps, long lFlags); HRESULT STDMETHODCALLTYPE RemovePlayerFromGroup(long idGroup, long idClient,long lFlags,long *hAsyncHandle); HRESULT STDMETHODCALLTYPE ReturnBuffer(long lBufferHandle); HRESULT STDMETHODCALLTYPE DestroyClient(long idClient, long lFlags, void *UserData, long UserDataSize); HRESULT STDMETHODCALLTYPE DestroyGroup(long idGroup,long lFlags,long *hAsyncHandle); HRESULT STDMETHODCALLTYPE RegisterLobby(long dpnHandle, I_dxj_DirectPlayLobbiedApplication *LobbyApp, long lFlags); HRESULT STDMETHODCALLTYPE GetConnectionInfo(long idPlayer, long lFlags, DPN_CONNECTION_INFO_CDESC *pdpConnectionInfo); HRESULT STDMETHODCALLTYPE GetClientAddress(long idPlayer,long lFlags, I_dxj_DirectPlayAddress **pAddress); HRESULT STDMETHODCALLTYPE GetLocalHostAddress(long lFlags, I_dxj_DirectPlayAddress **pAddress); HRESULT STDMETHODCALLTYPE SetSPCaps(BSTR guidSP, DPN_SP_CAPS_CDESC *spCaps, long lFlags); HRESULT STDMETHODCALLTYPE GetSPCaps(BSTR guidSP, long lFlags, DPN_SP_CAPS_CDESC *spCaps); HRESULT STDMETHODCALLTYPE GetUserData(void *UserData, long *UserDataSize); HRESULT STDMETHODCALLTYPE SetUserData(void *UserData, long UserDataSize); HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler(); //////////////////////////////////////////////////////////////////////// // // note: this is public for the callbacks DECL_VARIABLE(_dxj_DirectPlayServer); private: BOOL m_fInit; DPN_SERVICE_PROVIDER_INFO *m_SPInfo; DWORD m_dwSPCount; DPNID *m_ClientsGroups; DPNID *m_GroupMembers; DPNID m_dwGroupID; DWORD m_dwClientCount; DWORD m_dwGroupMemberCount; HRESULT STDMETHODCALLTYPE GetSP(long lFlags); HRESULT STDMETHODCALLTYPE GetClientsAndGroups(long lFlags); HRESULT STDMETHODCALLTYPE GetGroupMembers(long lFlags, DPNID dpGroupID); HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft); public: DX3J_GLOBAL_LINKS(_dxj_DirectPlayServer); DWORD InternalAddRef(); DWORD InternalRelease(); // We need these for our user data vars void *m_pUserData; DWORD m_dwUserDataSize; // For our reply data void *m_pReplyData; DWORD m_dwReplyDataSize; BOOL m_fHandleEvents; IStream *m_pEventStream; //We need to keep a count of the messages LONG m_dwMsgCount; };