/*========================================================================== * * Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. * * File: dvosal.h * Content: * This module the DirectPlayVoice O/S abstraction layer. * Allows the DLL to run with all strings as Unicode, regardless * of the platform. * * History: * Date By Reason * ==== == ====== * 10/07/99 rodtoll Created * ***************************************************************************/ #ifndef __DVOSAL_H #define __DVOSAL_H #include HRESULT OSAL_Initialize(); HRESULT OSAL_DeInitialize(); BOOL OSAL_IsUnicodePlatform(); BOOL OSAL_CheckIsUnicodePlatform(); HRESULT OSAL_AllocAndConvertToANSI( LPSTR *lpstrAnsiString, LPCWSTR lpwstrUnicodeString ); int OSAL_WideToAnsi(LPSTR lpStr,LPCWSTR lpWStr,int cchStr); int OSAL_AnsiToWide(LPWSTR lpWStr,LPCSTR lpStr,int cchWStr); int OSAL_WideToTChar(LPTSTR lpTStr,LPCWSTR lpWStr,int cchTStr); int OSAL_TCharToWide(LPWSTR lpWStr,LPCTSTR lpTStr,int cchWStr); /* void OSAL_CreateEvent( LPSECURITY_ATTRIBUTES lpEventAttributes, BOOL bManualReset, BOOL bInitialState, LPCWSTR lpName ); void OSAL_CreateSemaphore( LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, LONG lInitialCount, LONG lMaximumCount, LPCTSTR lpName ); #define OSAL_ReleaseSemaphore( x, y, z ) ReleaseSemaphore( x, y, z ) #define OSAL_CloseHandle( x ) CloseHandle( x ) #define OSAL_SetEvent( x ) SetEvent( x ) void OSAL_sprintf( LPWSTR lpOut, LPWSTR lpFmt, ... ); void OSAL_strcpy( void OSAL_lstrcpy( LPWSTR lpString1, LPWSTR lpString2 ); */ #endif