# Microsoft Developer Studio Project File - Name="GuideStore" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GuideStore - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "GuideStore.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "GuideStore.mak" CFG="GuideStore - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "GuideStore - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GuideStore - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GuideStore - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GuideStore - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GuideStore - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "GuideStore - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "GuideStore - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\GuideStore.dll InputPath=.\Debug\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "GuideStore - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /X /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\GuideStore.dll InputPath=.\DebugU\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "GuideStore - Win32 Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\GuideStore.dll InputPath=.\ReleaseMinSize\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "GuideStore - Win32 Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386 # SUBTRACT LINK32 /nodefaultlib # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\GuideStore.dll InputPath=.\ReleaseMinDependency\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "GuideStore - Win32 Unicode Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MT /W3 /GX /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\GuideStore.dll InputPath=.\ReleaseUMinSize\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "GuideStore - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MT /W3 /GX /Zi /O1 /X /I "f:\nt\public\sdk\inc:f:\nt\public\sdk\inc\atl30" /I "f:\nt\public\sdk\inc" /I "f:\nt\public\sdk\inc\crt" /I "f:\nt\public\sdk\inc\atl30" /I "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "F:\nt\multimedia\published\dxmdev\dshowdev\idl\obj\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\GuideStore.dll InputPath=.\ReleaseUMinDependency\GuideStore.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "GuideStore - Win32 Debug" # Name "GuideStore - Win32 Unicode Debug" # Name "GuideStore - Win32 Release MinSize" # Name "GuideStore - Win32 Release MinDependency" # Name "GuideStore - Win32 Unicode Release MinSize" # Name "GuideStore - Win32 Unicode Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\_guidestore.idl # ADD MTL /tlb "_guidestore.tlb" /h "_guidestore.h" # End Source File # Begin Source File SOURCE=.\Channel.cpp # End Source File # Begin Source File SOURCE=.\dlldatax.c # PROP Exclude_From_Scan -1 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\GuideDataProvider.cpp # End Source File # Begin Source File SOURCE=.\guidedb.cpp # End Source File # Begin Source File SOURCE=.\GuideStore.cpp # End Source File # Begin Source File SOURCE=.\GuideStore.def # End Source File # Begin Source File SOURCE=.\GuideStore.rc # End Source File # Begin Source File SOURCE=.\GuideStore2.cpp # End Source File # Begin Source File SOURCE=.\object.cpp # End Source File # Begin Source File SOURCE=.\Program.cpp # End Source File # Begin Source File SOURCE=.\Property.cpp # End Source File # Begin Source File SOURCE=.\ScheduleEntry.cpp # End Source File # Begin Source File SOURCE=.\Service.cpp # End Source File # Begin Source File SOURCE=.\sharedmemory.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\stdprop.cpp # End Source File # Begin Source File SOURCE=.\util.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Channel.h # End Source File # Begin Source File SOURCE=.\dlldatax.h # PROP Exclude_From_Scan -1 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\GuideDataProvider.h # End Source File # Begin Source File SOURCE=.\guidedb.h # End Source File # Begin Source File SOURCE=.\GuideStore2.h # End Source File # Begin Source File SOURCE=.\GuideStoreCP.h # End Source File # Begin Source File SOURCE=.\object.h # End Source File # Begin Source File SOURCE=.\Program.h # End Source File # Begin Source File SOURCE=.\Property.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\ScheduleEntry.h # End Source File # Begin Source File SOURCE=.\Service.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\Channel.rgs # End Source File # Begin Source File SOURCE=.\channelfactory.rgs # End Source File # Begin Source File SOURCE=.\ChannelLineup.rgs # End Source File # Begin Source File SOURCE=.\channellineupfactory.rgs # End Source File # Begin Source File SOURCE=.\ChannelLineups.rgs # End Source File # Begin Source File SOURCE=.\Channels.rgs # End Source File # Begin Source File SOURCE=.\GuideDataProvider.rgs # End Source File # Begin Source File SOURCE=.\GuideDataProviders.rgs # End Source File # Begin Source File SOURCE=.\GuideDB.rgs # End Source File # Begin Source File SOURCE=.\guidesto.bin # End Source File # Begin Source File SOURCE=.\GuideStore.rgs # End Source File # Begin Source File SOURCE=.\Object.rgs # End Source File # Begin Source File SOURCE=.\ObjectFactory.rgs # End Source File # Begin Source File SOURCE=.\Objects.rgs # End Source File # Begin Source File SOURCE=.\ObjectType.rgs # End Source File # Begin Source File SOURCE=.\ObjectTypes.rgs # End Source File # Begin Source File SOURCE=.\Program.rgs # End Source File # Begin Source File SOURCE=.\ProgramFactory.rgs # End Source File # Begin Source File SOURCE=.\Programs.rgs # End Source File # Begin Source File SOURCE=.\Properties.rgs # End Source File # Begin Source File SOURCE=.\PropertiesTable.rgs # End Source File # Begin Source File SOURCE=.\Property.rgs # End Source File # Begin Source File SOURCE=.\PropertyCondition.rgs # End Source File # Begin Source File SOURCE=.\PropertySet.rgs # End Source File # Begin Source File SOURCE=.\PropertySets.rgs # End Source File # Begin Source File SOURCE=.\PropertyType.rgs # End Source File # Begin Source File SOURCE=.\PropertyTypes.rgs # End Source File # Begin Source File SOURCE=.\ScheduleEntries.rgs # End Source File # Begin Source File SOURCE=.\ScheduleEntry.rgs # End Source File # Begin Source File SOURCE=.\ScheduleEntryFactory.rgs # End Source File # Begin Source File SOURCE=.\Service.rgs # End Source File # Begin Source File SOURCE=.\ServiceFactory.rgs # End Source File # Begin Source File SOURCE=.\Services.rgs # End Source File # Begin Source File SOURCE=.\TestTuneRequest.rgs # End Source File # End Group # Begin Source File SOURCE=.\deb.txt # End Source File # Begin Source File SOURCE=.\z.txt # End Source File # End Target # End Project