/*========================================================================== * * Copyright (c) 1995 - 1997 Microsoft Corporation. All Rights Reserved. * * File: fbsound.h * Content: Includes for FoxBear DirectSound support * ***************************************************************************/ #ifndef __FBSOUND_INCLUDED__ #define __FBSOUND_INCLUDED__ /* * types of sound effects */ typedef enum enum_EFFECT { SOUND_STOP = 0, SOUND_THROW, SOUND_JUMP, SOUND_STUNNED, SOUND_BEARSTRIKE, SOUND_BEARMISS, } EFFECT; #define NUM_SOUND_EFFECTS 6 /* * fn prototypes */ BOOL InitSound( HWND ); BOOL DestroySound( void ); BOOL DSDisable( void ); BOOL DSEnable( HWND ); BOOL SoundLoadEffect( EFFECT ); BOOL SoundPlayEffect( EFFECT ); BOOL SoundStopEffect( EFFECT ); BOOL SoundDestroyEffect( EFFECT ); #endif