NAME = dplaysvr EXT = exe IS_32 = 1 WANTASM = 1 GOALS = $(PBIN)\$(NAME).$(EXT) \ $(PBIN)\$(NAME).sym OBJS = dphelp.obj dplaysvr.obj memalloc.obj newdpf.obj reliable.obj LIBS =kernel32.lib user32.lib advapi32.lib \ comdlg32.lib gdi32.lib winmm.lib libcmt.lib !if "$(DEBUG)" == "debug" COPT =-YX -DDEBUG -Zi -Fd$(NAME).PDB AOPT =-DDEBUG LOPT =-debug:full -debugtype:cv -pdb:$(NAME).pdb ROPT =-DDEBUG !else COPT =-YX AOPT = LOPT =-debug:none ROPT = !endif DEF = $(NAME).def RES = $(NAME).res CFLAGS =$(COPT) -Ox -DNO_DPF_HWND -D_X86_ -DNEW_DPF $(CDEBUG) -Fo$@ AFLAGS =$(AOPT) -Zp4 -DSTD_CALL -DBLD_COFF -coff LFLAGS =$(LOPT) RCFLAGS =$(ROPT) CFLAGS =$(CFLAGS) -I..\..\WSOCK -I$(MANROOT)\dplay\common -DPROF_SECT="\"dplaysvr\"" -DSTART_STR="\"DirectPlay Server: \"" LOGO = 1 !include ..\..\..\proj.mk # need to define a build rule for files in common directory {..\..\common}.c{}.obj: @$(CC) @<< $(CFLAGS) -Fo$(@B).obj ..\..\common\$(@B).c << newdpf.obj: $(MANROOT)\dplay\common\newdpf.c memalloc.obj: $(MANROOT)\dplay\common\memalloc.c $(NAME).$(EXT): \ $(OBJS) ..\$(NAME).def $(NAME).res ..\default.mk @$(LINK) $(LFLAGS) @<< -out:$(NAME).$(EXT) -map:$(NAME).map -machine:i386 -subsystem:windows,4.0 -def:..\$(NAME).def $(LIBS) $(NAME).res $(OBJS) << mapsym $(NAME).map