NAME = dpwsockx DEFNAME = dpwsock RESNAME = dpwsock EXT = dll GLOBAL_RECOMPILE = $(DXROOT)\dplay\dplay\recompdp.log IS_32 = 1 GOALS = $(PBIN)\$(NAME).$(EXT) $(PBIN)\wsock.reg \ $(PBIN)\$(NAME).sym LIBS =kernel32.lib user32.lib wsock32.lib dplayx.lib libc.lib OBJS = wsock2.obj leverage.obj newdpf.obj helpcli.obj dpsp.obj winsock.obj dllmain.obj \ dputils.obj memalloc.obj handler.obj fpm.obj bilink.obj COPT =-YX -DDEBUG -Zi -Zp -Fd$(NAME).PDB -D_DEBUG AOPT =-DDEBUG LOPT =-debug:full -debugtype:cv -pdb:$(NAME).pdb ROPT =-DDEBUG #LOGO = 1 # this causes compiler output to be shown !if ("$(DEBUG)" == "debug") || ("$(DEBUG)" == "ntdebug") COPT =-YX -Ox -DDEBUG -Zi -Fd$(NAME).PDB -DSTART_STR="\"DPWSOCK :\"" -DPROF_SECT="\"DirectPlay\"" AOPT =-DDEBUG LOPT =-debug:full -debugtype:cv -pdb:$(NAME).pdb ROPT =-DDEBUG !else COPT =-YX -Ox AOPT = LOPT =-debug:none -incremental:no ROPT = !endif CFLAGS =$(COPT) -MT -D_X86_ $(CDEBUG) -Fo$@ -Gd -DNEW_DPF -I.. -I..\..\dplaysvr -I$(DXROOT)\dplay\common $(CFLAGS) AFLAGS =$(AOPT) -Zp4 LFLAGS =$(LOPT) RCFLAGS =$(ROPT) !ifdef DPLAY_ICECAP !message *** building icecap *** CFLAGS= $(CFLAGS) -Gh -Zi LIBS= $(LIBS) icap.lib !endif !include ..\..\..\proj.mk # need to define a build rule for files in common directory {..\..\common}.c{}.obj: @$(CC) @<< $(CFLAGS) -Fo$(@B).obj ..\..\common\$(@B).c << dputils.obj: $(DXROOT)\dplay\common\dputils.c newdpf.obj: $(DXROOT)\dplay\common\newdpf.c memalloc.obj: $(DXROOT)\dplay\common\memalloc.c $(NAME).lib $(NAME).$(EXT): \ $(OBJS) $(RESNAME).res ..\$(DEFNAME).def ..\default.mk @$(LINK) $(LFLAGS) @<< -out:$(NAME).$(EXT) -map:$(NAME).map -dll -base:0x70020000 -machine:i386 -subsystem:windows,4.0 -implib:$(NAME).lib -def:..\$(DEFNAME).def -warn:2 $(LIBS) $(RESNAME).res $(OBJS) << mapsym $(NAME).map $(PBIN)\wsock.reg : ..\wsock.reg copy ..\wsock.reg $(PBIN)\wsock.reg