/* ** Copyright 1995-2095, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ /* GENERATED FILE: DO NOT EDIT */ #include "glslib.h" void __gls_null_glsBeginGLS(GLint inVersionMajor, GLint inVersionMinor) {} void __gls_null_glsBlock(GLSenum inBlockType) {} GLSenum __gls_null_glsCallStream(const GLubyte *inName) {return 0;} void __gls_null_glsEndGLS(void) {} void __gls_null_glsError(GLSopcode inOpcode, GLSenum inError) {} void __gls_null_glsGLRC(GLuint inGLRC) {} void __gls_null_glsGLRCLayer(GLuint inGLRC, GLuint inLayer, GLuint inReadLayer) {} void __gls_null_glsHeaderGLRCi(GLuint inGLRC, GLSenum inAttrib, GLint inVal) {} void __gls_null_glsHeaderLayerf(GLuint inLayer, GLSenum inAttrib, GLfloat inVal) {} void __gls_null_glsHeaderLayeri(GLuint inLayer, GLSenum inAttrib, GLint inVal) {} void __gls_null_glsHeaderf(GLSenum inAttrib, GLfloat inVal) {} void __gls_null_glsHeaderfv(GLSenum inAttrib, const GLfloat *inVec) {} void __gls_null_glsHeaderi(GLSenum inAttrib, GLint inVal) {} void __gls_null_glsHeaderiv(GLSenum inAttrib, const GLint *inVec) {} void __gls_null_glsHeaderubz(GLSenum inAttrib, const GLubyte *inString) {} void __gls_null_glsRequireExtension(const GLubyte *inExtension) {} void __gls_null_glsUnsupportedCommand(void) {} void __gls_null_glsAppRef(GLulong inAddress, GLuint inCount) {} void __gls_null_glsBeginObj(const GLubyte *inTag) {} void __gls_null_glsCharubz(const GLubyte *inTag, const GLubyte *inString) {} void __gls_null_glsComment(const GLubyte *inComment) {} void __gls_null_glsDisplayMapfv(GLuint inLayer, GLSenum inMap, GLuint inCount, const GLfloat *inVec) {} void __gls_null_glsEndObj(void) {} void __gls_null_glsNumb(const GLubyte *inTag, GLbyte inVal) {} void __gls_null_glsNumbv(const GLubyte *inTag, GLuint inCount, const GLbyte *inVec) {} void __gls_null_glsNumd(const GLubyte *inTag, GLdouble inVal) {} void __gls_null_glsNumdv(const GLubyte *inTag, GLuint inCount, const GLdouble *inVec) {} void __gls_null_glsNumf(const GLubyte *inTag, GLfloat inVal) {} void __gls_null_glsNumfv(const GLubyte *inTag, GLuint inCount, const GLfloat *inVec) {} void __gls_null_glsNumi(const GLubyte *inTag, GLint inVal) {} void __gls_null_glsNumiv(const GLubyte *inTag, GLuint inCount, const GLint *inVec) {} void __gls_null_glsNuml(const GLubyte *inTag, GLlong inVal) {} void __gls_null_glsNumlv(const GLubyte *inTag, GLuint inCount, const GLlong *inVec) {} void __gls_null_glsNums(const GLubyte *inTag, GLshort inVal) {} void __gls_null_glsNumsv(const GLubyte *inTag, GLuint inCount, const GLshort *inVec) {} void __gls_null_glsNumub(const GLubyte *inTag, GLubyte inVal) {} void __gls_null_glsNumubv(const GLubyte *inTag, GLuint inCount, const GLubyte *inVec) {} void __gls_null_glsNumui(const GLubyte *inTag, GLuint inVal) {} void __gls_null_glsNumuiv(const GLubyte *inTag, GLuint inCount, const GLuint *inVec) {} void __gls_null_glsNumul(const GLubyte *inTag, GLulong inVal) {} void __gls_null_glsNumulv(const GLubyte *inTag, GLuint inCount, const GLulong *inVec) {} void __gls_null_glsNumus(const GLubyte *inTag, GLushort inVal) {} void __gls_null_glsNumusv(const GLubyte *inTag, GLuint inCount, const GLushort *inVec) {} void __gls_null_glsPad(void) {} void __gls_null_glsSwapBuffers(GLuint inLayer) {} void __gls_null_glNewList(GLuint list, GLenum mode) {} void __gls_null_glEndList(void) {} void __gls_null_glCallList(GLuint list) {} void __gls_null_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) {} void __gls_null_glDeleteLists(GLuint list, GLsizei range) {} GLuint __gls_null_glGenLists(GLsizei range) {return 0;} void __gls_null_glListBase(GLuint base) {} void __gls_null_glBegin(GLenum mode) {} void __gls_null_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) {} void __gls_null_glColor3b(GLbyte red, GLbyte green, GLbyte blue) {} void __gls_null_glColor3bv(const GLbyte *v) {} void __gls_null_glColor3d(GLdouble red, GLdouble green, GLdouble blue) {} void __gls_null_glColor3dv(const GLdouble *v) {} void __gls_null_glColor3f(GLfloat red, GLfloat green, GLfloat blue) {} void __gls_null_glColor3fv(const GLfloat *v) {} void __gls_null_glColor3i(GLint red, GLint green, GLint blue) {} void __gls_null_glColor3iv(const GLint *v) {} void __gls_null_glColor3s(GLshort red, GLshort green, GLshort blue) {} void __gls_null_glColor3sv(const GLshort *v) {} void __gls_null_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {} void __gls_null_glColor3ubv(const GLubyte *v) {} void __gls_null_glColor3ui(GLuint red, GLuint green, GLuint blue) {} void __gls_null_glColor3uiv(const GLuint *v) {} void __gls_null_glColor3us(GLushort red, GLushort green, GLushort blue) {} void __gls_null_glColor3usv(const GLushort *v) {} void __gls_null_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {} void __gls_null_glColor4bv(const GLbyte *v) {} void __gls_null_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {} void __gls_null_glColor4dv(const GLdouble *v) {} void __gls_null_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {} void __gls_null_glColor4fv(const GLfloat *v) {} void __gls_null_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {} void __gls_null_glColor4iv(const GLint *v) {} void __gls_null_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {} void __gls_null_glColor4sv(const GLshort *v) {} void __gls_null_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {} void __gls_null_glColor4ubv(const GLubyte *v) {} void __gls_null_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {} void __gls_null_glColor4uiv(const GLuint *v) {} void __gls_null_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {} void __gls_null_glColor4usv(const GLushort *v) {} void __gls_null_glEdgeFlag(GLboolean flag) {} void __gls_null_glEdgeFlagv(const GLboolean *flag) {} void __gls_null_glEnd(void) {} void __gls_null_glIndexd(GLdouble c) {} void __gls_null_glIndexdv(const GLdouble *c) {} void __gls_null_glIndexf(GLfloat c) {} void __gls_null_glIndexfv(const GLfloat *c) {} void __gls_null_glIndexi(GLint c) {} void __gls_null_glIndexiv(const GLint *c) {} void __gls_null_glIndexs(GLshort c) {} void __gls_null_glIndexsv(const GLshort *c) {} void __gls_null_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {} void __gls_null_glNormal3bv(const GLbyte *v) {} void __gls_null_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {} void __gls_null_glNormal3dv(const GLdouble *v) {} void __gls_null_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {} void __gls_null_glNormal3fv(const GLfloat *v) {} void __gls_null_glNormal3i(GLint nx, GLint ny, GLint nz) {} void __gls_null_glNormal3iv(const GLint *v) {} void __gls_null_glNormal3s(GLshort nx, GLshort ny, GLshort nz) {} void __gls_null_glNormal3sv(const GLshort *v) {} void __gls_null_glRasterPos2d(GLdouble x, GLdouble y) {} void __gls_null_glRasterPos2dv(const GLdouble *v) {} void __gls_null_glRasterPos2f(GLfloat x, GLfloat y) {} void __gls_null_glRasterPos2fv(const GLfloat *v) {} void __gls_null_glRasterPos2i(GLint x, GLint y) {} void __gls_null_glRasterPos2iv(const GLint *v) {} void __gls_null_glRasterPos2s(GLshort x, GLshort y) {} void __gls_null_glRasterPos2sv(const GLshort *v) {} void __gls_null_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) {} void __gls_null_glRasterPos3dv(const GLdouble *v) {} void __gls_null_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) {} void __gls_null_glRasterPos3fv(const GLfloat *v) {} void __gls_null_glRasterPos3i(GLint x, GLint y, GLint z) {} void __gls_null_glRasterPos3iv(const GLint *v) {} void __gls_null_glRasterPos3s(GLshort x, GLshort y, GLshort z) {} void __gls_null_glRasterPos3sv(const GLshort *v) {} void __gls_null_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {} void __gls_null_glRasterPos4dv(const GLdouble *v) {} void __gls_null_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {} void __gls_null_glRasterPos4fv(const GLfloat *v) {} void __gls_null_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) {} void __gls_null_glRasterPos4iv(const GLint *v) {} void __gls_null_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) {} void __gls_null_glRasterPos4sv(const GLshort *v) {} void __gls_null_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {} void __gls_null_glRectdv(const GLdouble *v1, const GLdouble *v2) {} void __gls_null_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {} void __gls_null_glRectfv(const GLfloat *v1, const GLfloat *v2) {} void __gls_null_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {} void __gls_null_glRectiv(const GLint *v1, const GLint *v2) {} void __gls_null_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {} void __gls_null_glRectsv(const GLshort *v1, const GLshort *v2) {} void __gls_null_glTexCoord1d(GLdouble s) {} void __gls_null_glTexCoord1dv(const GLdouble *v) {} void __gls_null_glTexCoord1f(GLfloat s) {} void __gls_null_glTexCoord1fv(const GLfloat *v) {} void __gls_null_glTexCoord1i(GLint s) {} void __gls_null_glTexCoord1iv(const GLint *v) {} void __gls_null_glTexCoord1s(GLshort s) {} void __gls_null_glTexCoord1sv(const GLshort *v) {} void __gls_null_glTexCoord2d(GLdouble s, GLdouble t) {} void __gls_null_glTexCoord2dv(const GLdouble *v) {} void __gls_null_glTexCoord2f(GLfloat s, GLfloat t) {} void __gls_null_glTexCoord2fv(const GLfloat *v) {} void __gls_null_glTexCoord2i(GLint s, GLint t) {} void __gls_null_glTexCoord2iv(const GLint *v) {} void __gls_null_glTexCoord2s(GLshort s, GLshort t) {} void __gls_null_glTexCoord2sv(const GLshort *v) {} void __gls_null_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {} void __gls_null_glTexCoord3dv(const GLdouble *v) {} void __gls_null_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {} void __gls_null_glTexCoord3fv(const GLfloat *v) {} void __gls_null_glTexCoord3i(GLint s, GLint t, GLint r) {} void __gls_null_glTexCoord3iv(const GLint *v) {} void __gls_null_glTexCoord3s(GLshort s, GLshort t, GLshort r) {} void __gls_null_glTexCoord3sv(const GLshort *v) {} void __gls_null_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {} void __gls_null_glTexCoord4dv(const GLdouble *v) {} void __gls_null_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {} void __gls_null_glTexCoord4fv(const GLfloat *v) {} void __gls_null_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {} void __gls_null_glTexCoord4iv(const GLint *v) {} void __gls_null_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {} void __gls_null_glTexCoord4sv(const GLshort *v) {} void __gls_null_glVertex2d(GLdouble x, GLdouble y) {} void __gls_null_glVertex2dv(const GLdouble *v) {} void __gls_null_glVertex2f(GLfloat x, GLfloat y) {} void __gls_null_glVertex2fv(const GLfloat *v) {} void __gls_null_glVertex2i(GLint x, GLint y) {} void __gls_null_glVertex2iv(const GLint *v) {} void __gls_null_glVertex2s(GLshort x, GLshort y) {} void __gls_null_glVertex2sv(const GLshort *v) {} void __gls_null_glVertex3d(GLdouble x, GLdouble y, GLdouble z) {} void __gls_null_glVertex3dv(const GLdouble *v) {} void __gls_null_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {} void __gls_null_glVertex3fv(const GLfloat *v) {} void __gls_null_glVertex3i(GLint x, GLint y, GLint z) {} void __gls_null_glVertex3iv(const GLint *v) {} void __gls_null_glVertex3s(GLshort x, GLshort y, GLshort z) {} void __gls_null_glVertex3sv(const GLshort *v) {} void __gls_null_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {} void __gls_null_glVertex4dv(const GLdouble *v) {} void __gls_null_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {} void __gls_null_glVertex4fv(const GLfloat *v) {} void __gls_null_glVertex4i(GLint x, GLint y, GLint z, GLint w) {} void __gls_null_glVertex4iv(const GLint *v) {} void __gls_null_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {} void __gls_null_glVertex4sv(const GLshort *v) {} void __gls_null_glClipPlane(GLenum plane, const GLdouble *equation) {} void __gls_null_glColorMaterial(GLenum face, GLenum mode) {} void __gls_null_glCullFace(GLenum mode) {} void __gls_null_glFogf(GLenum pname, GLfloat param) {} void __gls_null_glFogfv(GLenum pname, const GLfloat *params) {} void __gls_null_glFogi(GLenum pname, GLint param) {} void __gls_null_glFogiv(GLenum pname, const GLint *params) {} void __gls_null_glFrontFace(GLenum mode) {} void __gls_null_glHint(GLenum target, GLenum mode) {} void __gls_null_glLightf(GLenum light, GLenum pname, GLfloat param) {} void __gls_null_glLightfv(GLenum light, GLenum pname, const GLfloat *params) {} void __gls_null_glLighti(GLenum light, GLenum pname, GLint param) {} void __gls_null_glLightiv(GLenum light, GLenum pname, const GLint *params) {} void __gls_null_glLightModelf(GLenum pname, GLfloat param) {} void __gls_null_glLightModelfv(GLenum pname, const GLfloat *params) {} void __gls_null_glLightModeli(GLenum pname, GLint param) {} void __gls_null_glLightModeliv(GLenum pname, const GLint *params) {} void __gls_null_glLineStipple(GLint factor, GLushort pattern) {} void __gls_null_glLineWidth(GLfloat width) {} void __gls_null_glMaterialf(GLenum face, GLenum pname, GLfloat param) {} void __gls_null_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) {} void __gls_null_glMateriali(GLenum face, GLenum pname, GLint param) {} void __gls_null_glMaterialiv(GLenum face, GLenum pname, const GLint *params) {} void __gls_null_glPointSize(GLfloat size) {} void __gls_null_glPolygonMode(GLenum face, GLenum mode) {} void __gls_null_glPolygonStipple(const GLubyte *mask) {} void __gls_null_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {} void __gls_null_glShadeModel(GLenum mode) {} void __gls_null_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {} void __gls_null_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {} void __gls_null_glTexParameteri(GLenum target, GLenum pname, GLint param) {} void __gls_null_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {} void __gls_null_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {} void __gls_null_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {} void __gls_null_glTexEnvf(GLenum target, GLenum pname, GLfloat param) {} void __gls_null_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {} void __gls_null_glTexEnvi(GLenum target, GLenum pname, GLint param) {} void __gls_null_glTexEnviv(GLenum target, GLenum pname, const GLint *params) {} void __gls_null_glTexGend(GLenum coord, GLenum pname, GLdouble param) {} void __gls_null_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) {} void __gls_null_glTexGenf(GLenum coord, GLenum pname, GLfloat param) {} void __gls_null_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) {} void __gls_null_glTexGeni(GLenum coord, GLenum pname, GLint param) {} void __gls_null_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) {} void __gls_null_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) {} void __gls_null_glSelectBuffer(GLsizei size, GLuint *buffer) {} GLint __gls_null_glRenderMode(GLenum mode) {return 0;} void __gls_null_glInitNames(void) {} void __gls_null_glLoadName(GLuint name) {} void __gls_null_glPassThrough(GLfloat token) {} void __gls_null_glPopName(void) {} void __gls_null_glPushName(GLuint name) {} void __gls_null_glDrawBuffer(GLenum mode) {} void __gls_null_glClear(GLbitfield mask) {} void __gls_null_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {} void __gls_null_glClearIndex(GLfloat c) {} void __gls_null_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {} void __gls_null_glClearStencil(GLint s) {} void __gls_null_glClearDepth(GLclampd depth) {} void __gls_null_glStencilMask(GLuint mask) {} void __gls_null_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {} void __gls_null_glDepthMask(GLboolean flag) {} void __gls_null_glIndexMask(GLuint mask) {} void __gls_null_glAccum(GLenum op, GLfloat value) {} void __gls_null_glDisable(GLenum cap) {} void __gls_null_glEnable(GLenum cap) {} void __gls_null_glFinish(void) {} void __gls_null_glFlush(void) {} void __gls_null_glPopAttrib(void) {} void __gls_null_glPushAttrib(GLbitfield mask) {} void __gls_null_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) {} void __gls_null_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) {} void __gls_null_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) {} void __gls_null_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) {} void __gls_null_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) {} void __gls_null_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) {} void __gls_null_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {} void __gls_null_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {} void __gls_null_glEvalCoord1d(GLdouble u) {} void __gls_null_glEvalCoord1dv(const GLdouble *u) {} void __gls_null_glEvalCoord1f(GLfloat u) {} void __gls_null_glEvalCoord1fv(const GLfloat *u) {} void __gls_null_glEvalCoord2d(GLdouble u, GLdouble v) {} void __gls_null_glEvalCoord2dv(const GLdouble *u) {} void __gls_null_glEvalCoord2f(GLfloat u, GLfloat v) {} void __gls_null_glEvalCoord2fv(const GLfloat *u) {} void __gls_null_glEvalMesh1(GLenum mode, GLint i1, GLint i2) {} void __gls_null_glEvalPoint1(GLint i) {} void __gls_null_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {} void __gls_null_glEvalPoint2(GLint i, GLint j) {} void __gls_null_glAlphaFunc(GLenum func, GLclampf ref) {} void __gls_null_glBlendFunc(GLenum sfactor, GLenum dfactor) {} void __gls_null_glLogicOp(GLenum opcode) {} void __gls_null_glStencilFunc(GLenum func, GLint ref, GLuint mask) {} void __gls_null_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {} void __gls_null_glDepthFunc(GLenum func) {} void __gls_null_glPixelZoom(GLfloat xfactor, GLfloat yfactor) {} void __gls_null_glPixelTransferf(GLenum pname, GLfloat param) {} void __gls_null_glPixelTransferi(GLenum pname, GLint param) {} void __gls_null_glPixelStoref(GLenum pname, GLfloat param) {} void __gls_null_glPixelStorei(GLenum pname, GLint param) {} void __gls_null_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) {} void __gls_null_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) {} void __gls_null_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) {} void __gls_null_glReadBuffer(GLenum mode) {} void __gls_null_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {} void __gls_null_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {} void __gls_null_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {} void __gls_null_glGetBooleanv(GLenum pname, GLboolean *params) {} void __gls_null_glGetClipPlane(GLenum plane, GLdouble *equation) {} void __gls_null_glGetDoublev(GLenum pname, GLdouble *params) {} GLenum __gls_null_glGetError(void) {return 0;} void __gls_null_glGetFloatv(GLenum pname, GLfloat *params) {} void __gls_null_glGetIntegerv(GLenum pname, GLint *params) {} void __gls_null_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) {} void __gls_null_glGetLightiv(GLenum light, GLenum pname, GLint *params) {} void __gls_null_glGetMapdv(GLenum target, GLenum query, GLdouble *v) {} void __gls_null_glGetMapfv(GLenum target, GLenum query, GLfloat *v) {} void __gls_null_glGetMapiv(GLenum target, GLenum query, GLint *v) {} void __gls_null_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) {} void __gls_null_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) {} void __gls_null_glGetPixelMapfv(GLenum map, GLfloat *values) {} void __gls_null_glGetPixelMapuiv(GLenum map, GLuint *values) {} void __gls_null_glGetPixelMapusv(GLenum map, GLushort *values) {} void __gls_null_glGetPolygonStipple(GLubyte *mask) {} const GLubyte * __gls_null_glGetString(GLenum name) {return 0;} void __gls_null_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) {} void __gls_null_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) {} void __gls_null_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) {} void __gls_null_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) {} void __gls_null_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) {} void __gls_null_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {} void __gls_null_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {} void __gls_null_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {} void __gls_null_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {} void __gls_null_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {} GLboolean __gls_null_glIsEnabled(GLenum cap) {return 0;} GLboolean __gls_null_glIsList(GLuint list) {return 0;} void __gls_null_glDepthRange(GLclampd zNear, GLclampd zFar) {} void __gls_null_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {} void __gls_null_glLoadIdentity(void) {} void __gls_null_glLoadMatrixf(const GLfloat *m) {} void __gls_null_glLoadMatrixd(const GLdouble *m) {} void __gls_null_glMatrixMode(GLenum mode) {} void __gls_null_glMultMatrixf(const GLfloat *m) {} void __gls_null_glMultMatrixd(const GLdouble *m) {} void __gls_null_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {} void __gls_null_glPopMatrix(void) {} void __gls_null_glPushMatrix(void) {} void __gls_null_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {} void __gls_null_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {} void __gls_null_glScaled(GLdouble x, GLdouble y, GLdouble z) {} void __gls_null_glScalef(GLfloat x, GLfloat y, GLfloat z) {} void __gls_null_glTranslated(GLdouble x, GLdouble y, GLdouble z) {} void __gls_null_glTranslatef(GLfloat x, GLfloat y, GLfloat z) {} void __gls_null_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {} #if __GL_EXT_blend_color void __gls_null_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {} #endif /* __GL_EXT_blend_color */ #if __GL_EXT_blend_minmax void __gls_null_glBlendEquationEXT(GLenum mode) {} #endif /* __GL_EXT_blend_minmax */ #if __GL_EXT_polygon_offset void __gls_null_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {} #endif /* __GL_EXT_polygon_offset */ #if __GL_EXT_subtexture void __gls_null_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_EXT_subtexture */ #if __GL_EXT_subtexture void __gls_null_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_EXT_subtexture */ #if __GL_SGIS_multisample void __gls_null_glSampleMaskSGIS(GLclampf value, GLboolean invert) {} #endif /* __GL_SGIS_multisample */ #if __GL_SGIS_multisample void __gls_null_glSamplePatternSGIS(GLenum pattern) {} #endif /* __GL_SGIS_multisample */ #if __GL_SGIX_multisample void __gls_null_glTagSampleBufferSGIX(void) {} #endif /* __GL_SGIX_multisample */ #if __GL_EXT_convolution void __gls_null_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution void __gls_null_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) {} #endif /* __GL_EXT_convolution */ #if __GL_EXT_histogram void __gls_null_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glResetHistogramEXT(GLenum target) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram void __gls_null_glResetMinmaxEXT(GLenum target) {} #endif /* __GL_EXT_histogram */ #if __GL_EXT_texture3D void __gls_null_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_EXT_texture3D */ #if __GL_EXT_subtexture void __gls_null_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_EXT_subtexture */ #if __GL_SGIS_detail_texture void __gls_null_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {} #endif /* __GL_SGIS_detail_texture */ #if __GL_SGIS_detail_texture void __gls_null_glGetDetailTexFuncSGIS(GLenum target, GLfloat *points) {} #endif /* __GL_SGIS_detail_texture */ #if __GL_SGIS_sharpen_texture void __gls_null_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {} #endif /* __GL_SGIS_sharpen_texture */ #if __GL_SGIS_sharpen_texture void __gls_null_glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points) {} #endif /* __GL_SGIS_sharpen_texture */ #if __GL_EXT_vertex_array void __gls_null_glArrayElementEXT(GLint i) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glGetPointervEXT(GLenum pname, GLvoid* *params) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array void __gls_null_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {} #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_texture_object GLboolean __gls_null_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) {return 0;} #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object void __gls_null_glBindTextureEXT(GLenum target, GLuint texture) {} #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object void __gls_null_glDeleteTexturesEXT(GLsizei n, const GLuint *textures) {} #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object void __gls_null_glGenTexturesEXT(GLsizei n, GLuint *textures) {} #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object GLboolean __gls_null_glIsTextureEXT(GLuint texture) {return 0;} #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object void __gls_null_glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) {} #endif /* __GL_EXT_texture_object */ #if __GL_WIN_draw_range_elements void __gls_null_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {} #endif // __GL_EXT_draw_range_elements #if __GL_EXT_paletted_texture void __gls_null_glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) {} #endif /* __GL_EXT_paletted_texture */ #if __GL_SGI_color_table void __gls_null_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {} #endif /* __GL_SGI_color_table */ #if __GL_SGI_color_table void __gls_null_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {} #endif /* __GL_SGI_color_table */ #if __GL_SGI_color_table void __gls_null_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {} #endif /* __GL_SGI_color_table */ #if __GL_EXT_paletted_texture void __gls_null_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) {} #endif /* __GL_EXT_paletted_texture */ #if __GL_EXT_paletted_texture void __gls_null_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {} #endif /* __GL_EXT_paletted_texture */ #if __GL_EXT_paletted_texture void __gls_null_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) {} #endif /* __GL_EXT_paletted_texture */ #if __GL_SGI_texture_color_table void __gls_null_glGetTexColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) {} #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table void __gls_null_glGetTexColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) {} #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table void __gls_null_glTexColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {} #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table void __gls_null_glTexColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {} #endif /* __GL_SGI_texture_color_table */ #if __GL_EXT_copy_texture void __gls_null_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {} #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture void __gls_null_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {} #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture void __gls_null_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {} #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture void __gls_null_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {} #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture void __gls_null_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {} #endif /* __GL_EXT_copy_texture */ #if __GL_SGIS_texture4D void __gls_null_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_SGIS_texture4D */ #if __GL_SGIS_texture4D void __gls_null_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels) {} #endif /* __GL_SGIS_texture4D */ #if __GL_SGIX_pixel_texture void __gls_null_glPixelTexGenSGIX(GLenum mode) {} #endif /* __GL_SGIX_pixel_texture */ // DrewB - 1.1 void __gls_null_glArrayElement(GLint i) {} void __gls_null_glBindTexture(GLenum target, GLuint texture) {} void __gls_null_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glDisableClientState(GLenum array) {} void __gls_null_glDrawArrays(GLenum mode, GLint first, GLsizei count) {} void __gls_null_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {} void __gls_null_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) {} void __gls_null_glEnableClientState(GLenum array) {} void __gls_null_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glIndexub(GLubyte c) {} void __gls_null_glIndexubv(const GLubyte *c) {} void __gls_null_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glPolygonOffset(GLfloat factor, GLfloat units) {} void __gls_null_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {} void __gls_null_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) {} void __gls_null_glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) {} void __gls_null_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {} void __gls_null_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {} void __gls_null_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {} void __gls_null_glDeleteTextures(GLsizei n, const GLuint *textures) {} void __gls_null_glGenTextures(GLsizei n, GLuint *textures) {} void __gls_null_glGetPointerv(GLenum pname, GLvoid* *params) {} void __gls_null_glIsTexture(GLuint texture) {} void __gls_null_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) {} void __gls_null_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) {} void __gls_null_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {} void __gls_null_glPushClientAttrib(GLbitfield mask) {} void __gls_null_glPopClientAttrib(void) {} #if __GL_EXT_paletted_texture // DrewB void __gls_null_glColorSubTableEXT(GLenum target, GLuint start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {} #endif #if __GL_WIN_draw_range_elements // MarcFo void __gls_null_glDrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {} #endif const GLSfunc __glsNullCommandFuncs[__GLS_OPCODE_COUNT] = { GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, (GLSfunc)__gls_null_glsBeginGLS, (GLSfunc)__gls_null_glsBlock, (GLSfunc)__gls_null_glsCallStream, (GLSfunc)__gls_null_glsEndGLS, (GLSfunc)__gls_null_glsError, (GLSfunc)__gls_null_glsGLRC, (GLSfunc)__gls_null_glsGLRCLayer, (GLSfunc)__gls_null_glsHeaderGLRCi, (GLSfunc)__gls_null_glsHeaderLayerf, (GLSfunc)__gls_null_glsHeaderLayeri, (GLSfunc)__gls_null_glsHeaderf, (GLSfunc)__gls_null_glsHeaderfv, (GLSfunc)__gls_null_glsHeaderi, (GLSfunc)__gls_null_glsHeaderiv, (GLSfunc)__gls_null_glsHeaderubz, (GLSfunc)__gls_null_glsRequireExtension, (GLSfunc)__gls_null_glsUnsupportedCommand, (GLSfunc)__gls_null_glsAppRef, (GLSfunc)__gls_null_glsBeginObj, (GLSfunc)__gls_null_glsCharubz, (GLSfunc)__gls_null_glsComment, (GLSfunc)__gls_null_glsDisplayMapfv, (GLSfunc)__gls_null_glsEndObj, (GLSfunc)__gls_null_glsNumb, (GLSfunc)__gls_null_glsNumbv, (GLSfunc)__gls_null_glsNumd, (GLSfunc)__gls_null_glsNumdv, (GLSfunc)__gls_null_glsNumf, (GLSfunc)__gls_null_glsNumfv, (GLSfunc)__gls_null_glsNumi, (GLSfunc)__gls_null_glsNumiv, (GLSfunc)__gls_null_glsNuml, (GLSfunc)__gls_null_glsNumlv, (GLSfunc)__gls_null_glsNums, (GLSfunc)__gls_null_glsNumsv, (GLSfunc)__gls_null_glsNumub, (GLSfunc)__gls_null_glsNumubv, (GLSfunc)__gls_null_glsNumui, (GLSfunc)__gls_null_glsNumuiv, (GLSfunc)__gls_null_glsNumul, (GLSfunc)__gls_null_glsNumulv, (GLSfunc)__gls_null_glsNumus, (GLSfunc)__gls_null_glsNumusv, (GLSfunc)__gls_null_glsPad, (GLSfunc)__gls_null_glsSwapBuffers, GLS_NONE, GLS_NONE, GLS_NONE, (GLSfunc)__gls_null_glNewList, (GLSfunc)__gls_null_glEndList, (GLSfunc)__gls_null_glCallList, (GLSfunc)__gls_null_glCallLists, (GLSfunc)__gls_null_glDeleteLists, (GLSfunc)__gls_null_glGenLists, (GLSfunc)__gls_null_glListBase, (GLSfunc)__gls_null_glBegin, (GLSfunc)__gls_null_glBitmap, (GLSfunc)__gls_null_glColor3b, (GLSfunc)__gls_null_glColor3bv, (GLSfunc)__gls_null_glColor3d, (GLSfunc)__gls_null_glColor3dv, (GLSfunc)__gls_null_glColor3f, (GLSfunc)__gls_null_glColor3fv, (GLSfunc)__gls_null_glColor3i, (GLSfunc)__gls_null_glColor3iv, (GLSfunc)__gls_null_glColor3s, (GLSfunc)__gls_null_glColor3sv, (GLSfunc)__gls_null_glColor3ub, (GLSfunc)__gls_null_glColor3ubv, (GLSfunc)__gls_null_glColor3ui, (GLSfunc)__gls_null_glColor3uiv, (GLSfunc)__gls_null_glColor3us, (GLSfunc)__gls_null_glColor3usv, (GLSfunc)__gls_null_glColor4b, (GLSfunc)__gls_null_glColor4bv, (GLSfunc)__gls_null_glColor4d, (GLSfunc)__gls_null_glColor4dv, (GLSfunc)__gls_null_glColor4f, (GLSfunc)__gls_null_glColor4fv, (GLSfunc)__gls_null_glColor4i, (GLSfunc)__gls_null_glColor4iv, (GLSfunc)__gls_null_glColor4s, (GLSfunc)__gls_null_glColor4sv, (GLSfunc)__gls_null_glColor4ub, (GLSfunc)__gls_null_glColor4ubv, (GLSfunc)__gls_null_glColor4ui, (GLSfunc)__gls_null_glColor4uiv, (GLSfunc)__gls_null_glColor4us, (GLSfunc)__gls_null_glColor4usv, (GLSfunc)__gls_null_glEdgeFlag, (GLSfunc)__gls_null_glEdgeFlagv, (GLSfunc)__gls_null_glEnd, (GLSfunc)__gls_null_glIndexd, (GLSfunc)__gls_null_glIndexdv, (GLSfunc)__gls_null_glIndexf, (GLSfunc)__gls_null_glIndexfv, (GLSfunc)__gls_null_glIndexi, (GLSfunc)__gls_null_glIndexiv, (GLSfunc)__gls_null_glIndexs, (GLSfunc)__gls_null_glIndexsv, (GLSfunc)__gls_null_glNormal3b, (GLSfunc)__gls_null_glNormal3bv, (GLSfunc)__gls_null_glNormal3d, (GLSfunc)__gls_null_glNormal3dv, (GLSfunc)__gls_null_glNormal3f, (GLSfunc)__gls_null_glNormal3fv, (GLSfunc)__gls_null_glNormal3i, (GLSfunc)__gls_null_glNormal3iv, (GLSfunc)__gls_null_glNormal3s, (GLSfunc)__gls_null_glNormal3sv, (GLSfunc)__gls_null_glRasterPos2d, (GLSfunc)__gls_null_glRasterPos2dv, (GLSfunc)__gls_null_glRasterPos2f, (GLSfunc)__gls_null_glRasterPos2fv, (GLSfunc)__gls_null_glRasterPos2i, (GLSfunc)__gls_null_glRasterPos2iv, (GLSfunc)__gls_null_glRasterPos2s, (GLSfunc)__gls_null_glRasterPos2sv, (GLSfunc)__gls_null_glRasterPos3d, (GLSfunc)__gls_null_glRasterPos3dv, (GLSfunc)__gls_null_glRasterPos3f, (GLSfunc)__gls_null_glRasterPos3fv, (GLSfunc)__gls_null_glRasterPos3i, (GLSfunc)__gls_null_glRasterPos3iv, (GLSfunc)__gls_null_glRasterPos3s, (GLSfunc)__gls_null_glRasterPos3sv, (GLSfunc)__gls_null_glRasterPos4d, (GLSfunc)__gls_null_glRasterPos4dv, (GLSfunc)__gls_null_glRasterPos4f, (GLSfunc)__gls_null_glRasterPos4fv, (GLSfunc)__gls_null_glRasterPos4i, (GLSfunc)__gls_null_glRasterPos4iv, (GLSfunc)__gls_null_glRasterPos4s, (GLSfunc)__gls_null_glRasterPos4sv, (GLSfunc)__gls_null_glRectd, (GLSfunc)__gls_null_glRectdv, (GLSfunc)__gls_null_glRectf, (GLSfunc)__gls_null_glRectfv, (GLSfunc)__gls_null_glRecti, (GLSfunc)__gls_null_glRectiv, (GLSfunc)__gls_null_glRects, (GLSfunc)__gls_null_glRectsv, (GLSfunc)__gls_null_glTexCoord1d, (GLSfunc)__gls_null_glTexCoord1dv, (GLSfunc)__gls_null_glTexCoord1f, (GLSfunc)__gls_null_glTexCoord1fv, (GLSfunc)__gls_null_glTexCoord1i, (GLSfunc)__gls_null_glTexCoord1iv, (GLSfunc)__gls_null_glTexCoord1s, (GLSfunc)__gls_null_glTexCoord1sv, (GLSfunc)__gls_null_glTexCoord2d, (GLSfunc)__gls_null_glTexCoord2dv, (GLSfunc)__gls_null_glTexCoord2f, (GLSfunc)__gls_null_glTexCoord2fv, (GLSfunc)__gls_null_glTexCoord2i, (GLSfunc)__gls_null_glTexCoord2iv, (GLSfunc)__gls_null_glTexCoord2s, (GLSfunc)__gls_null_glTexCoord2sv, (GLSfunc)__gls_null_glTexCoord3d, (GLSfunc)__gls_null_glTexCoord3dv, (GLSfunc)__gls_null_glTexCoord3f, (GLSfunc)__gls_null_glTexCoord3fv, (GLSfunc)__gls_null_glTexCoord3i, (GLSfunc)__gls_null_glTexCoord3iv, (GLSfunc)__gls_null_glTexCoord3s, (GLSfunc)__gls_null_glTexCoord3sv, (GLSfunc)__gls_null_glTexCoord4d, (GLSfunc)__gls_null_glTexCoord4dv, (GLSfunc)__gls_null_glTexCoord4f, (GLSfunc)__gls_null_glTexCoord4fv, (GLSfunc)__gls_null_glTexCoord4i, (GLSfunc)__gls_null_glTexCoord4iv, (GLSfunc)__gls_null_glTexCoord4s, (GLSfunc)__gls_null_glTexCoord4sv, (GLSfunc)__gls_null_glVertex2d, (GLSfunc)__gls_null_glVertex2dv, (GLSfunc)__gls_null_glVertex2f, (GLSfunc)__gls_null_glVertex2fv, (GLSfunc)__gls_null_glVertex2i, (GLSfunc)__gls_null_glVertex2iv, (GLSfunc)__gls_null_glVertex2s, (GLSfunc)__gls_null_glVertex2sv, (GLSfunc)__gls_null_glVertex3d, (GLSfunc)__gls_null_glVertex3dv, (GLSfunc)__gls_null_glVertex3f, (GLSfunc)__gls_null_glVertex3fv, (GLSfunc)__gls_null_glVertex3i, (GLSfunc)__gls_null_glVertex3iv, (GLSfunc)__gls_null_glVertex3s, (GLSfunc)__gls_null_glVertex3sv, (GLSfunc)__gls_null_glVertex4d, (GLSfunc)__gls_null_glVertex4dv, (GLSfunc)__gls_null_glVertex4f, (GLSfunc)__gls_null_glVertex4fv, (GLSfunc)__gls_null_glVertex4i, (GLSfunc)__gls_null_glVertex4iv, (GLSfunc)__gls_null_glVertex4s, (GLSfunc)__gls_null_glVertex4sv, (GLSfunc)__gls_null_glClipPlane, (GLSfunc)__gls_null_glColorMaterial, (GLSfunc)__gls_null_glCullFace, (GLSfunc)__gls_null_glFogf, (GLSfunc)__gls_null_glFogfv, (GLSfunc)__gls_null_glFogi, (GLSfunc)__gls_null_glFogiv, (GLSfunc)__gls_null_glFrontFace, (GLSfunc)__gls_null_glHint, (GLSfunc)__gls_null_glLightf, (GLSfunc)__gls_null_glLightfv, (GLSfunc)__gls_null_glLighti, (GLSfunc)__gls_null_glLightiv, (GLSfunc)__gls_null_glLightModelf, (GLSfunc)__gls_null_glLightModelfv, (GLSfunc)__gls_null_glLightModeli, (GLSfunc)__gls_null_glLightModeliv, (GLSfunc)__gls_null_glLineStipple, (GLSfunc)__gls_null_glLineWidth, (GLSfunc)__gls_null_glMaterialf, (GLSfunc)__gls_null_glMaterialfv, (GLSfunc)__gls_null_glMateriali, (GLSfunc)__gls_null_glMaterialiv, (GLSfunc)__gls_null_glPointSize, (GLSfunc)__gls_null_glPolygonMode, (GLSfunc)__gls_null_glPolygonStipple, (GLSfunc)__gls_null_glScissor, (GLSfunc)__gls_null_glShadeModel, (GLSfunc)__gls_null_glTexParameterf, (GLSfunc)__gls_null_glTexParameterfv, (GLSfunc)__gls_null_glTexParameteri, (GLSfunc)__gls_null_glTexParameteriv, (GLSfunc)__gls_null_glTexImage1D, (GLSfunc)__gls_null_glTexImage2D, (GLSfunc)__gls_null_glTexEnvf, (GLSfunc)__gls_null_glTexEnvfv, (GLSfunc)__gls_null_glTexEnvi, (GLSfunc)__gls_null_glTexEnviv, (GLSfunc)__gls_null_glTexGend, (GLSfunc)__gls_null_glTexGendv, (GLSfunc)__gls_null_glTexGenf, (GLSfunc)__gls_null_glTexGenfv, (GLSfunc)__gls_null_glTexGeni, (GLSfunc)__gls_null_glTexGeniv, (GLSfunc)__gls_null_glFeedbackBuffer, (GLSfunc)__gls_null_glSelectBuffer, (GLSfunc)__gls_null_glRenderMode, (GLSfunc)__gls_null_glInitNames, (GLSfunc)__gls_null_glLoadName, (GLSfunc)__gls_null_glPassThrough, (GLSfunc)__gls_null_glPopName, (GLSfunc)__gls_null_glPushName, (GLSfunc)__gls_null_glDrawBuffer, (GLSfunc)__gls_null_glClear, (GLSfunc)__gls_null_glClearAccum, (GLSfunc)__gls_null_glClearIndex, (GLSfunc)__gls_null_glClearColor, (GLSfunc)__gls_null_glClearStencil, (GLSfunc)__gls_null_glClearDepth, (GLSfunc)__gls_null_glStencilMask, (GLSfunc)__gls_null_glColorMask, (GLSfunc)__gls_null_glDepthMask, (GLSfunc)__gls_null_glIndexMask, (GLSfunc)__gls_null_glAccum, (GLSfunc)__gls_null_glDisable, (GLSfunc)__gls_null_glEnable, (GLSfunc)__gls_null_glFinish, (GLSfunc)__gls_null_glFlush, (GLSfunc)__gls_null_glPopAttrib, (GLSfunc)__gls_null_glPushAttrib, (GLSfunc)__gls_null_glMap1d, (GLSfunc)__gls_null_glMap1f, (GLSfunc)__gls_null_glMap2d, (GLSfunc)__gls_null_glMap2f, (GLSfunc)__gls_null_glMapGrid1d, (GLSfunc)__gls_null_glMapGrid1f, (GLSfunc)__gls_null_glMapGrid2d, (GLSfunc)__gls_null_glMapGrid2f, (GLSfunc)__gls_null_glEvalCoord1d, (GLSfunc)__gls_null_glEvalCoord1dv, (GLSfunc)__gls_null_glEvalCoord1f, (GLSfunc)__gls_null_glEvalCoord1fv, (GLSfunc)__gls_null_glEvalCoord2d, (GLSfunc)__gls_null_glEvalCoord2dv, (GLSfunc)__gls_null_glEvalCoord2f, (GLSfunc)__gls_null_glEvalCoord2fv, (GLSfunc)__gls_null_glEvalMesh1, (GLSfunc)__gls_null_glEvalPoint1, (GLSfunc)__gls_null_glEvalMesh2, (GLSfunc)__gls_null_glEvalPoint2, (GLSfunc)__gls_null_glAlphaFunc, (GLSfunc)__gls_null_glBlendFunc, (GLSfunc)__gls_null_glLogicOp, (GLSfunc)__gls_null_glStencilFunc, (GLSfunc)__gls_null_glStencilOp, (GLSfunc)__gls_null_glDepthFunc, (GLSfunc)__gls_null_glPixelZoom, (GLSfunc)__gls_null_glPixelTransferf, (GLSfunc)__gls_null_glPixelTransferi, (GLSfunc)__gls_null_glPixelStoref, (GLSfunc)__gls_null_glPixelStorei, (GLSfunc)__gls_null_glPixelMapfv, (GLSfunc)__gls_null_glPixelMapuiv, (GLSfunc)__gls_null_glPixelMapusv, (GLSfunc)__gls_null_glReadBuffer, (GLSfunc)__gls_null_glCopyPixels, (GLSfunc)__gls_null_glReadPixels, (GLSfunc)__gls_null_glDrawPixels, (GLSfunc)__gls_null_glGetBooleanv, (GLSfunc)__gls_null_glGetClipPlane, (GLSfunc)__gls_null_glGetDoublev, (GLSfunc)__gls_null_glGetError, (GLSfunc)__gls_null_glGetFloatv, (GLSfunc)__gls_null_glGetIntegerv, (GLSfunc)__gls_null_glGetLightfv, (GLSfunc)__gls_null_glGetLightiv, (GLSfunc)__gls_null_glGetMapdv, (GLSfunc)__gls_null_glGetMapfv, (GLSfunc)__gls_null_glGetMapiv, (GLSfunc)__gls_null_glGetMaterialfv, (GLSfunc)__gls_null_glGetMaterialiv, (GLSfunc)__gls_null_glGetPixelMapfv, (GLSfunc)__gls_null_glGetPixelMapuiv, (GLSfunc)__gls_null_glGetPixelMapusv, (GLSfunc)__gls_null_glGetPolygonStipple, (GLSfunc)__gls_null_glGetString, (GLSfunc)__gls_null_glGetTexEnvfv, (GLSfunc)__gls_null_glGetTexEnviv, (GLSfunc)__gls_null_glGetTexGendv, (GLSfunc)__gls_null_glGetTexGenfv, (GLSfunc)__gls_null_glGetTexGeniv, (GLSfunc)__gls_null_glGetTexImage, (GLSfunc)__gls_null_glGetTexParameterfv, (GLSfunc)__gls_null_glGetTexParameteriv, (GLSfunc)__gls_null_glGetTexLevelParameterfv, (GLSfunc)__gls_null_glGetTexLevelParameteriv, (GLSfunc)__gls_null_glIsEnabled, (GLSfunc)__gls_null_glIsList, (GLSfunc)__gls_null_glDepthRange, (GLSfunc)__gls_null_glFrustum, (GLSfunc)__gls_null_glLoadIdentity, (GLSfunc)__gls_null_glLoadMatrixf, (GLSfunc)__gls_null_glLoadMatrixd, (GLSfunc)__gls_null_glMatrixMode, (GLSfunc)__gls_null_glMultMatrixf, (GLSfunc)__gls_null_glMultMatrixd, (GLSfunc)__gls_null_glOrtho, (GLSfunc)__gls_null_glPopMatrix, (GLSfunc)__gls_null_glPushMatrix, (GLSfunc)__gls_null_glRotated, (GLSfunc)__gls_null_glRotatef, (GLSfunc)__gls_null_glScaled, (GLSfunc)__gls_null_glScalef, (GLSfunc)__gls_null_glTranslated, (GLSfunc)__gls_null_glTranslatef, (GLSfunc)__gls_null_glViewport, // DrewB - 1.1 (GLSfunc)__gls_null_glArrayElement, (GLSfunc)__gls_null_glBindTexture, (GLSfunc)__gls_null_glColorPointer, (GLSfunc)__gls_null_glDisableClientState, (GLSfunc)__gls_null_glDrawArrays, (GLSfunc)__gls_null_glDrawElements, (GLSfunc)__gls_null_glEdgeFlagPointer, (GLSfunc)__gls_null_glEnableClientState, (GLSfunc)__gls_null_glIndexPointer, (GLSfunc)__gls_null_glIndexub, (GLSfunc)__gls_null_glIndexubv, (GLSfunc)__gls_null_glInterleavedArrays, (GLSfunc)__gls_null_glNormalPointer, (GLSfunc)__gls_null_glPolygonOffset, (GLSfunc)__gls_null_glTexCoordPointer, (GLSfunc)__gls_null_glVertexPointer, (GLSfunc)__gls_null_glAreTexturesResident, (GLSfunc)__gls_null_glCopyTexImage1D, (GLSfunc)__gls_null_glCopyTexImage2D, (GLSfunc)__gls_null_glCopyTexSubImage1D, (GLSfunc)__gls_null_glCopyTexSubImage2D, (GLSfunc)__gls_null_glDeleteTextures, (GLSfunc)__gls_null_glGenTextures, (GLSfunc)__gls_null_glGetPointerv, (GLSfunc)__gls_null_glIsTexture, (GLSfunc)__gls_null_glPrioritizeTextures, (GLSfunc)__gls_null_glTexSubImage1D, (GLSfunc)__gls_null_glTexSubImage2D, (GLSfunc)__gls_null_glPushClientAttrib, (GLSfunc)__gls_null_glPopClientAttrib, #if __GL_EXT_blend_color (GLSfunc)__gls_null_glBlendColorEXT, #else GLS_NONE, #endif /* __GL_EXT_blend_color */ #if __GL_EXT_blend_minmax (GLSfunc)__gls_null_glBlendEquationEXT, #else GLS_NONE, #endif /* __GL_EXT_blend_minmax */ #if __GL_EXT_polygon_offset (GLSfunc)__gls_null_glPolygonOffsetEXT, #else GLS_NONE, #endif /* __GL_EXT_polygon_offset */ #if __GL_EXT_subtexture (GLSfunc)__gls_null_glTexSubImage1DEXT, #else GLS_NONE, #endif /* __GL_EXT_subtexture */ #if __GL_EXT_subtexture (GLSfunc)__gls_null_glTexSubImage2DEXT, #else GLS_NONE, #endif /* __GL_EXT_subtexture */ #if __GL_SGIS_multisample (GLSfunc)__gls_null_glSampleMaskSGIS, #else GLS_NONE, #endif /* __GL_SGIS_multisample */ #if __GL_SGIS_multisample (GLSfunc)__gls_null_glSamplePatternSGIS, #else GLS_NONE, #endif /* __GL_SGIS_multisample */ #if __GL_SGIX_multisample (GLSfunc)__gls_null_glTagSampleBufferSGIX, #else GLS_NONE, #endif /* __GL_SGIX_multisample */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionFilter1DEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionFilter2DEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionParameterfEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionParameterfvEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionParameteriEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glConvolutionParameterivEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glCopyConvolutionFilter1DEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glCopyConvolutionFilter2DEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glGetConvolutionFilterEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glGetConvolutionParameterfvEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glGetConvolutionParameterivEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glGetSeparableFilterEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_convolution (GLSfunc)__gls_null_glSeparableFilter2DEXT, #else GLS_NONE, #endif /* __GL_EXT_convolution */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetHistogramEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetHistogramParameterfvEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetHistogramParameterivEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetMinmaxEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetMinmaxParameterfvEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glGetMinmaxParameterivEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glHistogramEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glMinmaxEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glResetHistogramEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_histogram (GLSfunc)__gls_null_glResetMinmaxEXT, #else GLS_NONE, #endif /* __GL_EXT_histogram */ #if __GL_EXT_texture3D (GLSfunc)__gls_null_glTexImage3DEXT, #else GLS_NONE, #endif /* __GL_EXT_texture3D */ #if __GL_EXT_subtexture (GLSfunc)__gls_null_glTexSubImage3DEXT, #else GLS_NONE, #endif /* __GL_EXT_subtexture */ #if __GL_SGIS_detail_texture (GLSfunc)__gls_null_glDetailTexFuncSGIS, #else GLS_NONE, #endif /* __GL_SGIS_detail_texture */ #if __GL_SGIS_detail_texture (GLSfunc)__gls_null_glGetDetailTexFuncSGIS, #else GLS_NONE, #endif /* __GL_SGIS_detail_texture */ #if __GL_SGIS_sharpen_texture (GLSfunc)__gls_null_glSharpenTexFuncSGIS, #else GLS_NONE, #endif /* __GL_SGIS_sharpen_texture */ #if __GL_SGIS_sharpen_texture (GLSfunc)__gls_null_glGetSharpenTexFuncSGIS, #else GLS_NONE, #endif /* __GL_SGIS_sharpen_texture */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glArrayElementEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glColorPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glDrawArraysEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glEdgeFlagPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glGetPointervEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glIndexPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glNormalPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glTexCoordPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_vertex_array (GLSfunc)__gls_null_glVertexPointerEXT, #else GLS_NONE, #endif /* __GL_EXT_vertex_array */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glAreTexturesResidentEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glBindTextureEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glDeleteTexturesEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glGenTexturesEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glIsTextureEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_texture_object (GLSfunc)__gls_null_glPrioritizeTexturesEXT, #else GLS_NONE, #endif /* __GL_EXT_texture_object */ #if __GL_EXT_paletted_texture (GLSfunc)__gls_null_glColorTableEXT, #else GLS_NONE, #endif /* __GL_EXT_paletted_texture */ #if __GL_SGI_color_table (GLSfunc)__gls_null_glColorTableParameterfvSGI, #else GLS_NONE, #endif /* __GL_SGI_color_table */ #if __GL_SGI_color_table (GLSfunc)__gls_null_glColorTableParameterivSGI, #else GLS_NONE, #endif /* __GL_SGI_color_table */ #if __GL_SGI_color_table (GLSfunc)__gls_null_glCopyColorTableSGI, #else GLS_NONE, #endif /* __GL_SGI_color_table */ #if __GL_EXT_paletted_texture (GLSfunc)__gls_null_glGetColorTableEXT, #else GLS_NONE, #endif /* __GL_EXT_paletted_texture */ #if __GL_EXT_paletted_texture (GLSfunc)__gls_null_glGetColorTableParameterfvEXT, #else GLS_NONE, #endif /* __GL_EXT_paletted_texture */ #if __GL_EXT_paletted_texture (GLSfunc)__gls_null_glGetColorTableParameterivEXT, #else GLS_NONE, #endif /* __GL_EXT_paletted_texture */ #if __GL_SGI_texture_color_table (GLSfunc)__gls_null_glGetTexColorTableParameterfvSGI, #else GLS_NONE, #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table (GLSfunc)__gls_null_glGetTexColorTableParameterivSGI, #else GLS_NONE, #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table (GLSfunc)__gls_null_glTexColorTableParameterfvSGI, #else GLS_NONE, #endif /* __GL_SGI_texture_color_table */ #if __GL_SGI_texture_color_table (GLSfunc)__gls_null_glTexColorTableParameterivSGI, #else GLS_NONE, #endif /* __GL_SGI_texture_color_table */ #if __GL_EXT_copy_texture (GLSfunc)__gls_null_glCopyTexImage1DEXT, #else GLS_NONE, #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture (GLSfunc)__gls_null_glCopyTexImage2DEXT, #else GLS_NONE, #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture (GLSfunc)__gls_null_glCopyTexSubImage1DEXT, #else GLS_NONE, #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture (GLSfunc)__gls_null_glCopyTexSubImage2DEXT, #else GLS_NONE, #endif /* __GL_EXT_copy_texture */ #if __GL_EXT_copy_texture (GLSfunc)__gls_null_glCopyTexSubImage3DEXT, #else GLS_NONE, #endif /* __GL_EXT_copy_texture */ #if __GL_SGIS_texture4D (GLSfunc)__gls_null_glTexImage4DSGIS, #else GLS_NONE, #endif /* __GL_SGIS_texture4D */ #if __GL_SGIS_texture4D (GLSfunc)__gls_null_glTexSubImage4DSGIS, #else GLS_NONE, #endif /* __GL_SGIS_texture4D */ #if __GL_SGIX_pixel_texture (GLSfunc)__gls_null_glPixelTexGenSGIX, #else GLS_NONE, #endif /* __GL_SGIX_pixel_texture */ GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, GLS_NONE, #if __GL_EXT_paletted_texture // DrewB (GLSfunc)__gls_null_glColorSubTableEXT, #else GLS_NONE, #endif #if __GL_WIN_draw_range_elements // MarcFo (GLSfunc)__gls_null_glDrawRangeElementsWIN, #else GLS_NONE, #endif };