/************************************************************************** * * * Copyright (C) 1988, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/ /* * bufpool.c * * $Revision: 1.1 $ */ #ifndef NT #include #include #else #include "winmem.h" #endif #include "bufpool.h" /* local functions */ static void grow_pool( register Pool * ); /*----------------------------------------------------------------------------- * new_pool - allocate a new pool of buffers *----------------------------------------------------------------------------- */ Pool * __gl_new_pool( int buffersize, int initpoolsize, char *name ) { register Pool *p; p = (Pool *) malloc( sizeof (Pool) ); p->buffersize= (buffersize < sizeof(Buffer)) ? sizeof(Buffer) : buffersize; p->nextsize = initpoolsize * p->buffersize; #ifndef NDEBUG p->name = name; p->magic = is_allocated; #endif p->nextblock= 0; p->curblock = 0; p->freelist = 0; p->nextfree = 0; return p; } /*----------------------------------------------------------------------------- * new_buffer - allocate a buffer from a pool *----------------------------------------------------------------------------- */ char * __gl_new_buffer( register Pool *p ) { char *buffer; #ifndef NT #ifndef NDEBUG assert( p && (p->magic == is_allocated) ); #endif #endif /* find free buffer */ if( p->freelist ) { buffer = (char *) p->freelist; p->freelist = p->freelist->next; } else { if( ! p->nextfree ) grow_pool( p ); p->nextfree -= p->buffersize;; buffer = p->curblock + p->nextfree; } return buffer; } static void grow_pool( register Pool *p ) { #ifndef NT #ifndef NDEBUG assert( p && (p->magic == is_allocated) ); #endif #endif p->curblock = (char *) malloc( p->nextsize ); p->blocklist[p->nextblock++] = p->curblock; p->nextfree = p->nextsize; p->nextsize *= 2; } /*----------------------------------------------------------------------------- * free_buffer - return a buffer to a pool *----------------------------------------------------------------------------- */ void __gl_free_buffer( Pool *p, void *b ) { #ifndef NT #ifndef NDEBUG assert( p && (p->magic == is_allocated) ); #endif #endif /* add buffer to singly connected free list */ ((Buffer *) b)->next = p->freelist; p->freelist = (Buffer *) b; } /*----------------------------------------------------------------------------- * free_pool - free a pool of buffers and the pool itself *----------------------------------------------------------------------------- */ void __gl_free_pool( Pool *p ) { #ifndef NT #ifndef NDEBUG assert( p && (p->magic == is_allocated) ); #endif #endif while( p->nextblock ) free( p->blocklist[--(p->nextblock)] ); #ifndef NDEBUG p->magic = is_free; #endif free( p ); } /*----------------------------------------------------------------------------- * clear_pool - free buffers associated with pool but keep pool *----------------------------------------------------------------------------- */ void __gl_clear_pool( Pool *p ) { #ifndef NT #ifndef NDEBUG assert( p && (p->magic == is_allocated) ); #endif #endif while( p->nextblock ) free( p->blocklist[--(p->nextblock)] ); p->curblock = 0; p->freelist = 0; p->nextfree = 0; if( p->nextsize >= 2 * p->buffersize ) p->nextsize /= 2; }