# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. # MAJORCOMP=glpm MINORCOMP=glpm32 COFFBASE_TXT_FILE=$(PROJECT_ROOT)\opengl3\pmesh\coffbase.txt # # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=glpm TARGETPATH=$(_OBJ_DIR) TARGETTYPE=DYNLINK # Make sure the component libs are built first SYNCHRONIZE_DRAIN = 1 TARGETLIBS = $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(WINDOWS_LIB_PATH)\dciman32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib NTDEBUGTYPE=both NTDEBUG=ntsd MSC_OPTIMIZATION=/Od USE_MSVCRT=1 # INCLUDES=c:\msdev\include # C_DEFINES=$(C_DEFINES) -DWIN32 C_DEFINES=$(C_DEFINES) SOURCES = \ cpmesh.cxx \ load.cxx \ fileio.cxx \ aglmesh.cxx \ sglmesh.cxx \ vsplit.cxx \ glpmguids.cxx PRECOMPILED_INCLUDE = precomp.h PRECOMPILED_PCH = precomp.pch PRECOMPILED_OBJ = precomp.obj