MAJORCOMP = opengl MINORCOMP = scrnsave TARGETNAME = ssmaze TARGETPATH = obj #TARGETTYPE = PROGRAM TARGETTYPE = LIBRARY UMTYPE = windows UMAPPL = ssmaze INCLUDES = ..; ..\..\common; \ $(PROJECT_ROOT)\opengl\toolkits\libaux #SSDEV = 1 !if "$(SSDEV)" != "" C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP !else UMAPPLEXT = .scr !endif UMLIBS = \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(O)\ssmaze.lib \ $(O)\maze.res \ ..\..\common\km\$(O)\sscommon.lib SOURCES = \ ..\genmaze.c\ ..\glmaze.c\ ..\ssmaze.c\ ..\slvmaze.c \ ..\dialog.cxx \ ..\maze.rc C_DEFINES = $(C_DEFINES) -DFX_SINGLE -DUNICODE -D_UNICODE -DWINVER=0x0400 USE_MSVCRT = 1 !IF "$(NTNOPCH)" == "" PRECOMPILED_INCLUDE=..\pch.c PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj !ENDIF