TARGETNAME=dino TARGETPATH=$(_OBJ_DIR) TARGETTYPE=LIBRARY INCLUDES=$(SDK_INC_PATH)\gl SOURCES= UMTYPE=console APPL1=antindx*antipndx*fogindex*maplight #UMENTRY=winmain UMAPPL=$(APPL1) UMLIBS=\ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib