TARGETNAME=dino TARGETPATH=$(_OBJ_DIR) TARGETTYPE=LIBRARY INCLUDES=$(SDK_INC_PATH)\gl SOURCES= UMTYPE=console APPL1=accanti*accnot*accpersp*accum*aim*alpha*alpha3D*antipoly*antipnt* APPL2=bezsurf*chess*clip*colormat*cone*curve*depthcue*dof*dofnot*double* APPL3=drawf*feedback*fog*font*linelist*lines*list*list2*material*mipmap* APPL4=model*movelght*nurbs*pickline*pickdpth*picksqu*plane*planet*planetup* APPL5=polys*scclrlt*scenebmb*sceneflt*select*simple*smooth*sphere* APPL6=stencil*stroke*surface*tea*texgen*trim*tri2* APPL7=auxsamp*tri*cir*cirf*teapots*robot*robot2*cube*npts*bezcurve*bezmesh* APPL8=disk*light*anti*scene*texsurf*mcube*teaamb*scene2*checker*checker2*tea6* APPL9=lclip*surfgrid*etex*copyctx*drawboth*copyback*drawbuf*wfperf*rgbrop* APPL10=vaperf*vtxtime*vasphere UMAPPL=$(APPL1)$(APPL2)$(APPL3)$(APPL4)$(APPL5)$(APPL6)$(APPL7)$(APPL8)$(APPL9)$(APPL10) UMLIBS=\ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib !if "$(USE_ICECAP)" != "" UMLIBS = $(UMLIBS) $(SDK_LIB_PATH)\icap.lib !endif