TARGETNAME=spots TARGETPATH=$(_OBJ_DIR) TARGETTYPE=PROGRAM INCLUDES=$(SDK_INC_PATH)\gl UMTYPE=console UMAPPL=spots*scube C_DEFINES=-DNT -D__STDC__ SOURCES=spots.c \ miscutil.c UMLIBS=\ .\$(O)\miscutil.obj \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib